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- BOOK SIX
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- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1992 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/22/571 C.Y. (Common Year) +
- + Time: morning +
- + Place: some mountains somewhere +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "I've got a baaaaad feeling about this." +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCI. Dinner is Served
-
-
-
-
-
- The party has finally escaped the subterranean caverns
- and emerged onto the surface world. They have been resting
- for a good two days, healing and recuperating from their
- recent battles.
-
- Belphanior: (looking around the mountain trail) Where in
- the hell are we?
- Mongo: Don't ask me. These are great mountains, but I've
- never been here before.
- Ged: Logic says that we couldn't have travelled too far
- while underground.
- Alindyar: Aye, but the Underdark has been known to skew
- normal time and space.
- Peldor: (thinking about how great it would be if the party
- had been catapulted several years into the past or future)
- Rillen: Well, it is time to get going. Wherever it is that
- we are going.
-
- The party set out, following the mountain trail as it
- wound through the lightly forested peaks. Presumably, it
- led to civilization. A chilly wind blew upon the nine
- adventurers, and some four days later, they emerged from
- the trees and rocks into a grassy plain. The mountains
- stood behind them, looming, seemingly touching the sky.
- They followed the trail into the plain, moving slightly
- downhill. At one point, a wall could be seen ahead; the
- trail led directly into a gate within the stone barrier.
- By looking around, they determined that the wall ringed a
- large mansion, at a distance of about 300'. The rusty gate
- squeaked as the wind moved it back and forth. A single
- light was visible in one large window inside the structure.
-
- Belphanior: Hey look, somebody's home.
- Mongo: Who the hell would want to live all the way out
- here?
- Ged: I don't know.
- Rillen: (notes that the mansion is somewhat sunken with
- respect to the surrounding land) A sunken plain...
- Alindyar: Who indeed would want to live here?
- Belphanior: C'mon, let's go find out.
- Rillen: Maybe there are horses here.
-
- They moved along the path, toward the big house. The
- grass around the place was high and untended, and as the
- group approached the large front door and its steps, they
- could see that the mansion was in a state of disrepair.
-
- Peldor: Maybe there's something worth stealing here.
- Belphanior: (walks up the steps, and strikes the metal
- knocker several times) We'll see.
-
- There was a long moment of silence, and then heavy
- footsteps could be heard approaching, on the other side
- of the door. Abruptly the wooden door creaked open...
-
- huge human: (dressed in a black suit) Yeeeeeeees?
- Peldor: Hi, we're taking up donations for-
- Belphanior: Greetings, large one. We are but weary
- travelers, seeking rest and shelter.
- Rillen: And maybe horses.
- butler: (looks at the party quizzically, his drawn face
- pale and chalky) Enter. The master will be pleased
- to have guests for dinner.
- Mongo: dinner! All right! (the party enters the house
- one by one)
- Peldor: Come to think of it, I am pretty hungry.
- Rillen: (silently walks by the butler, noting that the
- big guy stands head and shoulders above him) Hmm.
-
- They were led through an entryway and into some kind
- of antechamber. The mansion was quite different on the
- inside, with lustrous wooden floors and walls, all sorts
- of antiques and curios, plush carpets and tapestries,
- and that sort of thing. The ceilings were high and
- vaulted; the hallways were wide. The general impression
- was one of considerable wealth and luxury. They saw all
- manner of furniture, ranging from a strange mirror to a
- plush couch, from a large antique desk to a recliner.
-
- butler: You may leave your equipment in the hallway.
- Mongo: To hell with that! My armor will not be left
- anywhere!
- Ged: Yea. We'll see about it later, maybe.
- Rillen: (without armor, he is not too worried about
- this issue)
- butler: Very well.
-
- Shortly, the butler showed them into a dining hall,
- complete with a large central table of solid oak and a
- dozen chairs of some rare wood. The table was set for
- a great feast; several large roasted birds, many bottles
- of fine wine, steaming loaves of bread, a big block of
- cheese, two bowls of fruit, four bowls of some fruity
- gelatinous stuff (Jell-o, something not yet known to
- the adventurers), silk napkins, golden silverware -
- these were but some of the many features of the fine
- dining table. Several servant-types stood at attention
- around the chamber, but attention was drawn to the
- well-dressed noble at the head of the table. The man
- stood up, and opened his hands in a gesture of welcome.
-
- man: Greetings, and well-met!
- Belphanior: Who might you be?
- man: I am Baron Albert, of the Sinking Plain. You must
- be my dinner guests.
- Mongo: Yeah, sort of.
- Albert: It is fortunate for you that you arrived before
- sunset, (gestures to a window, where the sun is setting
- on the horizon) for many malicious creatures roam this
- area after dark. The wise traveller does not venture
- out after sunset.
- Belphanior: Well, that's god to know.
- Albert: Indeed. Please, be seated. After all...it _is_
- dinnertime.
- Rillen: Hmm. (the party sits down in the chairs)
- Alindyar: (thinking)
- Mongo: (eyeing the food hungrily)
- Ged: (eyes the butler)
- Alindyar: (to Lyra, in drow) Something is amiss.
- Lyra: How is that?
- Alindyar: How could he have known that we were coming?
- (reagrds the table, its contents, and the room) Hmmm.
- (concentrates, relying on his superior intelligence to
- discern what might be out of place)
- Peldor: (looks around, then slips a golden knife into
- his pocket)
- Mongo: (grabs a loaf of bread) Let's eat! (due to his
- heavy, bulky plate mail, he just stands there instead
- of sitting)
- Ged: We can't eat with armor on...
- Belphanior: Why not?
- Alindyar: (opens his eyes suddenly, and recoils in great
- horror) BEWARE! 'Tis illusion! (leaps from his seat
- and draws his wand)
- Ged: Eh? (sees through the illusions) Boccob!
- Albert: Oh, very well. (snaps his fingers)
-
- Suddenly, things changed, getting really bad really fast.
- The roasted birds became live ones, leaping up and flying
- about, squawking maliciously as their eyes glowed red. The
- loaves of bread became large slugs with drooling maws; they
- headed for the nearest adventurers. The block of cheese
- floated into the air, now a spherical thing with numerous
- eyes and a gaping fanged mouth. The fruit bowls rolled
- around the table, transforming into slime-heaps with all
- kinds of mouths, eyes, and ears. The bowls of jell-o were
- now large carniverous jellies, oozing across the table in
- search of flesh. Albert himself stood, suddenly cloaked
- in swirling black garments, his skin a tone of grey. The
- four servants now floated above the floor, wraithlike. A
- door swung open as the huge butler strode into the dining
- room, even more pallid now as his fangs gnashed in hunger.
- Even the silverware had changed, writhing around in the
- form of pale larvae. The total effect of all these things
- was quite hellish.
-
- Belphanior: Oh, shit!
- Mongo: (looks at the slug he's been holding) Ya! (hurls
- the thing into a wall, where it rebounds, heading for the
- table) Fuck!
- Ged: By Boccob! (grabs his fire wand)
- Albert: Hah hah! I told you it was dinnertime...
-
- Alindyar: (fires a viscous glob from his wand, pinning one
- of the birds to one of the fruit-mouth things) Friends!
- We are outmatched here! We must escape!
- Albert: Not likely. (begins spellcasting)
- Peldor: (goes invisible)
- Albert: I see you, thief.
- Rillen: (dodges a beam from the cheese-block-turned-eye-
- thing in the air) I knew something was cheesy. (bashes
- a slug with his staff, knocking it off the table)
- Ged: Hey, that's a beholder! Don't joke at it, kill it!
- Belphanior: (ignores a bite from one of the slugs) Thank
- the gods for Stoneskin...(slashes a bird, lopping off a
- wing)
- Peldor: (invisible, he hurls a dagger at Albert)
- Albert: (though he could see the invisible thief, this
- attack takes him by surprise, and the dagger pierces his
- hand, interrupting his spell) Curses!
- Lyra: (begins spellcasting)
- Arnold: (hacks one slug into two halves) Thad'll show
- you, slimey thing! Aaa.
- Ged: (points his wand in the general direction of Albert)
- Cspan! (small fireballs sally forth, hitting not only
- the Baron but also one bird, one slug, two jellies, and
- a servant-wraith) Take that!
- Albert: Agh. (snaps his fingers again, and a swarm of
- vampire bats flies into the room from somewhere)
- Belphanior: Yie! (dodges the bite of one of the bats)
- Rillen: (swats another bat) This is batty.
- Mongo: (faces off against the butler) I'll smash you into
- monster mash, buddy!
- butler: I do not think ssssso. (swings at the dwarf, and
- misses, splintering a chair into small bits)
- Mongo: (bashes the man-thing, knocking him back against a
- double doorway) Hah! How's that feel?
- butler: (glares at Mongo) I ssshall kill you and feed
- upon your sssoul, dwarf.
- Mongo: Yikes.
- Lyra: I say nay. (casts a Lightning Bolt at the butler,
- knocking him through the double door along with one
- servant)
- Mongo: Nice shot. (belts an onrushing slug with his war-
- hammer)
- Lyra: Thanks, I thought so too. (notices that her
- spell ignited some curtains) Uh-oh.
- Ged: (attempts to turn some of the undead in the room)
- Boccob! Grant me power to dispel these vile ones! (he
- watches in horror as virtually every vampire and wraith
- ignores his incantations) Hell. Some great evil power
- must be at work here. (dodges a vampire bat's swooping
- attack)
- Albert: Of course. That would be me. Heh heh.
- Rillen: (uses his staff to vault over some opponents, and
- lands near a large bay window) Whew. (hits the glass
- several times,shattering it and letting in a strong wind)
- Companions! We are leaving!
- Belphanior: Retreat? (evades the attacks of a bird, and
- it collides with a slug, turning the latter into stone)
- Holy shit! Cockarice! Yeah, time to go!
- Flint Firelips: (pulverizes a fruit-mouther thing, but
- gets overrun by one of the roaming jellies) Aaaargh!
- (he runs into a burning curtain, trying to get the thing
- off of himself) Aaaargh! (leaps past Rillen and out
- the broken window, ablaze)
- Mongo: Wow, look at him go.
- Peldor: (backstabs a servant-wraith, but only angers it)
- Yie. (flees, hasted, and somersaults through the window
- after Flint) Even the bravest thief must know when to
- leave...
- Ged: (dodges a slug's attack) Yea, but you're hardly the
- bravest thief. Come on, Arnold, let's get out of this
- unholy place! (he leaps through the window)
- Arnold: Yah! (he follows his liege, shouting bettle cries
- all the while)
- Alindyar: (aims another viscid glob at a bird, for good
- measure, and then pushes Lyra through the window, only
- following after she is safely out) Time to make our exit.
- Rillen: Come on, Mongo!
- Mongo: (ducks a wraith's deadly clutches, and leaps out
- the window) Geronimo!
- Belphanior: (he backs up to Rillen's location, next to
- the windowframe) Ready to leave, eh?
- Rillen: Count on it. (they back out simultaneously, and
- sprint after the others)
-
- The adventurers fled the house, which was blazing in one
- whole section by now. No one stopped to look back until
- they were well past the gate and the stone wall.
-
- Mongo: <huff puff> Wait up, guys!
- Belphanior: (stops, breathing hard) What kind of place
- was that, anyway?
- Rillen: Definitely _not_ one to look for horses and food
- at.
- Ged: I could have turned those undead. Or at least some
- of them.
- Mongo: (coughing) We were doing okay.
- Arnold: Yah! I cut dem up good.
- Alindyar: Nonsense. We would have been overrun ere much
- longer.
- Ged: Yea, I think so. We'd better keep moving - we don't
- know if they'll follow us or not. (points his fire wand
- back at the house) However...I refuse to leave without
- a parting shot. Knec! (a huge fireball sails toward
- the place) Chew on that, undead slime!
- Peldor: Let's get the hell out of here. (those who had
- slowed their running resume it) At least we've left that
- horrific stuff behind us...(he fails to notice a yellow
- worm as it falls out of the pocket he secreted the gold
- knife in; the thing lands on the ground and happens to
- get trampled into juice by Mongo's heavy boot)
-
- The group struck out in a random direction, in the dark,
- in a strange land. Distant howls and other such sounds
- could be heard, and they dared not stop for anything.
-
-
-
-
-
- next time : barking at the moon
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : This was sort of my "horror adventure" for the
- campaign...let's just say that the party did well
- to flee...
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/26/571 C.Y. (Common Year) +
- + Time: the middle of the night +
- + Place: some plains somewhere northeast of the Yatils +
- + Climate: quite chilly; clear skies +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "There are more dead people than living, and their +
- + numbers are increasing." +
- + Eugene Ionesco +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCII. The Evil Dead
-
-
-
-
-
- The party has fled from an old mansion full of bloodthirsty
- monsters and undead. Having no horses, due to the recent
- escapades in the Underdark, they are travelling on foot, as
- rapidly as possible.
-
- Mongo: <huff puff> Geez, I'm beat! (slows down) Running
- while wearing plate mail isn't something to do for long.
- Peldor: (looks around) I wonder which way we're headed?
- Belphanior: (looks into the night sky) North, by the stars.
- Ged: Yea, by Boccob. Maybe northeast, but we're definitely
- headed "up". I wonder what land we're in now?
- Rillen: (looking around for a good defensible place to stop
- and make camp) Me too.
-
- As they marched through the plains, the distant howling
- and wailing noises grew less and less distant...
-
- Peldor: I hear wolves...(draws his sword) They're coming
- closer.
- Alindyar: Perhaps we should search for a place to camp.
- Lyra: Camp?!? You meant fight, didn't you?
- ALindyar: Err...
- Rillen: Yes. A good defensible area, where we can make a
- stand like men.
- Lyra: Pardon?
- Belphanior: Yeah. I say we stop running and fight those
- who are howling.
- Mongo: Shit, yeah. No more running like dogs!
- Ged: By Boccob, you're right! We should fight!
- Arnold: And we shaaaaaal! Aaa! (swings his sword around)
-
- The party stopped, and sat upon a short hilly area as
- they prepared for battle. Those who could fight best -
- Mongo, Rillen, Arnold, and Flint Firelips - formed a ring
- around the others. Peldor and Belphanior filled the gaps
- in this circle, the latter casting a few spells upon himself
- while there was still time. Ged and the two drow prepared
- their magic hastily. The howls and other weird noises drew
- nearer.
-
- Belphanior: (sheathes his sword) Hmph. (to Peldor) I
- will of course enjoy meleeing, but I have a nasty magical
- surprise for our foes first. Heh heh.
- Rillen: This is no time for snickering. Look!
-
- From all directions, forms approached in the darkness.
- Red eyes glowed and toothed jaws gnashed, as a pack of very
- large wolves closed their circle of death.
-
- Belphanior: Fuck 'em. (casts Melf's Minute Meteors, and
- five blazing projectiles whiz toward some of the wolves)
- wolves: (those hit by the meteors howl in pain and begin
- to burn) Hoooowwwwwl!
- Belphanior: Heh heh.
- Ged: For Boccob! (casts a Flame Strike upon a dense part
- of the wolfpack, igniting several wolves but also, more
- importantly, providing much-needed illumination for the
- party) Take that, wolfen!
- wolves: (many are burned) Hoooowwwwl!!!
- Alindyar: (casts a Web upon some wolves, near the burning
- members of the pack) With luck, this will soon ignite
- as well.
-
- There was no more time for spells, as the wolves tore
- into the party. Even the magi had to draw their weapons
- and fight, to avoid being torn apart.
-
- Mongo: Shit! (bashes a wolf, breaking its neck) The
- damn ring isn't holding! (watches as a wolf leaps over
- his head and bowls over Ged) Look out!
- Rillen: Hold fast! (he skillfully swats two wolves at
- once, knocking both back) If we fall, they will be all
- over us!
- Belphanior: Like they're not already?!? (slashes off a
- clawed paw after it digs shallow grooves in his leg)
- Flint Firelips: Damned furballs! (chops a wolf in half
- with a mighty axe stroke)
- Arnold: Wulfies die! (hacks at several of the animals)
- wolf: (snaps at Ged) Snarl!
- Ged: (bashes his assailant with his silver morningstar)
- Take that, you! Wha- (he watches in amazement as the
- weapon's head begins to glow, and the wolf reels back,
- its face ablaze with white light) Boccob! This is a
- holy weapon!
- morningstar: Of course, what did you expect?
- Ged: Hey!
- Peldor: Back, foul furred ones! Peldor commands you!
- (slices a wolf in the side) I'm warning you!
- Rillen: I do not think they will listen.
- Mongo: Especially to him.
- Peldor: Bah. (blocks a bite with his sword blade)
- Eat sharp steel, dog-breath!
- Belphanior: (fighting three wolves at once now) Die,
- you sons of bitches!
- Alindyar: An accurate analogy...
- Lyra: Look out!
- Alindyar: Eh? (uses his staff to block the gaping jaws
- of a big wolf) These creatures are quite ferocious.
- Lyra: (stabs at the wolf carefully, but misses) Yes.
- Not that there are wolves in the Underdark...
- Ged: (to his weapon) You can TALK?!?!?
- morningstar: Indeed.
- Ged: Who - what - are you?!? (regards the brightly
- glowing weapon in wonder)
- morningstar: I am called Lightbringer. For obvious
- reasons. But, enough talk. There is battle to be
- done!
- Ged: Battle? Oh, yea. (bashes an onrushing wolf with
- the weapon, and the animal howls in pain) Boccob!
- Mongo: (grimly smashing wolves with his hammer)
- Belphanior: (notes that some of the wolves are much
- larger and more aggressive than others) Come on!!
- Come forth and DIE! (throws two wolves from himself
- and punches the third) Fuck you! Fuck you!
-
- And so the battle raged for several minutes. Though
- short, the conflict was savage and bloody. One moment
- there were wolves and weapons moving all around, and
- the next, all was still. More than two dozen wolves
- lay scattered about, gutted or broken. In addition,
- there were numerous charred wolfen corpses in the area
- where Ged used the flame strike. The adventurers stood
- triumphant, but not without injury. Mongo and Rillen
- were bleeding from numerous gashes and bites. Arnold,
- Flint Firelips, and Belphanior lay unconscious, bloody
- and battered. The elf was the worst of these, for his
- skin was paler than usual due to blood loss. Peldor
- had somehow survived the assault, though he bled from
- several wounds; he wandered around in a daze. Even
- Ged, Alindyar, and Lyra were seriously wounded. All
- healing spells and items were employed immediately.
-
- Peldor: (stops Ged, who is about to heal Rillen) Uh,
- hold on a sec. (produces a small silver bell and
- begins ringing it)
- Ged: What, am I supposed to be impressed?
- Peldor: Now cast your spell.
- Ged: Stop playing the fool. (casts the spell upon
- Rillen)
- Rillen: (healed for quite a bit more than expected)
- Aaaaah.
- Peldor: See? The bell enhances your puny magic!
- Ged: Where'd you get that?!?
- Peldor: Treasure share. Of course. You didn't think
- I'd steal it, did you?
- Ged: The thought _did_ come to mind...
- Lightbringer: (pipes up) Hey, who's this thief? Why
- haven't you introduced me to him yet?
- Ged: He's nobody. Just a foolish pickpocket.
- Peldor: Hey, Ged, now you have someone to talk to!
- Ged: Quiet, fool.
- Peldor: Someone who has no choice but to listen...
- Lightbringer: Who are you, rogue?
- Peldor: I? I am Peldor, king of thieves! (sticks
- his chest out) Master of dimensions! Lord of men!
- Paragon of nobility! Sultan of-
- Lightbringer: (to Ged) You were right. He _is_ a
- fool.
- Peldor: Bah. I listen to no talking weapons.
- Lightbringer: Don't even think of stealing me.
- Peldor: Why would I want to do that?
- Ged: Enough. We have more important things to do than
- argue with fools.
- Lightbringer: Yea!
- Peldor: (still ringing the tiny bell) Okay, well,
- where's the next victim to be healed? Hey, what about
- me? (notices that he doesn't feel as faint as he did
- a few moments ago) Hmm. Hmmmmmmm.
- Mongo: (meanwhile, using his strange healing rod on
- Belphanior) I think he's gonna live! Ged, where are
- you?
- Lyra: The grey elf attends to one of the others.
- Mongo: Belphanior really got fucked up this time. Look
- at these wounds!
- Alindyar: Methinks he relied upon stoneskin overmuch.
- Belphanior: (half-conscious, mumbling) Lycanthropy...
- wolves...get the herbs...
- Rillen: He is addled from his wounds.
- Mongo: Frankly, I'm surprised he's still awake.
- Alindyar: A bit daft, but yet, we should worry. The
- wolfpack may have contained werewolves.
- Mongo: (healing the elf's cuts with his magical rod)
- We'll just have to wait and see.
-
- Soon, all the healing that could be done was done. The
- party was in decent, if sore, shape. Belphanior was yet
- unable to walk on his own, so a makeshift gurney was put
- together by Rillen and Ged. Needless to say, the party's
- travel rate was slowed significantly by this, but they
- forged onward. It was still dark, and several hours yet
- until the coming of dawn. The adventurers moved slowly
- through the plains, chilled by the cold wind blowing from
- the north.
- Perhaps an hour later, Peldor sighted a small stone tower
- ahead. The structure, resting upon a short hillock, was
- perhaps a half mile away.
-
- Ged: How in the hells can _you_, a mere human, see that
- far - in the dark?!?
- Peldor: My innate mightiness...well, actually, my sword
- provides me with night vision of surpassing excellence.
- Ged: Night vision? Sword?
- Lightbringer: What foolery does he speak of? Where is
- this sword? Is it intelligent?
- Ged: Who can know? But, if he says he sees a tower in
- the area ahead, we must believe him.
- Peldor: Hmph.
-
- As they trudged slowly toward the tower, strange wails
- began to rise from the ground (!) nearby. Then, rotted
- hands clawed their way out of the hard earth, and grimy,
- half-decayed heads poked up and regarded the party! The
- dead rose from every direction.
-
- Flint Firelips: Holy shit.
- Rillen: The dead are alive. And they do not look happy.
- Mongo: We're cut off! They've completely surrounded us!
-
-
-
-
-
- next time : Will the adventurers suffer from the lack of
- Belphanior's sword in the battle? Can the mob
- of living dead be defeated? Will the party ever
- find out what's in the stone tower?
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : As you can see, the horror continues!
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/26/571 C.Y. (Common Year) +
- + Time: the middle of the night, shortly before dawn +
- + Place: some plains somewhere northeast of the Yatils +
- + Climate: quite chilly; clear skies +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "The graveyards are full of indispensable men" +
- + Charles de Gaulle +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCIII. The Evil Dead II (Dead by Dawn?)
-
-
-
-
-
- The party is being attacked while trudging through the
- wilderness. Various undead have sprouted from the ground
- like broccoli, and surrounded the group.
-
- Flint Firelips: Holy shit.
- Rillen: The dead are alive. And they do not look happy.
- Mongo: We're cut off! They've completely surrounded us!
- Ged: For Boccob! (hefts his morningstar and charges a
- decaying zombie-like thing)
- Lightbringer: (screeching in exultation) Death to the
- undead! (Ged's swing brings the morningstar into rather
- forceful contact with the zombie) <splat!>
- zombie: Uuuurh. (its head splatters apart with the
- weapon's impact)
- Lightbringer: Yes! Direct hit! (glowing brightly now)
- Just aim me at those undead! I shall do the rest!
- zombie: (its headless, er, corpse meanders about for a
- moment before collapsing)
- Ged: Yea!
- Mongo: That's the spirit! Attack! (he pounds a nearby
- skeleton with his hammer, shattering the undead into
- pieces) Fuck yeah! Eat that, scumsucker!
- Rillen: (bashes at two zombies with his staff, forcing
- them back) Ugh. They are leaving pieces of themselves
- on my weapon.
- Alindyar: They will tend to do that.
- Flint Firelips: Yar! (chops at a ghoul-like thing, and
- severs one of its legs) Hah!
- Arnold: Aaaaaa. (chops a wight, making a huge gash in
- its side)
- wight: Aieeee! (hisses and spits at the warrior)
- Arnold: Come and ged it. (waves his sword) Whad are
- you waiding for?
- Peldor: (dodges a zombie's clumsy attack, and uses his
- magical feather to haste himself) So! (slashes the
- undead thing twice, slaying it messily) Peldor the
- champion! Back, foul undead ones! Back, or face the
- wrath of Peldor unchained!
- undead in general: (ignore the thief)
- Peldor: What?!? Why...I'll teach you to ignore _me_!
- (slashes at a skeleton)
- skeleton: (claws at Peldor, but misses)
- skeleton: (claws at Mongo, but does no real damage)
- ghoul: (bites Ged, drawing a bit of blood) Slurp!
- Ged: Away, you vile lump of dung! (bats at the undead
- with his weapon)
- Alindyar: (uses his wand to fire a viscous glob into
- some undead) A sticky situation, this. I can do no
- wrong by making it stickier...
- zombie: (stuck by the glob to a ghoul, it pushes at the
- latter, trying to break free) Ghlk. (it is actually
- attached to the ghoul's arm by the face) Mlmph.
- ghoul: Hss! (it flails at the zombie in irritation)
- skeleton: (claws at Rillen, scoring a minor wound)
- Rillen: Keep your bones to yourself.
- skeleton: (punches Flint Firelips, knocking him back
- a few feet)
- ghoul: (misses Peldor) Snarl!
- skeleton: (misses Mongo) <clackety-clack>
- Lyra: (casts a Web upon one section of the undead mob,
- bringing them all down in a heap of sticky, flailing
- arms and legs and such) Hah!
- Alindyar: Good move.
- zombie: (still stuck to the ghoul, rips itself free,
- leaving its face attached to the other undead) Rgh.
- ghoul: (begins eating the zombie's face) Umm.
- Lyra: How gross.
-
- Peldor: Ha! (slashes a zombie, driving it back) Eh?
- Look! Look there!
- undead: (many new ones, clawing their way up from the
- ground; they babble and moan incessantly)
- Mongo: There must be a hundred of 'em by now!
- Ged: Boccob! Even if I started turning them now, I'd
- never get them all before they got us...!
- Rillen: (bashes a skeleton, shattering it) The tower
- nearby! We must make a break for it!
- Mongo: Break?!? (smashes a skeleton with his hammer)
- Damn straight! Never give a skeleton an even break.
- skeletons: (three of them swarm over the dwarf, in the
- process bearing him to the ground)
- Mongo: Argh! Ow! Dammit! Get the hell off of me!
- Arnold: Yah! (slashes a zombie, cutting it in half)
- Rillen: Gutsy. (bashes at a ghoul, knocking it down)
- Ged: So many undead, so little time...which to attack
- next? Boccob guide me.
- Lightbringer: Go for that wight over there.
- Ged: Uhh...okay. (he swings at a wight, hitting it
- with the holy weapon)
- Lightbringer: DIE, FOUL UNDEAD!
- wight: (shrieks, and dissolves) AIEEEEeeeee.....
- Ged: By Boccob! It melted!
- Lightbringer: That is my mission - to dispel undead.
- Ged: Thanks be to Boccob for bringing you into my
- possession, then. Let's go kill some undead!
- Lightbringer: (glowing brightly) Yes!
- Belphanior: (semi-conscious, on the ground on his gurney)
- Uhhh...
- ghoul: (slinks along the ground, toward the elf)
- Peldor: (slays his zombie) Hah! Peldor wins again!
- Uh-oh. (backs up, as two skeletons assault him)
- Mongo: (struggling under the attack of multiple foes)
- Rillen's right! We've got to get to that tower! Get
- there and hole up! (tosses a skeleton away) Let's
- go for it!
- Rillen: Right. (kicks a zombie aside) Out of my way.
- Ged: (looking around) Use the webbed area! (to his
- weapon) Can you ignite things? Burn them?
- Lightbringer: Of course. You were thinking of-
- Ged: -those webbed undead. Exactly. (he touches the
- morningstar to the webs, and they instantly ignite,
- blazing fiercely) For Boccob!
- undead in general: (back away from the flaming region)
- Lightbringer: <sigh> How stupid undead in general are.
- Peldor: (grabs a skeleton on Mongo and pulls it off)
- Let's make a run for it!
- skeleton: (snaps at the shoulder, leaving Peldor with
- its arm) Chk.
- Peldor: Ugh. (holds up the still-writhing skeletal
- arm in disdain)
- Rillen: Need a hand? (bashes the arm with his staff,
- sending it flying into the darkness)
- Peldor: Thanks.
- Alindyar: (notices the ghoul creeping up on the prone
- Belphanior) Naughty, naughty. Stop right there.
- (he uses his wand to glue the ghoul to itself)
- ghoul: Urrr? (its hand is now glued to its head,
- thanks to its own mindless groping motions)
- Lyra: (casts Pyrotechnics in the air above, to light
- the way) Let's shed some light on things.
- Rillen: (twirling his staff, he leads the way to the
- tower) Don't forget the elf. (bashes a skeleton in
- the ribcage, sending bone shards everywhere)
- Ged: (follows Rillen, his morningstar glowing brightly
- in the pre-dawn darkness) I'm with you! My weapon
- is well suited for clearing undead from our path.
- Arnold, help Mongo bring up the rear!
- Arnold: Right. (dodges a zombie's attack, and then
- slices the thing apart) Aaaaaa.
- Flint Firelips: (he and Peldor grab the gurney and
- follow Rillen and Ged) Let's go!
- Belphanior: (barely conscious for any of this) Huh?
- ...what's...where...?
- Peldor: Quiet, don't worry about it now.
- ghoul: (swipes at Belphanior with the hand that isn't
- glued to its head) Rargh?!? (grunts in frustration
- as its intended prey is carried away) Nhk.
- Alindyar: Come. (he grabs Lyra, and they follow in
- the wake of Rillen and Ged)
- Arnold: Come on, Mondo! We have to fidht at the rear
- of the pahrdy! (punches a zombie, knocking a hole
- clean through its head)
- Mongo: (still carrying one and a half skeletons who
- refuse to let go, he runs along behind the others)
- Yeah! (he unwittingly steps on a skeleton's head as
- he runs)
- skeleton: (looks up) <crunch>
-
- They ran for the tower, slashing a path through those
- undead who were in the way. Behind the party, the mob
- of monsters followed noisily.
-
- Rillen: (looks back) They might catch up with Mongo.
- Ged: (stops) I'll take care of it. Keep going! (he
- stows his morningstar in his belt and gets his wand
- out) Yea...
- Lightbringer: What?!? Why are you putting me aside?
- I demand action!
- Ged: I need to create a diversion. (points the wand at
- the undead horde on Mongo's heels) Run, Mongo!
- Arnold: (grabs the dwarf and effortlessly pulls him
- forward) Come on, Mondo! I tink he's going to bladst
- them. (he ducks slightly)
- Ged: I shall, by Boccob! NDREK. (a huge wall of fire
- appears, and advances toward the undead mob) Heh.
- undead: (many die in blazing fury, their death screams
- piercing the night) Aie! Argh! Oooooo! Sssss!
- Ged: Burn, foul ones. (notices that his wand is now
- sputtering and smoking, like it did last time when it
- ran out of power) Shit. Not now!
- Rillen: Look at the bright side. You did make a wall
- of fire, there.
-
- The party dashed toward the tower...
-
- Rillen: (leaps through the doorway, kicking open the
- thick wooden door, which was ajar anyway) Hai-yah!
- (looks around) I do not see anything.
- Ged: (follows the warrior, again holding up his light-
- shedding weapon) Clear. No monsters here. Let's
- get the others inside now!
-
- As the other adventurers made it to the tower, Ged
- and Rillen stood to the sides of the doorway, ready to
- defend it against any undead. Fortunately, only a few
- of the marauding undead had circumvented the fiery
- barrier so far, and they were quite a ways back. The
- party all made it into the tower, and they shut the door
- and barred it with a (conveniently nearby) wooden bar.
-
- Mongo: It's nearly dawn now.
- Peldor: (looking around) Hey, this place has no windows!
- Rillen: (listening at the door) They are coming...
-
- Suddenly, there was a great ruckus outside, as many
- hands, feet, and stubs pounded and flailed upon the door
- with unrelenting fury. This continued for a few minutes,
- but the door held up to the assault. Then, without any
- warning, all noise ceased. The party couldn't hear even
- the slightest noise outside. A few minutes later, they
- carefully opened the door (just a crack, mind you) and
- observed a total lack of undead. The sun rose on the
- distant horizon.
-
- Mongo: (sits down, against a wall) Geez, I'm beat.
-
-
-
-
-
- next time : exploring the tower; undead assault#2
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : As I write this, it's Thursday, March 17, 1993.
- This Saturday, I will graduate with my B EE. I
- had hoped to finish this saga by graduation time,
- but it's not going to happen. That's the bad
- news - the good news is that I've accepted a job
- here at Georgia Tech's Network Services division
- and will be maintaining my internet accounts for
- the forseeable future. So, the stories will keep
- coming, albeit a bit less frequently (I can't do
- any writing at home, during the day, anymore.)
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/27/571 C.Y. (Common Year) +
- + Time: shortly after dawn +
- + Place: some plains somewhere northeast of the Yatils +
- + Climate: quite chilly; grey skies +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "They shall all drown in lakes of blood. Now they +
- + will know why they are afraid of the dark. Now +
- + they will learn why they fear the night." +
- + Thulsa Doom +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCIV. The Battle at the Tower
-
-
-
-
-
- The party has, in the last twelve hours or so, fought a
- mansionful of evil monsters, a large pack of wolves and
- werewolves, and a mob of undead. Also, they have been
- running during most of the time they weren't doing battle.
- Understandably, they are somewhat tired.
-
- Mongo: (snoozing against a wall)
- Ged: <yawn> We'd better set a watch and some defenses.
- (casts a Wyvern Watch upon the tower's door)
- Rillen: Then those not on watch duty can get some rest.
- Belphanior: (already unconscious, due to his previous
- wounds) zzz.
- Alindyar: (casts some defensive spell) It seems most
- feasible that we may all rest. Our magical warnings
- will alert us to any disturbances.
- Peldor: (yawns loudly) Sounds good to me.
- Lyra: (looking upward) This keep appears to have only
- one floor. (looks into the rafters) And a high roof
- too. Most odd.
- Rillen: No windows, no ceiling-doors. It should be
- safe to rest here.
- Lightbringer: (to Ged) Since I don't have to sleep,
- I can warn you if I sense any foes approaching.
- Ged: Good enough. (goes about casting his remaining
- healing spells upon those most in need of them)
- Mongo: (already well-healed thanks to his regeneration
- ring) Zzz.
- Flint Firelips: Time to crash. (unrolls a sleeping
- bag)
- Arnold: I am sleepdy. (lies down on the ground, his
- sword still in hand)
- Alindyar: (along with Lyra and Ged, works to memorize
- the next day's spells before going to sleep) 'Tis
- not always easy being a mage...
- Peldor: (snoring happily, a line of drool coming out
- of his gaping mouth) ZzzzZZZZZ.
-
- Thus, the adventurers finally got some well-deserved
- (and well-needed) sleep. It was late afternoon before
- any of them awakened. All was as before, except that
- the group in general felt much better now that fatigue
- had vanished.
-
- Mongo: Say, it'll be getting dark soon.
- Rillen: Those dead people will probably come back.
- Belphanior: (stands up) Fuck 'em. I feel great!
- Alindyar: We could flee this place, and search for some
- other shelter.
- Peldor: No good. There's nothing in sight at all.
- Mongo: Yeah, it's not worth the risk. Better to stay
- here, where we have a wall to help us.
- Ged: Well, the only thing we have to worry about is
- the door...
- Mongo: No problem. Any two of us could defend that
- doorway against attacks from the outside.
- Arnold: (gearing up for battle) I'm hungdry.
-
- The party ate a late lunch as they prepared for whatever
- attackers might show up. They waited for hours upon end,
- but no one or nothing appeared to challenge them. Before
- they knew it, dusk had arrived.
-
- Belphanior: Where are these undead?
- Rillen: Maybe they found somewhere else to go play.
- Ged: Yea, or someone else to terrorize.
- Flint Firelips: Let 'em come! My axe is ready for any
- of their slimy necks!
- Mongo: Yeah! My hammer too!
- Peldor: Hey, to hell with that. If they don't come back
- to fight, so what? I for one could live without them.
- No pun intended.
- Lyra: None taken.
- Alindyar: (listening intently) What is that sound?
- Ged: What?
- Rillen: A sound...like somebody moaning.
- Mongo: Hey, that's exactly what we heard before, when
- they attacked...
- Belphanior: (tying his sword handle to his hand with a
- strap) Get ready, people.
- Peldor: (peers through the crack of the open door) I
- see them!
-
- Everyone gathered at the door, looking to see what was
- outside. A horrifying sight awaited them: a veritable
- horde of rotting bodies swarmed toward the keep, from all
- directions. Some walked, others crawled, and a few were
- being pulled by others, but onward they came!
-
- Mongo: Shit. (slams the door, and Ged bolts it) I'll
- defend the door, if they bust it down.
- Rillen: You mean "when" they break it down. I am with
- you.
- Ged: Spell...hmm...I don't really have much of use to us,
- against the undead. I am no necromancer.
- Belphanior: Don't sweat it. Even the best spells for
- undead-fighting won't help when there are millions of
- them.
- Peldor: I wonder how many there really are?
- Lightbringer: I can sense the undead. There must be a
- hundred, nay, hundreds of them!
-
- The first beating sounds came from the other side of
- the door. Momentarily, the sturdy door began to buckle
- inward, as the adventurers knew it would.
-
- Ged: Aside! I shall stem this tide of unsavory undead
- with a spell from the mighty Boccob! (casts a Web at
- the doorway, blocking it utterly)
- Mongo: Hey, good move. Now they can't pour in here
- like molasses.
- Peldor: To look at it another way, we have no exit...
- Rillen: Look!
-
- The web was slowly being forced inward, no doubt by the
- collective weight of dozens of undead working in mindless
- unison. Strands of the sticky web-stuff began to snap.
-
- Alindyar: Never! (casts his own Web, bolstering the
- first one)
- Lyra: (prepares a spell) Maybe I can help.
- Peldor: The second web is holding. No, wait! It-
- Mongo: Shit! They're getting through that one too!
-
- Sure enough, the second web only delayed the inevitable
- for a short time. Rotten limbs and heads began to poke
- through rents in the web.
-
- Lyra: (casts a Wall of Ice, pushing back all of the
- undead intruders and sealing the doorway) There.
- zombie: (not fast enough, gets crushed between the wall
- of ice and the tower's curved inner wall, a fate also
- shared by several of his companions) <splurch>
- Ged: Most excellent. I doubt that they can get through
- _that_.
- Lightbringer: Of course not, they're just undead. What
- more can be expected of them?
- Alindyar: (suddenly falls as the ground shakes with
- some great force) What in the hells...?
- Ged: (also falls, but Arnold steadies him) Boccob!
- Rillen: (manages to keep his balance) Something is
- shaky here...
- Mongo: (likewise keeps his footing) Earthquake!
-
- Without warning, the tower's walls began to crumble,
- the very stones groaning in protest as they were torn
- by some great power.
-
- Belphanior: (cursing loudly) Why in all the HELLS
- did someone have to make an earthquake happen at this
- very moment?!?!?
- Alindyar: Methinks the entire structure shall fall.
- Mongo: (ignores a small bit of stone that falls and
- bounces off of his helm) What the hell's going on?!?
- Rillen: (dodges a falling flagstone)
- Ged: Some great evil is at work here, no doubt.
- Belphanior: Someone will die for this...
-
- The stones of the tower suddenly collapsed outward,
- while the roof was whisked away, sailing through the
- air and pelting various undead with rubble. The party
- realized the true enormity of their predicament as the
- hordes of undead were revealed.
-
- Belphanior: Holy shit. We may die here. I mean, we
- may _die_ here. (begins casting Stoneskin on himself)
- Mongo: Fuck it! If I go, I'm gonna take as many of
- these undead sons-of-bitches with me as I can.
- Flint Firelips: And me too! They won't get an easy
- fight!
- Rillen: (begins twirling his staff as the undead mobs
- close in) Not an easy fight at all.
- Arnold: I have nevber seen so many dead people walking.
- Lyra: It's not a common sight, to be sure. Stand fast,
- warrior.
- Ged: Spell support! We need spell support! (begins
- spellcasting)
- Alindyar: Aye.
- Peldor: (looks around, alarmed, and then uses his feather
- to haste himself)
- Mongo: (to Peldor) This is it, kid.
- Belphanior: (puts away his sword and readies his staff
- of power, then changes his mind again and begins
- spellcasting)
-
- As the various sorts of undead attacked, the party met
- them head-on!
-
- Mongo: (bashes a skeleton, smashing it apart with a single
- blow) Chew steel, grave-breath!
- Rillen: (pops a zombie atop the head with his staff) Keep
- away from me, rotten one.
- Belphanior: (casts a Flaming Sphere directly at a ghoulish
- thing) Have some fire.
- ghast: Yeaaaaargh! (runs around, blazing, somehow holding
- the sphere instead of letting it roll away)
- Belphanior: Hey, that'll work too.
- Peldor: Take that! (slashes a zombie's leg off)
- zombie: (tries to walk onward, but falls, and is trampled
- by some of its fellows) Uuuurgh.
- Flint Firelips: Yeah! (decapitates a ghoul with a mighty
- blow) How's that feel? Huh?
- ghoul body: (wanders around in search of its head)
- severed ghoul head: (bites the ankle of a passing zombie
- and hangs on) ssss.
- zombie: (ignores the ghoul head clinging to its foot)
- Arnold: (cuts down a zombie with a single blow) Yah!
- zombie: (spasms wildly as it dies)
- Ged: (casts Evard's Black Tentacles at random undead in
- front of him) By Boccob, taste ebon death, undead scum!
- (a dozen 10' long, black tentacles appear, and immediately
- wrap themselves around various undead)
- skeleton: (quickly crushed by a tentacle)
- zombie: (beset by two, gets squashed quite badly) Uuuurp.
- (its brains squirt out of its nose and mouth)
- ghoul: (begins licking up the brains that spilled onto the
- ground; suddenly, a tentacle coils itself around its legs)
- Graaaar! (slips in the brains and falls, crushed tightly
- by the magical tentacle)
- skeleton: (collapses, crushed by a tentacle)
- ghoul: (gets squeezed, then somehow saves, causing the
- tentacle to vanish) Hsss.
- zombie: (constricted by one tentacle) Errrruph.
- ghast: (nailed by two tentacles, falls to the ground,
- unable to move) Ssss?
- wight: (assailed by three tentacles, struggles while they
- crush the life from it)
- skeleton: (crushed by a tentacle, perishes)
- Ged: Yea! That sure got them!
- Rillen: Yes. (swats a zombie, knocking it down, where it
- is summarily trampled by its fellows)
- Belphanior: (readies his staff) Come on, motherfuckers!
- Alindyar: (casts Magic Missile at the nearest undead, a
- ghast, pelting it with magical bolts of energy)
- ghast: (five holes are drilled in its head and torso, and
- it looks down at one on them before falling) Dugh?
- Alindyar: Bah. I can surely find a more potent offensive
- spell to cast than that.
- Flint Firelips: (hacks at a ghoul, seriously wounding it)
- Taste steel, scum!
- Peldor: (slashes at a zombie, but misses) Shit!
- Lyra: (casts a Lightning Bolt at a band of well-dressed
- leader-types among the undead ranks)
- skeletons: (about fifteen, give or take a few bones; they
- are in any case shattered instantly by the mighty bolt)
- zombies: (about a dozen; they are crisped by the bolt)
- ghouls: (seven; they are all roasted as well)
- wights: (three; all are seriously wounded by the bolt)
- Lyra: A mighty lightning bolt, that.
- sub-vampire: (wounded slightly by the lightning bolt) Bah!
- Enough of this foolishness! (sails into the air in bat
- form) Scree, scree!
- Mongo: (slams his hammer into a ghoul, barely hitting and
- doing only superficial damage) Die, you!
- skeleton: (claws at Mongo, doing minor damage)
- skeleton: (gropes at Mongo, doing no damage)
- skeleton: (claws at Rillen, but misses)
- skeleton: (gropes at Flint, but does no damage)
- skeleton: (claws at Arnold, but misses)
- skeleton: (gropes at Peldor, but barely misses)
- ghoul: (claws and gnaws at Mongo, ineffectually)
- Arnold: (swings his massive sword in a deadly arc, slicing
- a zombie into small bits) Aaaaaa.
- zombie: (falls to the ground in parts, which writhe around
- on their own)
- Rillen: (looks over) Rest in pieces.
- zombie: (reaches for Rillen, but misses)
- zombie: (gropes at Mongo, but can't damage the dwarf
- through his plate mail)
- zombie: (grabs for Arnold, and inflicts minor damage)
- sub-vampire: (in bat form, divebombs Ged) Scree, scree!
-
- Ged: Aaaa! (swings his flail, partly by instinct, and
- scores the vampire-bat a direct hit) Boccob!
- Lightbringer: DIE FOUL SCUM!!!
- vampire-bat: Raaaargh! (disintegrated by the power of
- the flail)
- Ged: All right! What power I now possess!
- Alindyar: (notes some zombies passing through a gap in
- the warriors, headed for him; begins spellcasting)
- Peldor: (slashes a zombie, hitting it this time) Never
- mess with the great Peldor, foolish rotten one!
- Belphanior: (uses his staff to cast a Fireball into the
- midst of the undead horde) Eat that, shitheads!
- Rillen: (hits a skeleton, shattering it) I wonder why
- someone has told all of these monsters to attack _us_?
- Peldor: Yeah. What have _we_ done?
- Alindyar: Who can know? (casts a Mirror Image, causing
- five duplicates to pop into existence nearby)
- zombies: (get confused and attack some of the duplicates
- instead of the actual drow)
- Arnold: Where did all of these drow come from? (hacks
- at a wight, wounding it)
- zombie: (gropes at an Alindyar-image, as does another
- zombie; they end up hugging each other)
- Belphanior: Isn't that sweet? (ducks a skeleton claw)
- Flint Firelips: (hacks at a ghoul, but misses) Damn!
- Lyra: (casts Magic Missile, bombarding a zombie with
- four missiles) I'm running out of offensive spells...
- zombie: (hit by the magical bolts, staggers backwards
- until it trips over a body and falls) Glbh.
- skeleton: (claws at Rillen, but misses)
- skeleton: (claws at Peldor, wounding him)
- Rillen: (pops a ghoul in the face with his staff's tip,
- knocking it back a bit) Out of my way, you.
- Mongo: (crushes a ghoul with two mighty blows of his
- hammer) Get the hell away from me, flesh-eater!
- Arnold: (slashes a zombie, wounding it badly)
- zombie: (tries to hold its nearly-severed arm on, but
- fails, as the arm dangles to the ground, held on only
- by a few rotted tendons) Burh?
- ghoul: (gropes for the arm, and gets it, ripping it off)
- zombie: Brrraaaaaugh!
- ghoul: (munches on the arm happily)
- Peldor: (slashes a skeleton, perchance slaying it) We
- had better get out of here before they overrun us...
- Arnold: Budt where can we go?!?
- Peldor: I don't know, but we've got to do something!!
- zombie: (claws Rillen)
- zombie: (claws Mongo)
- zombie: (claws Peldor)
- zombie: (claws Flint)
- zombie: (misses Belphanior)
- Rillen: I agree with you, thief.
-
- Suddenly, there was a voice from somewhere within the
- undead horde. It boomed above all the racket of battle,
- clearly announcing the arrival of a force to be reckoned
- with.
-
- vampire lord: (floats above the undead on the ground;
- he is wearing fine clothes, and a black cloak swirls
- about his body) ENOUGH OF THIS FOOLISHNESS!
- Ged: Who the hell is that?!?
- Lightbringer: Sounds like the leader to me. Let's
- get him! Smash him!
- vampire lord: (begins spellcasting)
- Alindyar: (begins spellcasting) We must stop that one.
- Mongo: (has sort of wandered a bit away from the main
- party, but has also built up a pile of undead bodies
- around himself) Fuckin' undead! (blocks a swipe by
- a ghoul) I'll kill you all!
- Rillen: (smashes a skeleton)
- Peldor: (misses a wight)
- wight: (misses Peldor, fortunately for the thief)
- Mongo: (creams a ghoul with a single blow, sending its
- broken body sailing over the heads of its companions)
- other ghouls: (turn and watch as the body hurtles by)
- vampire lord: (points at Mongo and casts a Power Word,
- Stun) Icthar!
- Mongo: (instantly stunned, falls to the ground)
- ghouls: (hungrily swarm over the dwarf's body)
- vampire lord: (to the undead in general) I said I
- wanted them ALIVE! You idiots! (swoops down and grabs
- a ghoul by the neck) Alive! (hurls the ghoul aside;
- but it is already dead, its neck crushed like a twig)
- other ghouls: (cower in fear) No, master! No!
- vampire lord: Take this one's armor and weapons, and
- prepare him for our journey. And do NOT damage him
- further!
- Ged: (headed toward the vampire, swinging his weapon
- anxiously) Prepare to meet Boccob, vile one!
- vampire lord: (waves his hand, and some ghouls heed
- his command, attacking Ged) Not this time, priest.
- Ged: (bashes a ghoul, disintegrating it) Get the hell
- out of my way, minion!
- ghoul: Aieeee! (becomes dust)
- Lightbringer: Flee, vampire! We shall destroy you!
- vampire lord: Interesting weapon you have there, elf.
- (floats up into the air)
- Rillen: (assaulted by six zombies at the same time,
- he in finally overrun, and loses his staff) You
- creatures will not take me alive! (punches one of
- the zombies, stunning it)
- zombies: (pummel and claw the warrior mercilessly)
- vampire lord: I said ALIVE, you mindless fools!
- zombies: (cease their pummeling of Rillen)
- Rillen: Ha! (kicks two zombies in an amazing split
- kick maneuver)
- zombie: (grasps Rillen's throat and tries to choke
- him)
- Rillen: Aaaaargh. (grabs the zombie's throat and
- begins crushing it)
- Flint Firelips: (hacks a zombie in half) Damned
- stinkin' undead!
- Alindyar: (casts Feeblemind at the vampire lord) It
- is time to lose your mind, evil one.
- vampire lord: (ignores the spell) I think not.
- Alindyar: Impressive. Most impressive.
- Lyra: (her spell gets ruined by the swipe of an
- undead claw) Damn!
- Rillen: (holds his opponent in the air above him, and
- snaps its neck) <cough>
- Belphanior: (fires Magic Missiles from his staff,
- obliterating a ghoul which stands before him) Bah.
- Enough of this staff shit. (hefts his sword) Come
- and get it, suckers!!!
- zombies: (move to attack the elf)
- Arnold: (slices a skeleton in half merrily)
- skeleton: (claws the warrior)
- Arnold: Aaaaagh.
- Peldor: (misses the wight again) Damn it!
- Rillen: (punches another zombie, erasing its face)
- skeleton: (claws Rillen)
- Rillen: Aaargh!
-
- vampire lord: (casting a spell)
- Ged: Shit. (begins casting his own spell) To me, my
- friends!
- Belphanior: (to himself) What is he talking about?
- (to the zombies attacking him) Do you know? (slashes
- one's chest open, revealing a nest of maggots) Ugh,
- never mind.
- Rillen: (to skeleton) I have a bone to pick with you.
- (kicks the thing, shattering it)
- Alindyar: (casts a Wall of Fog around the vampire lord)
- Perhaps that will buy us some time.
- Lyra: Maybe.
- Peldor: (finally hits the wight) Yeah!
- wight: (recoils in pain)
- Peldor: You'd better run! (chases the wight, until he
- realizes that it's not fleeing) Uh oh. On guard!
- wight: (snarls and stalks Peldor)
- vampire lord: (emerges from the fog) Bah. I have seen
- more fog than you ever will, drow. (casts a spell, and
- thick rolling vapors appear amidst the adventurers)
- Ged: (simultaneously casts his own spell, a Wall of Force,
- in sphere form; it encases those who happened to be in
- range: Ged himself, Flint Firelips, Lyra, Peldor, and
- the wight too) Aha!
-
- The rolling black fog quickly coalesced into several
- thick, amorphous tentacles of huge size. These wasted
- no time in finding adventurers to grab; Alindyar, Arnold,
- Belphanior, and Rillen were suddenly held fast! Ged's
- wall of force kept those inside safe, but they could
- only watch as the gaseous arms assaulted their friends.
-
- Rillen: Urgh! (struggles to escape, but cannot break
- free of the smoky appendage) Argh! It has me!
-
- The smoke-tentacles grew even darker, and totally
- covered their victims. Then, they vanished, as did the
- people they held!
-
- Lyra: Alindyar! (pummels the wall of force) Alindyar!
- Ged: Boccob! They're gone!
- Flint Firelips: We're fucked for sure now.
- Peldor: (slowly turns and looks at the wight inside the
- force-bubble with him and the others)
- wight: (slowly turns and looks at Peldor)
- Ged: (looks at both of them) Hey! Where'd that thing
- come from?!?
- Flint Firelips: (hacks at the wight, pushing it back
- somewhat) Away, you!
- wight: Ssss! (menaces Peldor and Flint)
-
-
- vampire lord: A wall of force, eh? Child's play. (he
- begins spellcasting while still floating in the air)
- Ged: Shit. (hastily begins casting his own spell) I
- must beat him on the draw, here. Clasp hands, quickly
- now! Boccob, grant me the power to pull this off with
- all these people
- Peldor: (grabs Ged's hand) This doesn't mean we're
- engaged or anything, does it?
- Ged: (spellcasting) Quiet, fool.
- Peldor: (grabs Flint Firelips with his other hand)
- Flint Firelips: Don't even say anything, thief.
- Lyra: (clasps Ged) Alindyar!
- wight: (somewhat confused, reaches for Peldor)
- Peldor: Hey! Aaaaa-
- Ged: (completes his spell)
-
- Instantly, Ged, Peldor, and Lyra vanished into thin
- air. A very surprised Flint Firelips was left in the
- bubble of force with the wight.
-
- vampire lord: (disintegrates the wall of force with his
- spell) So! Some of them have escaped! No matter. I
- have more than enough with these others. (gestures to
- the now-unconscious Mongo, and to Flint, who is beset
- by a dozen big zombies) Troops! We are going! (flies
- to the ground, and walks away, slowly, followed by the
- undead and their prisoners)
- Flint: (quickly gets beaten into unconsciousness, though
- not before slaying several zombies)
- hunchback: (gapes and cackles as he follows on the heels
- of the vampire lord) Master! Massster! Where are the
- other ones! What did you do with them?
- vampire: Silence, Igor. They will find themselves in a
- most unpleasant place when they awaken...my dungeons!
- BWAH-HAH-HAH!!!
- Igor: Ha ha ha! (trips and falls over a small boulder)
-
-
-
-
-
- next time : Where are the last three adventurers?
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : I was into stupid, comical undead long before
- _Army of Darkness_ came out.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/27/571 C.Y. (Common Year) +
- + Time: night +
- + Place: unknown hostile wilderness near Blackmoor +
- + Climate: increasingly chilly +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "Ah, peaceful and quiet, amigo." +
- + "Like a graveyard, for instance?" +
- + Tuco & the Man With No Name +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCV. Calm Before the Storm
-
-
-
-
-
- The party is in big trouble. Most of the adventurers
- have been taken prisoner by a vampire lord after a great
- battle. Only Ged, Peldor, and Lyra escaped, casting a
- spell to get away before they, too, could be captured...
-
-
-
- Somewhere in the dark, all was silent. Then, with
- neither warning nor witness, three figures blinked into
- existence, at a height of ten feet or so above the rough
- ground.
-
- Ged: Wha- Yikes! (he falls to the ground rather
- unceremoniously) Whoulf!
- Peldor: (likewise, though he tries to land on his feet
- and almost succeeds) Oof!
- Lyra: (also falls to the ground) Whoa...
- Ged: (looks around) Hmm. No sign of the undead mob.
- Or that vampiric leader of theirs. My teleport was
- successful.
- Peldor: Yeah...if you call successful being dumped on
- our butts on hard ground.
- Ged: Damn it all! We were lucky enough to get away
- before that freak nailed us with some weird spell,
- like he did the others. Maybe I should have tried
- to turn him.
- Lightbringer: (pipes up) There was a strong aura of
- evil and power about that one. I doubt that he can
- BE turned.
- Peldor: Say, where's Flint Firelips? I thought he was
- coming with us too.
- Ged: My teleport spell can only move a certain amount
- of weight. Either Flint was the heaviest of us four,
- or the most distant from me, the caster of the spell.
- Either way, he didn't make the teleport with us.
- Lyra: The others...they are all gone...slain...
- Ged: Not so. The vampire clearly told his minions to
- take everyone alive. I heard him.
- Peldor: Yeah, you're right. Though I doubt they'll
- stay alive for long. A rescue is in order!
- Lyra: (perks up) Rescue?
- Ged: I wonder where the hell we are? Since it was a
- totally blind teleport (we're actually lucky to have
- made it in one piece), there can be no sure way of
- knowing how far away we moved. Or where we are. I
- simply thought of dark, evil-looking plains like those
- we have been seeing since we entered this cursed land.
- Peldor: Let that not daunt us! We should move out in
- a random direction until we find something.
- Ged: To hell with that. I shall cast a divination and
- seek guidance from the mighty Boccob. (prepares his
- spell)
- Peldor: Oh, wonderful. (begins cleaning gunk from his
- sword) Boccob this, Boccob that. Will there never
- be an end to it?
- Ged: Quiet, fool, I must concentrate. (casts his spell
- momentarily) O great Boccob! Your most humble servant
- seeks an answer to his dilemma. (pauses)
- Lyra: (watching in fascination)
- Peldor: (wondering if Boccob is even awake at this hour)
-
- Suddenly, a huge pair of purple glowing lips appeared
- in the air in front of the priest.
-
- Ged: The lips of Boccob! (bows in reverence)
- Peldor: (watches in amazement)
- Ged: Er...Will we find anyone if we travel westward?
- lips of Boccob: NO.
- Ged: Shall we find anyone if we travel eastward?
- lips of Boccob: PERHAPS.
- Ged: What about northward? We seek our lost companions.
- lips of boccob: PERHAPS. YOU WOULD BE BEST ADVISED TO
- TRAVEL TO THE NORTHEAST. SHELTER IS A NECESSITY.
- Ged: Hmm. Will there be danger?
- lips of Boccob: MOST CERTAINLY. TO SAVE YOUR FRIENDS,
- YOU MUST FIRST KNOW WHERE THEY ARE BEING HELD. AND BY
- WHOM.
- Ged: But-
- lips of Boccob: (vanish)
- Peldor: Well, _that_ was interesting.
- Lyra: To the northwest we go, then.
- Ged: Yea.
-
- They traveled silently through the darkness, each one
- keeping to his or her own thoughts. Amazingly, it was
- no more than ten minutes before they came upon a small
- town. The weary trio approached the gate.
-
- night watchman: Ho, there!
- Ged: Ho, yourself. We seek a place to rest and eat.
- night watchman: We of Ren do not make a habit of
- letting strangers in after midnight. You would be
- best advised to seek shelter elsewhere.
- Lyra: (casts Charm Person on the watchman)
- night watchman: (his eyes glaze over briefly)
- Ged: Eh?
- Lyra: (to watchman) You should make an exception to
- your rule tonight.
- night watchman: I should make an exception to my
- rule tonight.
- Lyra: You will let us into the town.
- night watchman: I will let you into the town.
- Lyra: You won't give us any trouble, either.
- night watchman: I wouldn't dream of it.
- Lyra: You won't remember this conversation five minutes
- from now.
- night watchman: What conversation?
- Lyra: Good. (they pass by)
- night watchman: Excellent.
- Peldor: (last to go by) Hmm. (to watchman) You will
- empty your purse-
- Ged: (grabs Peldor by the collar) Come on, you.
- Peldor: Wha- But I think he was falling for it!
- Lyra: That's not the point. (they approach an inn)
- I think it best if we get a room and then some rest.
- Though I hate to admit it, we can't accomplish much
- of anything at night.
- Ged: No, you're right. Don't worry about it. Let's get
- some rest, and work on memorizing new spells.
- Peldor: Rest?
- Lyra: (scanning the deserted streets) What a nice, quiet
- little town this is.
- Ged: Almost _too_ quiet.
-
- Shortly, they had purchased a room for the night, and
- were inside it, preparing for tomorrow's work.
-
- Peldor: (after making sure that the door and window are
- secure, he lies down on the floor) Whew! I'm beat.
- Lyra: (memorizing spells from her spellbook)
- Ged: (likewise working from his own book)
- Peldor: (dreams up a notion of going on an "excursion"
- but, fortunately, falls asleep first) Zzzzzzz.
- Ged: As we seem to have gotten a room with only one bed,
- and Peldor's on the floor there, I shall also take the
- floor. (unrolls his bedroll)
- Lyra: But-
- Ged: No buts. Us priests of Boccob are gentlemen as
- well as scholars, you know.
- Lyra: (goes back to her spell memorization)
-
- And so it was that the trio of adventurers passed the
- night in the small town of Ren, in the southwestern edge
- of Blackmoor.
- Meanwhile, somewhere out in the dark plains, a lone wolf
- howled as the full moon shone upon the land. Somewhere, no
- doubt, evil was being done.
-
- When morning arrived, the three were already up and about,
- preparing to seek their companions.
-
- Ged: (to barkeep) I don't suppose you know anything at
- all about an evil lord in these parts? (drops a thick
- coin of gold on the bartop) A _really_ evil lord?
- barkeep: Begging your pardon, sir, but actually I do. A
- fine town this used to be, until that foul ruler arrived
- in this land.
- Lyra: Fine town?
- Peldor: (to Lyra) I got the impression that this whole
- land was foul...
- barkeep: Of course, there was already the usual quota of
- murder and mayhem, but that lord...why, he commands much
- in the way of evil power! He showed up in town and made
- it known that he was raising a castle in the wilds to the
- north. Ever since that day, people have been turning up
- lost, if you take my meaning.
- Ged: Interesting. Go on.
- barkeep: Sometimes, it is whispered, certain townspeople
- fall under his evil spell. There is really no reckoning
- how much of this town is already in his control.
- Ged: You spoke of a castle...where is this castle? How
- far northward?
- barkeep: No one knows for sure. Why, do you intend to go
- there? (leans forward) Because that is suicide, no two
- ways about it!
- Ged: Could be. Boccob thanks you for your help. (he goes
- back to the table that Peldor and Lyra are sitting at)
- Well, that guy says that we need to search to the north
- for the evil lord and his servants...
- Lyra: I have heard enough. Let us be off.
- Peldor: Yeah. (they leave)
- barkeep: (intently watches the three exit his inn, and
- then turns to face some hooded men in a corner booth)
-
- They gathered their supplies and prepared to depart the
- small town of Ren. From all sides, the townspeople were
- staring at them, with glances that hinted at malicious
- intent. Peldor went to the supply store to buy (?) the
- few supplies and provisions that they were low on.
-
- Ged: (looking at the townspeople uneasily) Why are they
- looking at us like that?
- Lyra: Maybe they have never seen a drow elf.
- Ged: No, I don't think that's it. I hope these people
- don't get any ideas. Like robbing us or something.
- Peldor: (appears, loaded with bags and other things)
- What's this about robbing?
- Lyra: Nothing.
- Peldor: Good. I'd hate to think that this town contained
- people who would steal from others. (begins thinking
- about all the items he just shoplifted from the supply
- store) Anyway, here's the stuff we needed. Boy, am I
- glad to be out of there! They were quite unfriendly...
- Ged: To hell with this town. I have bought these fine
- mounts (holds up the reins of three ragged horses) from
- the stable here. These were the best that the stable-
- master would sell me.
- Lyra: (pets one of the horses) They're not that bad.
- Peldor: Yeah, well, let's get out of here.
- Ged: Yea.
-
- With that, the dauntless trio left the town of Ren, a
- town typical of those found in the violent, chaotic (and
- often downright evil) land of Blackmoor.
-
-
-
-
-
- next time : life in a prison different than any other, as
- we see what the rest of the party is up to...
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : It's now Wed. 3/24 and I'm taking a short break
- before my new employment begins...I won't be back
- for a week...the above is as good a cliffhanger as
- any...
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/27/571 C.Y. (Common Year) +
- + Time: night +
- + Place: inside a fortress in a hostile land +
- + Climate: cool and dank, pervaded by the stench of decay +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "Only the good die young +
- + All the evil seem to live forever..." +
- + Iron Maiden +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCVI. Prisoners
-
-
-
-
-
- Everyone but Ged, Peldor, and Lyra (who escaped capture)
- has wound up in a dark, damp, prison-type place.
-
-
- A dim green patch of stone, no doubt the site of a
- light spell, provided the only illumination. The exact
- size of the chamber was indeterminable, but Mongo, Arnold,
- and Alindyar were chained to one wall, while Rillen, Flint
- Firelips, and Belphanior were chained to a perpendicular
- section of wall. All six of the prisoners were silent and
- unmoving.
-
- Mongo: Ugh. (opens his eyes, only to find that he has
- been stripped down to a loincloth and is chained to a
- moldy stone wall) What the hell's going on here?
- Rillen: (also chained nearby) We have been taken in
- battle. (he notices that everyone present has been
- chained and wears only a loincloth)
- Mongo: We're prisoners. Fuck.
- Belphanior: (already awake, he is struggling against
- his chains) They took my sword! They took my picks!
- They took everything!
- Rillen: Whoever "they" are, they did not take our lives.
- Belphanior: Not yet, anyway. Say, it _smells_ in here.
- Arnold: (stirs, and then stands up) Whad are these
- chains on me for? (begins trying to pull the chains
- out of the wall, to no avail)
- Mongo: Grr. This really makes me mad...
- Rillen: (notices that everyone is chained apart from
- each other, so that no one can reach anyone else)
- Flint Firelips: (stands up shakily) Urgh.
- Mongo: Hey, pal, you okay?
- Flint Firelips: Yeah. Last thing I remember, I was
- about to get away, with Ged and the others. Then...
- zombie city! I wonder what happened.
- Alindyar: (standing groggily) Ged and the other two
- escaped, that is what happened. Hopefully they have
- arrived at some means of liberating us from this
- predicament.
- Mongo: With Peldor involved? Don't count on it.
- Rillen: Hope springs eternal...
- Mongo: What the hell was that spell, the one that
- vampire-thing used on us? I feel like I've been
- used as a punching bag for an ogre.
- Belphanior: Yeah, me too. Some kind of black mists
- that surrounded us...I've got to have that spell.
- Alindyar: No doubt 'twas some manner of teleportation
- magick. Perhaps with a predetermined destination
- for those ensnared by it.
- Arnold: And it also hurt!
- Belphanior: I've really got to have that spell.
- vampire lord: (strolls into the cell) What, do you
- mean the Black Mists of Sarnath? Nifty spell, that.
- I'm happy to say that I slew the inventor of that
- spell myself. A sharp mage, he was, but too over-
- confident in the end.
- Belphanior: (notices the high quality of the fellow's
- clothes) Boy, you're a well-dressed young vampire
- fop, aren't you? You ought to be wearing rags, 'cause
- you sure do stink like a graveyard.
- vampire: What do you expect, after sleeping in earth
- all day? You have a smart mouth, elf.
- Belphanior: Yup. Go fuck yourself.
- vampire: (slaps Belphanior, cracking his jaw and
- draining two levels instantly) Silence!
- Belphanior: (quiets down, and sags in his chains)
- Ughk. (spits out blood and teeth, and stares at the
- vampire in hatred)
- vampire lord: (paying no further attention to the elf)
- Mongo: Who the hell are you, anyway?
- vampire lord: No one to be trifled with.
- Rillen: Why did you not just kill us outright? Why
- are we here? What do you want?
- vampire lord: Well, it's like this. Powerful, mortal
- adventurers like yourselves make excellent vampiric
- servants.
- Flint: (sputtering) Servants?!?
- vampire lord: Minions, assassins, lieutenants, what
- have you.
- Flint: Oh.
- vampire lord: So, truly skilled, experienced, powerful
- adventurers are rare in these parts. Why, they're at
- a veritable premium! (turns and stares right at Mongo)
- And I simply _love_ converting would-be, has-been do-
- gooders like you into my minions.
- Mongo: (struggling with his chains) Take these damn
- things off and I'll break your fuckin' neck...
- vampire lord: Yes, I actually believe you would try.
- No matter.
- Alindyar: So you intend to transform us into undead
- like yourself.
- vampire lord: Basically, yes. Hmm, a drow mage. You
- for one should come in handy.
- Alindyar: I would not rely on that fact if I were you.
- vampire lord: Oh, come now. You know better than that.
- My power level is such that anyone who I make into an
- undead, un-mortal being is bound to obey my commands.
- Belphanior: (stands up, his jaw sagging) I gu- OUCH!
- (talks a little bit more slowly) I guarantee you that
- if I become one of your vampires, you will someday
- find my blade in your back. Or your neck. Or some
- strategic location like that. You will never control
- me. Never.
- vampire lord: Ah, the wills of you puny mortals often
- surprise even me. Fortunately, I have accumulated a
- variety of interests over the centuries...among them
- a flair for the fine art of torture.
- Belphanior: Torture?
- vampire lord: Yes. (looks around, at all of the six
- chained adventurers) You will be much more obedient
- slaves after I have broken you. (snaps his fingers,
- and a dozen ghouls slither into the cell) None of
- you should be much trouble, with these lackeys here
- to cart you away. Paralyzation touch, you know.
- Mongo: Grr...
- Igor: (lumbers into the cell) Massster!
- vampire lord: (irritated) What is it, Igor?
- Igor: I have newsss, massster! Come, come. (tries
- to get the lord to step aside and listen to him)
- vampire lord: Hold one moment, Igor. (to ghouls)
- Take...the dwarf. (points to Mongo) Take him to
- the torture chamber first.
- Mongo: What's this one-at-a-time crap?!? Where-
- (kicks at an approaching ghoul)
- Belphanior: Take me first!
- vampire lord: What's this?
- Belphanior: Come on, you stinking lord of corpses and
- rats! Take me first! You know that you can't break
- me! I dare you to try! You damned coward!
- vampire lord: Oh, very well. (taps a ghoul on the
- shoulder and points to the elf) Take the elf, not
- the dwarf. It really won't matter anyway, when all
- is said and done.
- ghouls: (swarm over Belphanior)
- Belphanior: You guys smell awful. Been eating the
- right kind of food lately?
- ghoul: (uses a key to unlock the padlock holding the
- elf's chains) Sssss...
- ghouls: (they hold the elf tightly as he is slipped
- from his bonds)
- Belphanior: Aaaarrrrr! (kicks one ghoul, punches a
- second, and makes a desperate lunge for the vampire
- despite the ghouls that still have a grip on him)
- Igor: (grabs the elf and twists his arm behind his
- back with incredible strength) Hee, hee, hee. You
- can't attack the masssster, fool!
- ghouls: (subdue Belphanior)
- vampire lord: I bet you're thinking, "Hey, he forgot
- that elves are immune to ghoul paralyzation!" or some
- such idea. Hm?
- Belphanior: Well, actually, the thought did spring
- into my mind.
- vampire lord: You see, even if you broke free of all
- the ghouls, even if you bypassed Igor here-
- Igor: (grins dumbly)
- vampire lord: -you would still be powerless to harm
- me. I am superior to you in strength, speed, and
- pure finesse. (suddenly grabs Belphanior by the
- neck)
- Belphanior: Ack! (begins choking as he loses two
- more levels) Ack!
- Igor: (dancing merrily) Get him, massster! Show him
- why you're the massster!
- vampire lord: (lifts the elf several feet above the
- floor, with one arm) Do you see?
- Mongo: Geez, he doesn't look that strong.
- vampire lord: DO YOU SEE? (hurls the elf to the
- floor disdainfully) Bah.
- Belphanior: (can't even stand up)
- ghouls: (take the elf and cart him away, as Igor and
- the vampire lord confer outside the cell's door)
- Mongo: When I get out of these chains, I'm gonna kick
- that guy's ass...
- Flint: Yeah, me too.
- Rillen: That "Igor" toad is making me mad.
- Alindyar: We are in dire need of a rescue.
- vampire lord: (struts back in, Igor prancing at his
- heels like a puppy) Ah! I have just received some
- most splendid news!
- Mongo: What's that, did one of your ghouls have a
- litter of rotten babies or something?
- vampire lord: Better! My minions in the nearby town
- of Ren have reported that three adventurers have just
- arrived from the wilderness. Now I wonder who in the
- world _they_ could be?
- Rillen: Keep on laughing, fang-face. You will never
- capture them without much bloodshed.
- vampire lord: Blood...hmm, time for dinner. (turns
- his attention back to the prisoners) No, actually,
- I'm not going to have anyone attack them. Not yet.
- I shall let them come to me, with the idea that you
- can be rescued. And then...ah...another drow mage,
- and an elven priest of Boccob! What prizes they
- shall be!
- Mongo: (looks at the vampire lord) Is this all just
- a game to you, or what?
- vampire lord: (rubs his chin, and ponders) Basically,
- yes. A game! Come, Igor! (departs, his cloaks
- swirling about his frame) I will see the rest of
- you shortly. It's going to be a long night!
- Igor: (runs along behind his master, making faces
- at the chained adventurers) Hee, hee.
- Rillen: If we get out of this, the one called Igor
- is mine.
-
-
-
- Belphanior was led through a dark passageway by the
- ghouls. His hands and feet were in manacles, and he
- caused metallic jingling sounds with every step. The
- undead took him around a corner, and through a door
- or two, then around another corner, finally entering
- a large room with a high, vaulted ceiling. The elf's
- hands were chained to a larger link of thick chain
- coming down from the darkened ceiling area, and thus
- he was shackled, his feet barely touching the stones
- of the floor. The ghouls left abruptly.
-
- Belphanior: Ugh. (looks up) Where are you stinking
- bastards going? Hey, come back here!
- ghouls: (gone)
- Belphanior: Shit. (looks around, noting with some
- interest the variety of knives and tongs and such
- implements, laid out neatly on a series of shelves)
- I don't like the looks of this place.
- vampire lord: (appears from nowhere) And well you
- shouldn't, my friend.
- Belphanior: I'm not your fucking friend.
- vampire lord: (picks up a long, toothpick-width
- metal spike) Of course not. Allow me to show you
- the reason why...(approaches the chained elf)
- Belphanior: (clenching his fists) Keep away from
- me.
- vampire lord: In fact, you may come to regret the
- multitude of reasons that I can come up with...
-
-
-
- meanwhile...
-
- Mongo: I wonder where they took Belphanior?
- Alindyar: 'Tis foul work being done this night.
- Rillen: Where-
-
- There was a loud, piercing scream from somewhere
- nearby.
-
- Mongo: Fuck.
- Flint: Sounds like Belphanior, all right.
- Mongo: Yeah. In total agony.
- Alindyar: (shivers) I wonder what is happening to
- him, to make him scream like that?
- Arnold: I am nod sure I want to find oud.
- Rillen: Someone will pay for this.
-
- Another scream split the night air, and then another.
- They continued, in fact, for quite some time, while the
- others could only fume in their chains. Eventually,
- there was a commotion in the hallway, and some ghouls
- came in, dragging Belphanior's bloody form behind them.
- The elf was re-chained in the cell, but just lay crumpled
- on the cold stone floor, unconscious. The ghouls began
- unshackling Rillen, who of course resisted but was quickly
- paralyzed. The pack bore the large warrior's unmoving
- form out of the cell, and shortly, all was silent once
- again.
-
- Arnold: Belphandior.
- Mongo: Damn, if not for these chains, I could help him.
- Alindyar: What have they done to him?
- Flint: Those look like puncture holes, see? There.
- And there. And there...
- Arnold: Aie.
- Mongo: Geez, there must be dozens.
-
- Though quite some time passed, no screams were heard
- from wherever the torture chamber was.
-
- Belphanior: (stirs) Aargh.
- Mongo: Hey. Hey! Are you okay?
- Belphanior: (rolls over and regards the others) Ugh...
- of course not. (breathes, and blood bubbles from his
- mouth and nose) Ow.
- Arnold: Whad did dhey do to you?
- Belphanior: Pain...the pain! Argh.
- Mongo: Was it bad?
- Belphanior: No, I liked it. (laughs painfully) Agh.
- Alindyar: This is no time to make jokes. (looks up)
- Alas, I fear that I may not survive such torture...
- Belphanior: agh...actually, I passed out...urgh.
- Mongo: I'm gonna break that fucker's neck when the
- ghouls open this chain...
- Belphanior: (slowly turns to face the dwarf) No...
- agh...forget it. No chance. Ooogh.
- Mongo: Quit moving around. Try to rest.
- Belphanior: (passes out again)
-
- About ten minutes later, Rillen was brought back. He
- seemed wide awake, though his wounds were at least as
- grievous as Belphanior's. The ghouls left without taking
- anyone else with them.
-
- Mongo: Hey, maybe it's break time or something.
- Alindyar: Friend Rillen, how fare you?
- Rillen: (resting in his chains, leaning on the wall)
- I am not well. The vampire tried to make me scream,
- but I refused. (holds up both hands) Even when he
- broke all of my fingers.
- Flint: Cripes.
- Arnold: Dhis is not good.
- Rillen: I think he was mad - he spoke of "going out for
- a bite" as I was being taken back here.
- Mongo: Hmph.
- Alindyar: With any luck, he has given up for the night.
- roach: (wandering around in one of the small pools of
- blood near Belphanior)
- Belphanior: (rolls over and smashes the thing with one
- fist) Damned bugs...argh...(passes out again)
- Mongo: It's gonna be a long night.
- Alindyar: Or couple of nights.
-
-
-
-
-
- next time : the rescue begins!
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Sorry if this is a bit graphic...I'm setting
- a mood of despair.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/28/571 C.Y. (Common Year) +
- + Time: morning +
- + Place: Blackmoor, outside of the town of Ren +
- + Climate: cool and sunny +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "There is always a way, if the desire be coupled with +
- + courage." +
- + Conan +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCVII. The Castle of Despair
-
-
-
-
-
- As most of the party lies imprisoned within a vampire
- lord's castle, it has fallen to Ged, Peldor, and Lyra to
- hatch a rescue plan. They have just departed the dubiously
- neutral town of Ren, and are riding northward.
-
- Ged: Hopefully we'll find some clues to lead us to the
- castle that the barkeep spoke of.
- Peldor: Maybe so.
- Lyra: What is that? (points to something on the ground
- nearby)
-
- The trio approached, and found a pile of mangled flesh
- and entrails. A few bones protruded from the stinking
- mass, and numerous flies and insects were attacking it
- with gusto.
-
- Ged: What indeed?
- Lyra: I have never seen so many flies.
- Peldor: (approaches) Hmm. (the flies and other bugs
- scatter, due to his ring's effects) Who or what could
- this have been?
- Ged: Looks like a giant, actually.
- Lyra: (notices that a trail of blood stains and guts
- leads away, to the north) Hmm. Look at this.
- Peldor: A trail of violence, no doubt.
- Ged: Those hungry undead...
- horses: (sniff the remnants in disdain) Neigh!
- Lyra: I guess we should follow this vile trail and see
- whither it may lead.
- Ged: It must be Boccob's will. (they begin following
- the trail)
- Lightbringer: (pipes up) It is my will too, that we
- send this foul vampire back to the hells! Follow the
- gore!
-
- And follow it they did, for hours on end. Strangely,
- no creatures, living or otherwise, were encountered in
- the course of the journey. A short break was taken at
- midday, for lunch and rest. As Peldor fed the horses,
- Ged and Lyra tried to use magic to divine the location
- of their companions...without success. Travel resumed
- shortly, and it seemed that they rode forever. Then,
- without warning, a dark shape appeared on the horizon.
-
- Peldor: (squinting) Looks like a castle to me.
- Ged: No doubt the evil lair of the evil vampire.
- Lyra: What shall we do with the mounts?
- Peldor: Hmm, that grove of high bushes looks like an
- ideal place to store them.
- Ged: Don't tie them to anything. That way, if any
- undead show up, the horses will have a chance to
- run away.
- Lyra: Good idea.
- Peldor: Then, we can cover the remaining mile or so
- on foot. I'll scout it out, you get the horses
- taken care of. (concentrates, and uses his magical
- feathers to become invisible) Bye now! (wanders
- in the direction of the fortress)
- Lyra: Tread with caution.
- Ged: Him? Not a chance.
-
- Ged and Lyra rested while securing the mounts, and
- after half an hour or so, the thief returned.
-
- Peldor: (suddenly appears) Boo!
- Ged: What is it?
- Peldor: The castle is formidable. Set on high ground,
- with only a single large gate for entrance and exit.
- Fortunately, I have a plan.
- Lyra: You? A plan?
- Ged: What is it?
- Peldor: If you two can become invisible, by spells...
- Lyra: Of course. Go on.
- Peldor: ...then I, too, can become invisible. Then I
- shall climb the stone wall at the rear of the castle
- and lower my rope of climbing for you. Then we will
- be inside!
- Ged: What about guards? Are there no guards on the
- walls, to repel intruders such as we will be?
- Peldor: Nope. There are big spikes, but you could
- avoid those by being careful. The only guards I saw
- were on the front wall, near the gate. I think they
- were ghouls.
- Lightbringer: Death to all undead!
- Ged: Shh. You will have to be quiet while we sneak
- into the castle. Understand?
- Lightbringer: Of course I understand.
- Lyra: Let us go, then.
-
- The two magi cast spells of invisibility upon their
- persons, and Peldor used his feathers again. The three
- invisible adventurers then headed for the castle. Soon
- they were at the base of its rear wall...
-
- Peldor: (begins climbing invisibly)
- Ged: (looks around for guards)
- Lyra: (fidgets)
-
- ...
-
- Peldor: (reaches the top, and confirms that there are
- no guards up here) So. (gets his rope of climbing
- out and commands it to knot itself every five feet,
- then lowers it down for the others) Go.
- Lyra: (begins climbing)
- Ged: (watches for guards)
-
- Soon, all three were atop the parapet. Peldor pulled
- his rope up, and coiled it once more within his pack.
- Then, all seemed lost, as a ghoul wandered out of the
- door of an adjoining tower, and headed towards the trio
- of invisible intruders, sniffing the air suspiciously.
-
- Ged: (senses his morningstar about to say something
- loud, and taps it with his fist)
- Lightbringer: (quieted for the moment)
- Peldor: (stalks the ghoul, invisibly and silently)
- ghoul: (sniffs the air)
- Peldor: (attacks the ghoul from behind, severing its
- head with a mighty blow)
- ghoul: (falls, trying but failing to shriek)
- Peldor: (becomes visible, and drags the undead's body
- into a darkened crevice) Ugh. (kicks its head into
- the air, and catches it)
- Ged: (he and Lyra join Peldor, whispering) Good move,
- there. Let's get into that tower.
- Peldor: (examines the ghoul's head, then uses his hat
- of disguise to alter his complexion, hair, eyes, and
- teeth) Grr.
- Lyra: Aie. You make a decent ghoul, thief.
- Ged: Yea.
- Peldor: Anyone got a mirror? (kicks the ghoul head
- into the niche where its body now lies)
-
- They entered the guard tower, of which this was the
- highest level, and descended slowly and quietly. As
- they assumed that their companions were being held in
- a dungeon of some sort, their idea was to go as far
- down as possible, and then begin searching. After a
- descent of three floors, they bottomed out, and then
- cautiously entered a pitch-black corridor.
-
- Lyra: Seeing as how this castle is probably populated
- exclusively by undead, there really wouldn't be any
- need for light.
- Ged: Fortunately, you and I have infravision. But,
- what of Peldor?
- Peldor: Worry not. I have it covered.
- Lyra: How is that?
- Peldor: I can see fine. Let's go.
- Ged: (wondering how Peldor can see in the dark) All
- right. (they move down the corridor) How...? Bah.
-
- Turning left, they saw that the passage ended in a
- door, and was guarded by a zombie. Peldor, still in
- disguise as a ghoul, strolled up to the zombie.
-
- zombie: Dhuuur? (glances at Peldor)
- Peldor: Oooga nooga glub. (points to the ceiling)
- zombie: (looks at the ceiling)
- Peldor: (backstabs the zombie, slaying it) Idiot.
- (goes to work on the door's lock, and soon has it
- picked)
-
- Behind the door was a set of stone steps, leading
- downward into the darkness. They descended slowly, and
- emerged into a larger, rectangular chamber - one manned
- (?) by four ghouls, who immediately smelled the three
- intruders.
-
- Peldor: (uses his feathers to haste himself)
- ghouls: Hssss! (begin loping in the direction of the
- trio)
- Peldor: (immediately brandishes his glowing green torch
- to the undead, lighting the room with a dramatic green
- hue; the thief becomes visible)
- Ged: (reacts quickly, and casts Silence, 15' Radius on
- one of the ghouls; the elf becomes visible)
- ghouls: (make faces as they hiss silently)
- Lyra: (still invisible, casts Shocking Grasp and moves
- toward one of the ghouls)
- Peldor: (draws his sword)
- Lyra: (taps a ghoul, sizzling it heavily; she then becomes
- visible)
- ghoul: (cringes in pain)
- Peldor: Phew! What a stench! (slashes a ghoul, wounding
- it)
- ghoul: (gropes at Lyra, but misses)
- ghoul: (gropes at Peldor, but misses)
- ghoul: (gropes at Ged, hits, but scores only minor cuts)
- Ged: Argh. (reaches for his weapon)
- ghoul: (misses Ged)
- Peldor: (slashes the same ghoul he hit already, wounding
- it further)
-
- Ged: (brandishes Lightbringer) Back, foul ones! (enters
- the zone of silence, and is silenced)
- Lightbringer: (also silenced)
- Ged: (bashes a ghoul with the holy morningstar, dissolving
- it with a flash of light)
- Lyra: (casts Magic Missile, blasting the ghoul she had
- earlier shocked)
- ghoul: (falls, dead)
- Peldor: (slashes the ghoul he already hit twice, slaying
- it)
- last ghoul: (looks around and grimaces)
- Peldor: (stalks the last ghoul)
- Ged: (stalks the last ghoul too)
-
- The final ghoul was quickly slain, and the trio rested.
- Ged cleaned and bandaged his wounds while Peldor looked
- for doors. There was indeed an exit, which had a locked
- door; it occupied the thief for a brief time before he
- had it opened. A corridor led away to another large room
- some fifty feet distant. Shortly, everyone was ready to
- move.
- After a short march, the three adventurers were inside
- the next chamber. This place was cylindrical, being some
- fifty feet in diameter and at least that much in height.
- There was one exit, a passage on the end opposite to the
- trio's current location. The door into this passage stood
- ajar.
-
- Ged: A strange shape for a room.
- Lyra: Yes.
- Peldor: What's that? (points to a shadowy figure who
- just appeared in the far tunnel)
- Igor: Hee, hee, hee. The massster has spoken! Death
- for you! (pulls a lever on the wall, and a clear dome
- of plastic-like material drops over this room, sealing
- the three from both entrance and exit passages)
- Ged: (bashes the dome with Lightbringer, but nothing
- happens) What the hell?
- Lyra: (examines the barrier) Glasteel! I am sure of it!
- Igor: (watching ghouls gather around him) Now where did
- the massster put that lever for the gasss? (looks on the
- wall) Could that be it? (begins scampering)
- Peldor: Shit.
-
-
-
-
-
- next time : the rescue continues!
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Baseball season gets going soon...yet another
- thing to put this author in a good mood...
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/28/571 C.Y. (Common Year) +
- + Time: shortly after dusk +
- + Place: the fortress of the vampire lord +
- + Climate: chilly +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "Getting caught is the mother of invention." +
- + Robert Byrne +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCVIII. Good Invaders, Bad Place
-
-
-
-
-
- As most of the party lies imprisoned within a vampire
- lord's castle, the trio of Ged, Peldor, and Lyra have found
- the place and snuck in, searching for their lost companions.
- However, they just entered a trap, a glasteel dome that was
- lowered over the room they stood in, trapping them.
-
- Igor: (prancing around) Where's the lever to make the
- gasss come? Where did massster put it? (finds a second
- lever in the wall, jumps up to grab it, but misses, as
- he is too short)
- Ged: Someone do something!
- Peldor: I'm on it. (uses his ring to pull the lever
- that Igor pulled, raising the dome) Ha!
- Ged: Attack, by Boccob! (charges toward Igor)
- Igor: No! no! (jumps up and down in anger) No fair!
- You weren't supposed to esssscape! (points at the trio
- and looks at his ghouls) Get them!
- ghouls: (begin loping toward the three adventurers)
- Ged: (brandishes his holy symbol of Boccob) By the power
- vested in me, I turn you back. BACK, foul slime!
- ghouls: (cower, and the closest nine of them dissolve
- instantly) Aie! Arrgh! Sss!
- Ged: Let that be a lesson of Boccob's holy power!
-
- other ghouls: (about eight of them) Sss! (advance in
- the direction of the priest)
- Igor: (makes another grab at the lever, but hits his
- face against the wall and bounces back) Ugh! Damn!
- Peldor: (uses his ring to telekinetically trip the
- hunchback) Whoops.
- Igor: (falls and hits his head) Ow!
- Lyra: (casts Web upon the approaching ghouls, catching
- most of them) Hah.
- Ged: (casts Burning Hands upon the webbed ghouls, and
- ignites them all) Ah, what I wouldn't give for my
- trusty old fire wand to be charged up...
- ghouls: (burn, producing a horrible stench) Raaaargh!
- Igor: Aiee! Too much! (flees in cowardice)
- zombies: (entering as Igor exits) Ehr?
- Igor: (points to Ged and company) Get them!
- zombies: (shamble toward the elf) Rrrrhk.
- Igor: (runs out of the room)
-
- Ged: (casts Conjure Elemental) By Boccob, I'll show
- you not to mess with me!
- zombies: (advance mindlessly)
- fire elemental: (appears amidst the burning, webbed
- mess of ghoul bodies, and looks around) ...?
- Ged: (points at the zombies) Clear us a path through
- those things, pronto!
- fire elemental: (obeys, mowing through the zombies and
- igniting every one it touches) ...!
- Peldor: (tk's a fleeing zombie back into the burning
- webs) Nope.
-
- The trio followed the elemental's swath of fiery doom,
- and entered the corridor by which Igor fled.
-
- Ged: (to elemental) Stay. (casts Wizard Lock upon the
- door, sealing it) That should delay pursuers.
- Lyra: We've alerted the local undead for sure now.
- Peldor: Yeah. We'd better get our rescue in motion,
- pronto, while we still can.
- Ged: Yea. (to elemental) Advence before us. Fry any-
- thing that challenges you.
- fire elemental: (obeys, moving down the corridor)
- Ged: (he and the other two follow in the elemental's
- stead)
-
- The group descended another set of steps, and were then
- faced with a choice: three side passages branched away
- from their current location.
-
- Ged: Hmm.
- Peldor: Which way to go?
- Lyra: Perhaps a spell?
- Ged: Exactly what I was thinking of. (casts Locate
- Object) Fortunately, I studied Arnold's sword for a
- time, before he came along and I gave it to him. So...
- (concentrates) Aha. AHA! (points to one passage)
- That is the way we must go.
- Peldor: For their items, anyway.
- Ged: Yea.
-
- They prepared to embark down that passage, when,
- suddenly, fell cries were heard. All three passages
- swarmed with undead - ghouls, zombies, skeletons, and
- other sorts as well.
-
- Peldor: Shit! Attacked on three fronts!
- Ged: Boccob! (to fire elemental; points to the middle
- passage) Go forth and incinerate, great one.
- fire elemental: (obeys, and heads down that passage)
- Lyra: Perhaps we have the time...(begins spellcasting)
- Ged: (likewise)
- Peldor: (still hasted from before, whips out his wand
- of darkness and points it down one passage, shrouding
- it, and its undead, in inky darkness) Hah! Observe
- the magical might of Peldor, sufficient to usurp any
- of the so-called magi!
- Lyra: Shut up, you.
-
- Ged: (casts a Lightning Bolt into one passage) Burn,
- foul undead!
- Lyra: (casts...Lightning Bolt, into the opposite
- passage) Good choice.
- Peldor: (goes invisible)
-
- Both of the lightning bolts flew down their target
- passages, burning to death any undead who were in the
- way. The elemental took the third passage, clearing
- undead away slowly but effectively.
-
- Peldor: (invisible, dodges a ghoul and dashes down
- the passage that Ged indicated earlier)
- Ged: Ghoul? (swats at the ghoul with his weapon)
- Lyra: Where did that thing come from?
- Ged: It must have slipped by the elemental...
- ghoul: (claws Ged, inflicting minor damage) Sss!
- Ged: (backs up, and brandishes Lightbringer again)
- Lightbringer: Prepare to be destroyed, foul undead!
- ghoul: (blinks)
-
- Ged: (bashes the thing with the holy weapon, scoring
- a mighty hit) For Boccob!
- Lightbringer: DIE!
- ghoul: (disintegrates) Aaaaiiieee....
- Lyra: (looks around) You might want to recall yonder
- elemental. The passage is almost cleared.
- Ged: Yea. (calls to the fire elemental) Come back!
- fire elemental: (turns, tossing a blazing zombie husk
- aside, and begins to head back toward its summoner)
- Lyra: Say, where's Peldor?
- Ged: That idiot! He must have gone off on his own.
- Lyra: Wonderful. (looks down the two blackened,
- lightning-blasted passages) Which was the one that
- you detected your henchman's sword in?
- Ged: This one. (points to the left passage) Come on!
- (they run into that passage) Whoa. (to the fire
- elemental) Follow us!
- fire elemental: (obeys, keeping up with the pair, at
- a distance of about thirty feet)
-
- meanwhile, somewhere below...
-
- Rillen: (in his chains, perks up as a distant sound,
- rather like that of an explosion, is heard and felt)
- Mongo: What was THAT?!?
- Belphanior: (rolls over, as another explosion goes
- off) Wha...?
- Arnold: Baddle is happenink somewhere.
- Flint: And we can't join in! Arr!
- Rillen: If there was ever a time to escape, now is
- that time. (grips his chains and slowly begins to
- pull them, concentrating and mustering energy)
- Mongo: (yanks his chains, trying to pull them out of
- the wall too, but to no effect) Grr...
-
- somewhere, perhaps nearby...
-
- Peldor: (disguised as a ghoul, comes upon a ghoulish-
- type thing in front of a thick metal door; this is
- the only door he has encountered along this corridor,
- though he has passed several side passages, some of
- them filled with undead, which he evaded)
- thing: (turns, sniffing the air) Sss?
- Peldor: (without hesitation, backstabs the thing in
- a mighty slash) Hai!
- wight: (wounded greviously, turns to face the thief)
- Weeeeeeiiii...
- Peldor: (becomes visible) Shit. (prepares for melee)
- wight: (charges) Waaaaaa!
- Peldor: (deftly dodges, and hacks wildly, scoring a
- hit right in the thing's head) Hah! Take that!
- wight: (falls, dead) Glurk...
- Peldor: (examines the door) What's this? No keyhole?
- (sheathes his sword and begins examining the door
- carefully) A thick door...hmm, this could take a
- while. Which I don't have...
-
- meanwhile, somewhere above...
-
- Ged: Look! Ghouls! (points ahead)
- ghouls: (six of them, blocking the passage) Ssss!
- Lightbringer: Kill them!
- Ged: (raises his holy symbol) Back, abominations!
- ghouls: Aieeeeee! (all of them disintegrate, turned
- by the priest's mighty power)
- Ged: So much for them. (they continue, the elemental
- having caught up by now)
- Lightbringer: I sense more undead nearby...
- Lyra: Beware! (points ahead, to three mummies in the
- passage)
- mummies: Rrrrr!
- Ged: (not even pausing, raises his holy symbol again)
- Away with you, bandaged servants of evil! Away!
- mummies: (all are turned, and flee, heading back the
- way they came)
- Ged: Heh.
- Lyra: Look, they went down a side passage...
- Ged: Nope! My location spell points straight ahead!
- It is there that we must go; the side passages are
- nothing. (they continue)
- Lightbringer: Ahead lies a-
- spectre: (appears) Prepare to die, elves!
- Ged: (raises Lightbringer) I think not.
- spectre: (backs up slightly as the morningstar begins
- to glow brightly, then sails toward Ged) Woooooooo!
- Lightbringer: What are you waiting for? Smash that
- undead!
- Ged: Yea! Boccob! (smashes the spectre with the holy
- weapon)
- Lightbringer: (shrieks in victory, and lights up with
- bright sun-rays) Yes!
- spectre: (disintegrating) AaaaaaaiiiiiEEEEEEE......
- Lyra: Excellent.
- Ged: Yep, I agree. I wonder how Peldor made it by all
- these things, anyway?
- Lightbringer: Who can know the ways of fools?
- Lyra: Actually, he was either invisible, or disguised
- as a ghoul. Or both. Perhaps he has updated his
- disguise, to match the appearance of these latest,
- more powerful undead.
- Ged: Or perhaps it was just blind fool's luck. Let's
- get moving again.
- fire elemental: (beginning to feel useless, follows
- the two elves)
-
- meanwhile, somewhere below...
-
- Peldor: (having found that an illusion masked the key-
- hole of this door, he is hard at work picking the
- lock) Aha! (he detects, and disarms, a deadly gas
- trap, and then gets the door open after another minute)
- Eh? Wha- HOLY SHIT!
-
-
-
-
-
- next time : the rescue climaxes!
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : 2nd Edition maces of disruption don't turn the
- undead as 13th level clerics, they _disintegrate_
- them with success rates equal to those of 11th
- level clerical turning. Technically. That was
- my ruling - Lightbringer is a powerful weapon, as
- you will soon see.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/28/571 C.Y. (Common Year) +
- + Time: well into the night +
- + Place: the fortress of the vampire lord +
- + Climate: cold, especially in the light of the full moon...+
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "Shut up! I'm mad enough to bust something and it +
- + might be you! Now I've got questions and I expect +
- + answers." +
- + Colton +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- XCIX. A Reunion, of Sorts
-
-
-
-
-
- As most of the party lies imprisoned within a vampire
- lord's castle, the trio of Ged, Peldor, and Lyra have found
- the place and snuck in, searching for their lost companions.
- Various battles have occurred, Peldor has split up from the
- other two, Ged has summoned a fire elemental to help, and
- those imprisoned have began trying to figure out what they
- can do to help cause trouble for their captors.
-
- Peldor: (having finally opened a particularly difficult
- door) HOLY SHIT! (gazes in wonder at several piles of
- magical and other items, all belonging to the party
- members who were captured) Hey, this stuff looks awfully
- familiar. (examines the items) Everything's here, too.
- Hmm. Now how in the hell can I cart all this stuff away?
- Ah, maybe I should get only the good stuff...
-
- meanwhile, somewhere nearby...
-
- Mongo: (watches Rillen strain at his chains without
- moving, as he has been for over ten minutes now) Ah,
- forget it. If you can't break 'em, you can't break
- 'em.
- Rillen: Nothing is impossible. (veins stand out on
- his arms and neck, from the effort, mainly because
- of his broken fingers and the resultant pain) It is
- simply a metter of focusing (ARGH!) the pain.
- Flint: (struggles at his own chains) These are some
- damned thick chains, you know.
- Arnold: Damb thick chains.
- Rillen: AaaaaaaAAAAARGH!!! (rips his chain out of its
- grommet in the stone wall, spraying mortar over those
- chained closest to him) I knew I could do it.
- Mongo: Hey! You did it!
- Rillen: Of course.
- Mongo: But you were all fucked up, wounded and all...
- Rillen: Mind over matter. With an iron will, there
- is little which cannot be done.
- Mongo: I guess so.
- Rillen: I know so. (walks over to Mongo, dragging a
- hefty length of chain with him, since it is still
- manacled around his wrists) Now, you pull, with my
- help, and we shall break this one too. But pull
- hard - most of my strength was used in that last
- effort. (flexes his hands and arms painfully)
- Mongo: Yeah! And then both of us can help Arnold
- with his, and so on...Yeah! (they go to work)
- Alindyar: A domino effect. Make haste.
- Belphanior: (stirs)
-
- meanwhile, somewhere above...
-
- Ged: (he, Lyra, and the elemental come upon two dead
- ghouls) I sense the hand of Peldor in this...
- Lyra: Indeed. (they continue, homing in on Ged's
- Locate Object signal)
- Ged: Hey! By Boccob! It's moving! The item, that is.
- fire elemental: (looks around)
- Lyra: What is this ahead? (they find a dead wight,
- in front of an open door)
- Ged: (enters a small room) Shelves, upon shelves. I
- wonder what it means? Has Peldor been here? Why was
- he looting the vampire's treasures?
- Lyra: Who can know?
- Lightbringer: I sense undead coming, from the way we
- just came. We must fight them!
- Ged: No, we must follow Peldor's trail. There will be
- plenty of time to fight undead soon. (they continue
- down the corridor)
- fire elemental: (inadvertently steps on the wight's
- corpse, igniting it with a blaze)
-
- meanwhile, somewhere below...
-
- Rillen: (having freed Mongo, moves toward Arnold) We
- could be out of here soon.
- ghouls: (the guards outside the barred door, they see
- what is happening and freak out) Sssss! (they open
- the cell door and charge toward Rillen and Mongo)
- Arnold: Look oud!
- Mongo: (whirls, and dodges one ghoul's attack) Hey!
- Rillen: (whips his chains around, and snares the other
- undead guard, encircling its skinny neck with the thick
- length of chain) Ungh. (grunts as he pulls the iron
- chain tight) Good thing this chain is on my wrists and
- not in my hands. (veins spring up all over the warrior's
- huge arms)
- ghoul: Ghaaaak! (tries to get the chain off of its
- neck, as its eyes bulge out)
- Mongo: (swings his chain at the first ghoul) Get the
- hell out of my way, or I'll bust you good!
- ghoul: (charges)
- Flint: (still chained, but kicks out, knocking the thing
- from its feet)
- Mongo: (pummels the ghoul with all of his strength)
- Rillen: (pulls his length of chain with a final, mighty
- effort, and grunts as the ghoul's head pops off of its
- body) Whew! What a pain in the neck _that_ must have
- been.
- Mongo: (mercilessly pounding the other ghoul, soon kills
- it) Fucker.
- Rillen: (moves to break Arnold free)
- Arnold: Don't worry aboud your hurd fingers, just give
- me a liddle helb, and I'll break these.
- Mongo: (moves to break Flint free)
-
-
-
- meanwhile, somewhere above...
-
- Ged: (they have just stumbled upon a dead zombie at
- the top of some stairs) At least Peldor left us a
- trail for us to follow.
- Lyra: Indeed he did. (they descend the stairs)
-
-
-
- meanwhile, somewhere close by...
-
- Peldor: (rounds a corner, and bumps into Rillen) Wha-
- Hey! It's you! Nice loincloth.
- Rillen: (regards the thief grimly)
- Mongo: (emerges from the dark cell) Not just him. We
- all made it. And we're ready to kick some ass.
- Arnold: (emerges, carrying Belphanior) Yah.
- Belphanior: (whispering) where's my sword?
- Peldor: What the hell happened to you guys? (looks at
- the prone Belphanior) What the hell happened to HIM?
- Mongo: This is a really bad time to ask questions. If
- you weren't here to help, I'd probably bust you one.
- Peldor: Oh. (cheerfully) Well, since there's no doubt
- a large mob of undead on the way here right at this
- very moment-
- Mongo: Who?
- Flint: (he and Alindyar come out too) Hey there, you
- thief. Come to rescue us?
- Peldor: Of course. Here, I've got something you all
- might be interested in...(unfolds a piece of black
- cloth)
- Mongo: My portable hole! (dives in) YEAH!
- Ged: (tears around the corner) What?
- Mongo: Ged!
- Ged: Mongo!
- Lyra: (dashes around the corner) Alindyar!
- Alindyar: Lyra! (they embrace)
- Flint: The gang's all here.
- fire elemental: (comes around the corner, confused)
- Rillen: (snaps into a defensive posture) On guard!
- Ged: No, no, no. He's with us. (to the elemental)
- Guard that passage.
- fire elemental: (obeys, standing there, blocking the
- passage)
- Mongo: (begins throwing weapons out of the portable
- hole, while Peldor jumps in and starts handing the
- other items up to eager hands) Come and get it!
- Ged: Boccob, but we need a plan. I must heal those
- who need it. Peldor! Where are you?
- Peldor: (sticks his head up from the hole) What?
- Ged: Get up here, and start ringing that healing bell
- you have. I've got serious work to do. (prepares
- to cast healing spells)
- Peldor: (moves to comply) Sure. Thank me later for
- getting all the items back.
- Arnold: (cheerfully) Thanks.
- Belphanior: (in a daze, awaits healing)
- Rillen: (also awaits healing) My fingers...argh.
- Ged: All in due time, my friend. Hold still.
- Alindyar: (finds his spellbook, and begins speedreading)
- Gods be damned.
- fire elemental: (looks for intruders, while scorching
- the ceiling)
- Lightbringer: (to Ged) Attention!
- Ged: What? What? Can't you see that I'm busy?
- Lightbringer: I sense a large group of undead, above
- and to the left, approaching fast.
- Ged: Boccob!
- Lyra: We don't have much time...(dashes past the fire
- elemental while thinking about spells she can cast to
- delay the coming foes and buy the party some more time)
-
-
-
- meanwhile, somewhere further above...
-
- vampire lord: (striding through a hall briskly) The
- gods be DAMNED, Igor!
- Igor: Pleassse don't kill me, massster! (bows and
- dodges) It wasn't my fault!
- vampire lord: (stops at a barracks) You! And you!
- Come with me!
- vampiric mage: (hastens to obey)
- vampiric warrior: (follows silently, bringing a sword)
- vampire lord: Also you! Both of you!
- hairy savage-types: (two; they follow the retinue as
- the vampire lord descends a grand stairway)
- Igor: (bumped aside by one of the savages) Wha- oof!
- spectre: (also in this group, floats along at the end
- of the group) Life energy...life energy! (looks at
- Igor)
- Igor: Aie! (runs after his master) Don't let them
- get me, massster! I've always been a faithful goon!
- Give me another chance! Please, massster, please!
- vampire lord: You shall have a chance, Igor. All you
- have to do is fight the prisoners, when we reach the
- cell block. Do you think you can perform this one
- simple task?
- Igor: Yes, massster! Oh, yesssss!
- vampire lord: Good. (gestures to some shadows within
- a chamber as he passes, and they float out and join
- the force) When I find those mortal fools...they
- shall suffer a thousand torments! I will flay them
- alive and then roll them in salt! They shall DIE!!!
-
-
-
-
-
- next time : battle supreme!
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Ah, it's all coming to a head here. And the
- Braves are 5 and 2 already as I write this.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/28/571 C.Y. (Common Year) +
- + Time: late in the night +
- + Place: the fortress of the vampire lord +
- + Climate: cold, especially in the light of the full moon...+
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "I have not yet begun to fight." +
- + "Well, hurry up then, we're losing!" +
- + - variously attributed +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- C. Victory!
-
-
-
-
-
- The party has finally reunited, albeit in the deep, dark
- dungeons of the vampire lord. While the healers work on
- the wounded, others are building a defense - for the fell
- one, and his retinue of undead and others, approaches fast
- from the fortress above.
-
-
-
- (to stairs up)
- | | ________
- | | | |
- | |________________| main |__
- | / cell to more
- |___________________\ block __ cells
- | |
- |__ ___|
- | |__
- | |
- party members' cell ---> |____|
-
-
- (all ceilings are 30' and vaulted)
-
-
-
- Flint: (in the main cell block, hands Mongo his helm)
- Mongo: (armored and armed, with Flint's help) Ah! I'm
- ready to go! (guzzles a swig of extra-healing potion
- from his jug) Now let's get your armor on.
- Flint: Yeah! (they begin doing that, speeding up a
- normally slow process by working together) Good thing
- that the thief brought all our stuff!
- Mongo: Yeah!
-
- Ged: (in the main cell block, healing Rillen) Ah, those
- broken fingers healed well. Lucky for you that you have
- a strong physical constitution.
- Peldor: (ringing his magical bell, to assist in the whole
- healing process) Bah. I'm bored.
- Rillen: You will not be bored for long, since the vampire
- and his lackeys are coming to destroy us. (puts on his
- bracers)
- Ged: Yea. And I get the feeling that this time, they won't
- be taking prisoners...
-
- Arnold: (putting his own armor on) No one to helb me...
-
- Alindyar: (furiously flipping pages in his spellbook) I
- was certain that I put those drow spells in this tome,
- somewhere.
-
- Lyra: (in the main corridor, passes Ged's fire elemental
- at its commanded post near the corner)
- fire elemental: (ponders the drow)
- Lyra: (moves up the passage a bit, and begins spellcasting)
-
- Belphanior: (already healed somewhat by Ged, straps his
- bracers on and begins spellcasting) Dammit. I need to
- find something to kill, so I can regain some of my lost
- strength. (casts Stoneskin on himself) Hey. (grabs in
- his backpack for his potions)
-
- Mongo: (already feeling great, thanks to his ring of
- regeneration and the magical liquid he just drank) I'm
- ready to take on those undead!
- Flint: (retrieves and drinks a potion of healing, from his
- pack) Hey, where's my chainmail leggings?
- Mongo: Here. (hands over the piece of armor) I'll say
- this for Peldor: he may have mixed all of the stuff
- together in one heap, but at least he got it for us!
-
- Ged: (casts his last healing spell) That's it. I'm all
- out of curative magic.
- Rillen: No matter. I am much better now. (flexes his
- fingers) Ahhh. Much better.
- Peldor: Blah. (puts away his bell and begins scouting
- the other cells to the east) I'll see if there's anyone
- or anything in these other cells.
- Ged: You do that.
- Lightbringer: (shrieks) Undead! Close at hand! Closer
- every moment!
- Rillen: I recall that Lyra was going to do something to
- slow them down...
-
- Arnold: (gets his plate mail on, with Mongo and Flint's
- help) Aaaa.
-
- Alindyar: (still reading, backs up to a position better
- shielded from the main cell block doorway - namely, the
- small cell that the six party members were held in)
-
- Lyra: (at the foot of the stairs up, hears noises coming
- closer) Damn. (casts a Wall of Ice, totally blocking
- the passage) That won't hold them for long. (backs up
- a bit, and casts a Web across the tunnel) Then again,
- neither will that. (retrieves a large flask of grey
- powder from her pack, and hurls it upward against the
- ceiling, where it shatters and sends dust all over the
- passage's floor, covering the web) Still...(backs up
- again, around the corner and the elemental, and casts
- Shield upon herself, then rejoins the main group)
- Ged: What news?
- Lyra: They are atop the stairway, yonder. I have cast a
- few spells to delay them, but we had better be ready.
- Belphanior: (drinks a potion of super-heroism) I _am_
- ready. Bring 'em on! (slices the air wildly)
- Rillen: (drinks a potion of stone giant strength) And I
- as well.
- Arnold: (looks at his potion of water breathing uselessly)
- Aaaa.
- Ged: I have more magic for us all. (casts Haste upon the
- whole party) Ah, I am just powerful enough to get all
- nine of us.
- Alindyar: (barely notices)
- Belphanior: (grabs his staff of power and heads for the
- corner, where the fire elemental waits) Fuck spells.
- I have everything I need here. (pats his sword) And
- here as well.
- Peldor: (returns from the other cells) There's nothing
- in those holes, except long-dead prisoners. No allies,
- no foes, no treasure, nothing. Including no exits. We
- won't be escaping out the backdoor this time. (drinks
- his potion of flying) What's up, anyway?
- Rillen: The evil ones approach. (gets his bow out, and
- heads for Belphanior's location)
- Peldor: Oh. (goes invisible)
- Alindyar: (in some kind of meditative trance)
- Flint: What's _his_ problem?
- Ged: He has very little magical energy left, and must
- concentrate to be able to use it well.
- Flint: I never did trust mages. (pats his axe)
- Ged: Oh? (prepares a priestly spell)
- Rillen: I hope we are ready. (holds his bow steady)
-
- Belphanior and Rillen stood ready at the corner, the
- fire elemental towering above, but behind, them. Lyra's
- wall of ice stood firm, though much ruckus could now be
- heard from beyond it. Suddenly, the thing shattered,
- spraying the passage with shards. The vampire lord, and
- numerous others, marched through the frozen rubble.
-
- vampire lord: (to the ghouls heading the troop) Go and
- get them!
- ghouls: (charge, only to run across the concealed web)
- Ssss! Aie! (about a dozen of them get stuck)
- vampire lord: Fools!
- Belphanior: (uses his staff to fire a Lightning Bolt
- down the passage) Banzai!
- Rillen: Whoa...(he and the elf duck back around the
- corner)
-
- There was a tremendous CRACK! as the magical bolt
- tore into the undead forces. Those stuck in the web had
- nowhere to run, and were incinerated. Some of the other
- evil attackers perished too - here a mummy blazed into
- incandescence, there a wight was burnt in half. A misty
- smoke arose...and those foes who had survived advanced.
-
- vampire lord: Fool! I have taken steps to protect
- myself from such attacks! (casts a spell, and a thin,
- green ray lances forth) Die!
- Belphanior: Yie! (dodges swiftly, and the beam goes
- over his shoulder and into the wall, disintegrating
- a chunk of the stone) Holy shit! This guy's MAD!
- Rillen: Of course. (being hasted, and wielding a bow
- of doubling, he fires eight arrows in the space of
- as many seconds)
- ghoul: (feathered by three arrows, dies)
- zombie: (hit by three arrows, also dies)
- hairy savage: (ignores an arrow that lodges in his arm)
- Belphanior: Nice shooting. We'd better get back...
- (he and Rillen are hit by some magic missiles) Agh!
- Rillen: So they have another wizard among their ranks.
- (they back up, leaving the elemental to fight the
- oncoming group)
- fire elemental: (strides out into the passage, and
- grabs a mummy) Fwoooosh!
- mummy: GrlkaaaaAAAAAAAA! (instantly bursts into flame
- and begins running around) AAaaaGGGG!
- ghoul: (not fast enough to dodge its burning ally, gets
- involved in a fiery bearhug) SsssssaaAIE!
- vampire lord: Move on! Avoid the wounded! Kill the
- prisoners! Storm the cell block!
- other undead: (avoid the burning ones as best as they
- can, and move on, grunting)
- vampire lord: (casts an Ice Storm, centered right over
- the fire elemental) That should cool it down. And
- my troops are largely immune to cold! What a genius
- I am! (floats onward)
- fire elemental: (quelled by the powerful magic, ceases
- to exist on this plane)
-
- Belphanior: (he and Rillen run through the cell block
- doors) Shit! They got the elemental!
- Ged: Damn!
- Mongo: (he, and Rillen, and Belphanior, and Arnold,
- stand ready to block the doorway from any physical
- assault, while Ged and Lyra back them up) Where are
- they? I don't see anyone!
- Belphanior: Look!
-
- A thick, green fog materialized in the passage, and
- began oozing into the cell block.
-
- Arnold: Looks familiar.
- Mongo: Argh! It's burning me!
- Belphanior: Me too! Aie!
- Lyra: Death fog! Quickly, fire!
- Ged: By Boccob, this must be fate. I had the right
- spell ready...(casts his Flame Strike upon the now
- obscured corner of the passage) Burn in Boccob's
- holy flames, evil ones!
-
- There was a nearby scream as some foe was roasted by
- the mighty spell, and the fog began to dissipate, sucked
- into the flames with unnatural force.
-
- Ged: Boccob strikes! Your evil mist is no more, foul
- undead vermin!
- Mongo: All right! Good shot, elf!
- Ged: Thanks. Hey, look.
- zombies: (about eight of them, they plod toward the
- party)
- vampire lord: How fabulous! Since the elf was so busy
- casting his relatively useless spell, he is not even
- prepared to turn my zombies! What strategy! What
- cunning!
- Mongo: Here come some uglies...(hurls his hammer, and
- splatters a zombie's head into pulp) Ah. (catches
- his weapon) Nice to know I haven't lost my touch.
- Rillen: Yes, it is. (again fires eight arrows, due
- to his hasting, his powerful bow, and his skill, and
- few of the arrows go astray)
- zombie: (hit in each eye socket by an arrow, falls to
- the floor, dead) Org.
- zombie: (trips over the fallen one, an arrow in its
- shoulder) Ggg.
- zombie: (four arrows in its chest, dies) Agg.
- Mongo: Nice shooting! (hurls his hammer again, and
- pulverizes another zombie)
- Arnold: (notices a zombie getting too close, and
- strikes out, cutting it in half) I, Ah-nold, have
- done it again! Aaaa.
- Flint: (hurls a hand axe at the zombie wounded by
- only one arrow, and splits its head open, slaying
- it for good) Yeah!
- Mongo: Way to go!
- Belphanior: (slices the last zombie twice, downing it)
- I need something _living_ to fight!
-
- vampire lord: Aaaargh! How could they! What shall I
- send them next? Ah! (points at three hairy savage-
- types) You, go and get them! Break up their defense
- at the doorway! (begins spellcasting) Meanwhile, I
- shall provide spell support...
- vampiric mage: (also begins spellcasting)
- vampiric warrior: (floats into the air as mist, and
- heads for the cell block)
-
- hairy savages: (as they charge the party's warriors,
- they change into bipedal, furry forms - werewolves!)
- Snarl! Growl! Howwwwwwl! (they rip into the party
- with ferocious speed and power)
- Mongo: Fuck! (bashes a werewolf as it bowls him over)
- Belphanior: At last! A living opponent! (slashes a
- werewolf as it claws at him) Come and get it!
- werewolf: (sort of surprised that the elf seems glad
- to face him) Snarl?
- Rillen: (encumbered by his bow and arrows, can't make
- a counterattack, but uses the large bow to guide the
- werewolf over his head, flipping it to the ground
- behind him) Sai!
- Arnold: Hello, wolf-think! (slices a huge chunk of
- meat out of the werewolf's side)
- werewolf: Magical weapons! Aaaaargh! (leaps to its
- feet and rakes Arnold with its claws) Growl!
- Arnold: Urgh! (backs up, blood flowing from gashes
- in his shoulder) Aaa.
- Flint Firelips: (hacks Mongo's opponent twice) Die!
- werewolf: Yaaaargh! (turns to face Flint)
- Mongo: (rises, bloody) I'm not done with you yet!
- (smacks the thing in the head so hard that its neck
- breaks) Fucker!
- werewolf: (falls to the ground, its head lolling)
- Flint: (chops the body again, for good measure)
- Arnold: (slashes his foe again, and then again, due
- to his hasted state)
- werewolf: (dies, cut in three pieces)
- Arnold: (kicks one piece out into the hallway) Hah!
- There is your monster, vambire!
- werewolf: (squares off against Belphanior) Snarl!
- Belphanior: (snarls also, and then slashes the thing
- two times, gutting it on the second attack) Yes!
- YES! (gains several levels of life energy back,
- replenishing that depleted recently by the vampire)
- Ha ha ha! (waves his sword around) Who's next?
- gas: (unnoticed, begins clouding behind Alindyar)
- vampiric mage: (casts Summon Shadow, and four of the
- undead appear near Rillen and Arnold)
- Rillen: (pulls his horn from his pack)
- Lyra: (casts Magic Missile, blasting a ghoul into
- pulp right before it can claw at Belphanior, whose
- back is turned at the moment)
- ghoul: <blurp>
- Belphanior: Huh? (whirls around) Ugh.
- vampire lord: (casts a Symbol, which appears in the
- air over the party) Ha!
- Lyra: (instantly falls to the ground)
- Arnold: (likewise)
- Flint: (likewise)
- Mongo: Shit! (battle forgotten for the moment, he
- runs to Flint) What the hell?
- Ged: (examines Lyra) They're just sleeping. But we
- cannot awaken them for a time - they cannot help us
- any longer, in this battle.
- Lightbringer: (glowing fiercely) Slay undead!
- Rillen: (quickly drags Arnold's body to the side) It
- would not be good to leave these ones amidst the
- battle.
- Mongo: (does likewise for Flint) Nope.
- Ged: (does likewise for Lyra)
- vampiric warrior: (materizes from his gaseous form,
- behind Alindyar, who is still apparently in trance)
- Ssssss. (prepares to attack the unwary drow mage)
- Peldor: (backstabs the vampire with all his might, and
- becomes visible) Hai!
- vampiric warrior: (the thief's sword sticking from his
- belly, he whirls about) Aaargh! Rogue! Look into
- my eyes! (staggers a bit; after all, his spine _did_
- just get nearly severed)
- Peldor: (resisting the charm attempt)
- vampiric warrior: Cease and desist. (pulls the sword
- from his body and drops it) Agh. You are mine now.
- Peldor: (managing to avoid making true eye contact with
- the creature, and, since he was hasted by Ged, attacks
- again, hurling both of his daggers of throwing at once
- and at point-blank range) To hell with you! Eat this!
- vampiric warrior: Aaargh! (physically slain, he goes
- into gaseous form and floats away)
- Peldor: (watches his daggers fall to the floor) Damn.
- (picks them up, and then goes invisible once more)
-
-
-
- Rillen: (winds his horn of Valhalla, and five huge
- berserkers, armed with battle axes and spears, blink
- into existence in front of him)
- berserker leader: Who shall we fight, by Thor?
- Rillen: (points to the shadows) Those things!
- berserkers: Aye! Aaaaaaaaaar! (they charge the
- shadows, and begins meleeing them noisily)
- shadows: (fall back before the assault)
- vampire lord: Aaa! How could it be! More importantly,
- why did I leave all of their items in one place? I
- must be getting old...(begins casting a Prismatic
- Sphere) Ah, well, after I cast this, I will be able
- to attack and retreat safely. They shall never stop
- me now!
- Mongo: (draws a bead on the vampire lord, and prepares
- to throw his hammer) Not if I interrupt your spell,
- sucker.
- spectre: (flits forth and gropes Mongo, draining two
- life energy levels and causing his attack to miss)
- Mongo: YOW! (leaps back) What the FUCK?!?!?
- spectre: (menaces the dwarf)
- vampiric mage: (casts a Polymorph Other upon Ged) A
- rat, you will be...sss...
- Ged: AAAA! (manages to resist this foul spell, but
- only barely) You will perish, evil one! (charges
- the vampiric mage, who is standing near the prismatic
- sphere)
- Rillen: (starts toward the vampire lord and his most
- colorful sphere)
- Igor: (pounces from the shadows)
- Rillen: (perhaps distracted by the prismatic sphere,
- he gets tackled by Igor, and his staff and backpack
- are knocked away) Wha-
- Igor: (begins pummeling the warrior) Massster saysss
- you mussst die! Igor obeysss the massster!
- berserkers: (singing loudly as they melee the shadows
- with great gusto)
- shadows: (fighting back but losing)
- Belphanior: (knows that he can't attack the spectre
- facing Mongo, since it is a negative-energy-based
- creature) Fuck! (begins rummaging through his
- backpack)
- Mongo: Stay the hell back! (bats at the spectre)
- spectre: (menaces the dwarf)
- Peldor: (materializes as he backstabs the undead)
- spectre: (staggers, as the thief's blow was indeed
- a mighty one)
- Peldor: Aha! Peldor does what Peldor does best!
- Mongo: What's that, blabber? (jumps forward and
- deals the spectre a great smashing blow) Take THAT!
- spectre: (beaten, its form on this plane dissolves)
- Peldor: (he and Mongo clasp hands) Well done!
- Mongo: Yeah, you too, thief.
- Igor: (pounds Rillen) Die, die, die!
- Rillen: (hurls the hunchback aside) Will you shut
- up? (stands up)
- Igor: (grabs a huge poker from somewhere, and swings
- it menacingly) Massster says die, heh heh!
- Rillen: (dodges the powerful, but clumsy, blow, and
- kicks Igor in the face) Chew on that, toad.
- Igor: Nraaaaah! (bashes Rillen in the hand with the
- poker, smashing bones)
- Rillen: Aaaargh! (he leaps aside as another blow
- gouges bits of stone from the wall)
- Ged: (faces the vampiric mage) Foul one! Boccob
- has come a-reckoning!
- vampiric mage: Bah. (floats into the air) You will
- not reach me from down there. Hah.
- zombies: (eight of them, they surround Ged on the
- ground)
- vampiric mage: Even if you turn those before they
- overwhelm you, I shall still be casting my spell.
- (waves his hand aristocratically) You will die.
- Ged: Oh.
- Lightbringer: Never, foul one! (begins glowing more
- brightly than ever before)
- Ged: Boccob!
- Lightbringer: (begins to hum, and an incredibly
- bright ray of sunlight appears from nowhere, and
- shines directly upon the vampiric mage floating in
- the air) YES!
- vampiric mage: NooooOOOOO! (he is dissolved by the
- sunray)
- zombies: (likewise)
- Ged: How mighty! (begins to shift the sunray over
- to shine on the vampire lord) Indeed you are a
- great weapon!
- Lightbringer: Of course. After all, I _was_ forged
- to destroy undead...
- vampire lord: (safe inside his prismatic sphere) I
- don't believe it! He slew my mage! And the other
- ones slew my warrior! Aaaa!
-
-
-
- Belphanior: (charges toward the prismatic sphere,
- sure that he can find some way to get through it)
- Mongo: (moves into the corridor too)
- Rillen: Ugh! (recoils from a solid blow to his
- stomach)
- Igor: (waves his poker wildly) Massster saysss to
- kill you! Kill! (he swings again, barely missing)
- Rillen: (leaps sideways, then grabs Igor's hand and
- breaks it at the wrist) Hngh.
- Igor: YaaaaAAAA! (drops the poker)
- Rillen: (grabs the powerful hunchback in a headlock)
- Igor: (strains to break out, but can't)
- Rillen: (strains as well) Time to put you out of
- my misery. Rrrrgggh! (snaps Igor's neck with a
- sudden motion)
- Igor: (drops to the floor, drooling blood)
- Rillen: (picks up his possessions, and then turns his
- attention back to the vampire lord, grouping up with
- Mongo and Belphanior)
- vampire lord: (emerges from his prismatic sphere just
- long enough to cast a Transmute Rock to Mud spell)
- All lined up for me, eh? Peas in a pod.
- Mongo: (he, Rillen, and Belphanior are trapped in the
- muck, and begin sinking; the mud, incidentally, is
- now blocking off the corridor to foot travel) Huh?
- Ged: (looks around; he is now the only adventurer on
- the vampire lord's side of the muddy area) Eh?
- Rillen: (tries to swim in the mud, to no avail) Ugh.
- Belphanior: Fuck! We'd better do something, quick!
- Rillen: I cannot believe this. We may drown in mud.
- Belphanior: What a boring way to go. (he begins to
- think of a way out of this) What items do we have,
- which might be able to help? Hey! (begins foraging
- through his pockets and pouches)
- vampire lord: (ducks back down into his sphere) Ha.
- Ged: (having no dispel magic spells left, either of
- the mage or the priest type) Boccob!
- Lightbringer: What's the matter?
- Ged: They are trapped, and more, that vampire can pop
- up and cast terrible spells at them, at will. There's
- no way we can get through that sphere - I don't have
- all the spells necessary to bring it down.
- Peldor: (due to the potion he drank earlier, he is
- able to fly over the mud...and he carries Alindyar
- with him)
- Ged: What's this?
- Peldor: I found him wandering on the other side of
- the mud. (sets the drow mage down)
- Alindyar: (lands on the floor) I am prepared. (he
- looks at the sphere) If I get you through yonder
- barrier, can you slay the foul one?
- Ged: Err, maybe. With Lightbringer's power, maybe.
- But how- ?
- Alindyar: Worry not. (begins spellcasting) If I can
- cast this spell successfully, there will be a way.
- Ged: (by virtue of his spellcraft ability, notices a
- number of odd gestures and words being used in the
- drow's casting) Um. Never saw this spell before.
- Lightbringer: Did you not hear him? Prepare to fight!
- Ged: Yea. (assumes a fighting stance)
- Alindyar: (continues spellcasting; he is not casting
- from his store of memorized spells, but rather directly
- out of his drow spellbook)
- Peldor: (becomes invisible and floats upward, sure that
- he doesn't want to be next to two potential targets)
- Mongo: (curses while sinking in the mud) Argh!
-
-
-
- vampire lord: (pops up and casts a Wall of Stone, right
- above those stuck in the mud) You shall be crushed
- like insects! Driven into the mud like the worms you
- are!
- Mongo: (looks up) Shit!
- Belphanior: (as the wall, unanchored, begins to fall,
- he uses his cube of force to erect a magical barrier
- around himself, Mongo, and Rillen; the falling wall
- collapses atop the magical cubical wall of force) I
- think that helped...whew.
- vampire lord: (ducks back into his sphere)
- Ged: Why, that...
- Alindyar: Take heed! (casts his spell, and a huge ebon
- energy sword appears) Behold - the Black Blade of
- Disaster! (beams triumphantly)
- Ged: Wow. Must be a drow spell.
- Alindyar: Naturally. (he guides the blade over to the
- prismatic sphere, and downward) Observe.
-
- The magical blade moved slowly into the sphere, and
- then, amazingly, began to slice through it as a hot
- knife through butter! Through the huge rent in the
- sphere, the vampire lord could be seen, staring in
- shock and disbelief.
-
- vampire lord: It cannot be...
- Alindyar: (guides the giant magical blade into the
- vampire lord)
- vampire lord: (struck by the thing, he suffers quite
- serious damage) YAAARGH! (he leaps out of the
- remnants of the prismatic sphere and staggers around
- near Ged, somewhat stunned)
- Alindyar: Now! We must act before he escapes!
- Ged: Yea! (runs forth, concentrating on dealing a
- single mighty blow) Boccob guide my hand...
- Lightbringer: Strike first, and strike well! (the
- grey elf leaps forth with great deftness and bashes
- the vampire lord with the holy weapon)
- vampire lord: NO! NOOOO! NOOOOOOOOOOOOOOoooooo....
-
- The vampire lord screamed and clawed the air wildly,
- as his skin began to melt away. Shards of light tore
- outward from his body, piercing and burning his flesh.
- His hair ignited with a flash, and skin melted and ran
- to the floor in rivulets. Exposed arteries and bones
- became visible, before they, too, began to dissolve.
- Chunks of flesh and gore fell away as the foul undead
- creature perished.
-
- vampire lord: AaaaaiiiiiieeeeeeeeeeeEEEEEEEEEEEE!!!
- (now down to only a skeleton and some bits of pink
- flesh) Aaaaa......(he suddenly shatters, exploding
- into small pieces) <BLOOMF> (the dust settles to
- the floor slowly)
-
-
-
- Lightbringer: Whew.
- Ged: Wow.
- Peldor: (appears, in the air) You mean that's it?
- Just like that, he's gone?
- Lightbringer: Just like that?!? That was one of the
- most extravagant undead death scenes I've ever had
- the pleasure of witnessing!
- Ged: I agree heartily.
- Lightbringer: Well, actually, there was that lich-
- king that one time-
- Alindyar: Whatever the case, we have companions who
- are inexorably sinking into the mud.
- Ged: Oh shit! (they all turn toward the muddy area)
-
- However, the three warriors were busy brushing mud
- from themselves. Belphanior greeted Ged with a grin.
-
- Ged: How the hell did you get out of the mud?
- Belphanior: Easy. (points to Rillen, who is holding
- onto a metal rod, which rests unwavering in the air
- above the mud, a rope tied to a grommet at one end)
- Rod of inertia.
- Rillen: I used this item of mine as an anchor, and was
- able to pull myself out.
- Mongo: And us too!
- Ged: Rod of inertia, eh?
- Rillen: Yes. (speaks a command word, and the rod then
- drops from its perch in the air; he catches it deftly)
- A useful item, this.
- Alindyar: Indeed. Well done.
- Belphanior: Yup. Once he spoke the command word, the
- damned thing wouldn't budge from where he had been
- holding it, in the air. Useful.
- Rillen: (looks up at the ceiling) What is that?
-
- With the destruction of the vampire, the castle was
- coming apart. As rocks began to fall, those who were
- still conscious moved to escape, carrying the three
- who were asleep due to the earlier spell. It was also
- noted that all of the berserkers summoned by Rillen
- were gone, though black spots on the floor seemed to
- mark the remains of their opponents, the shadows. The
- adventurers fled from the dungeons, ascending as fast
- as they could while avoiding falling rubble. As they
- reached the ground level, the castle walls and roof
- began to crumble, revealing the light of the rising
- sun - dawn had arrived! They left the fortress behind,
- fleeing on foot, and the place collapsed once and for
- all as they left. Only a huge pile of rocks and debris
- was left to mark the site of the former vampire lord's
- lair. Though it was early yet, the sun shone brightly
- upon the nine weary adventurers.
-
- Alindyar: I never thought I would be relieved to see
- the sun.
- Mongo: What now? Which way should we travel?
- Ged: I'd say south. I for one am sick and tired of
- this cursed land.
- Rillen: I agree.
- Belphanior: (thinks about protesting, but decides not
- to make an issue of it) South it is! Let's march!
-
-
-
-
-
- It was a cold and rainy autumn evening in the Free
- City of Greyhawk. The pair of guards on duty had just
- enjoyed a dinner of cold, clammy roasted chicken leg
- and were patrolling the South Gate to the city with
- no great enthusiasm. Then, from the darkness of the
- road, a band of travelers approached on horseback.
-
- guardsman: Ho there!
- big black guy in soggy robes: Ho?
- skinny elf in hooded cloak: By Boccob, can it be? We're
- finally home!
- musclebound warrior with green skin: Afder four and a
- half months of travbel, I would hope so.
- stocky dwarf in plate mail: Hey, let us in. We've
- been riding all night, in this damned rain!
- other guardsman: Sorry, only city residents permitted
- without the visitors' fees.
- stocky dwarf: FEES?!?
- more guardsmen: (gather, anticipating a confrontation)
- tall elf in soiled red cloak: Dammit! (digs through
- his pouches) I've got it here somewhere...
- skinny elf: (looks on nervously)
- tall elf: Aha! (pulls out and displays a silver badge
- of some sort) See? Registered member of the Greyhawk
- Warriors' Guild! (pulls out another insignia) And
- here's my Mages' Guild badge!
- first guardsman: (somewhat in awe) A wizard...
- other guardsman: Well, I guess...
- skinny elf: (finds his own silver badge) I, too, am a
- member in good standing, of your Mages' Guild. Pray,
- open the gates. We are residents here.
- tall elf: (sticks his tongue out and snares a raindrop
- or three) Yeah. Open the gates.
- first guardsman: (looking through a ledger) Lessee, uh,
- number 69...name, please?
- scruffy-looking rogue-type: 69?
- tall elf: Name? My name, or his? (points to the skinny
- elf)
- first guardsman: His.
- skinny elf: I am Ged.
- other guardsman: Ged, yeah, that's what it says here in
- the book of registered citizens. Hey, he's in really
- good standing, too. (looks at the first guardsman) A
- highly-ranked member of several guilds. Maybe we'd
- better let him in.
- first guardsman: You may pass, O great mage. You and your
- companions.
- tall elf: (blubbers angrily) Companions?!? I am no mere
- "companion".
- Ged: (beams) Ah...
- scruffy one: (as they pass through the gates) How'd you
- buy your way past them?
- Ged: My mighty prowess, and my equally mighty funds.
- dwarf: Bah. Where's our inn, anyway?
-
- They headed for the Green Dragon Inn, and were soon in
- a conversation with the bartender.
-
- Mongo: Hey there, Ricard!
- Ricard: Huh?
- Mongo: It's us! We've come back for our old rooms.
- Ricard: Rooms?
- Ged: Oh come now. We paid you in advance to hold the
- rooms.
- Ricard: Yeah - you paid for one month. It's been just a
- _little_ bit longer than that. I've got a lot of other
- customers, you know.
- Belphanior: Bah. I'm sick of renting. I shall go _buy_
- a place in this city. See you people at breakfast on
- the morrow. (stalks out of the inn)
- Ricard: Well. (reagrds the rest of the party)
- Mongo: Hmm.
- Peldor: (flips Ricard a gold coin) Room.
- Ricard: (flips Peldor a key) 2A. Upstairs to the left.
- Peldor: (walks up the stairs) Boy, I'm beat! Too tired
- for anything but sleep. Yaaaaawn.
-
- The party thus broke up, somewhat, and retired for the
- night. The next morning, they met at the breakfast table
- in the Green Dragon Inn for a huge gourmet meal and much
- conversation and planning. It wasn't long before the
- adventurers realized that they each had their own goals
- for the immediate future - goals that necessitated the
- splitting of the group for a time. So it was that they
- broke up for a while, agreeing to regroup at the start of
- the new year, in just over four months. During this time
- they would be doing many things - training, land dealing,
- pursuing personal quests and goals, etc. It was agreed
- that they would meet on the eve of the new year, in the
- Green Dragon Inn, for a feast of titanic proportions.
-
- Mongo: (to a sleepy-eyed Ricard) And this time make
- sure you keep a table saved for us!
-
- And so they split, on the morning of 8/22/571. Each
- adventurer had a lot of his or her own training to do...
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- * Flint Firelips (guest) dwarven warrior +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 8/22/571 C.Y. (Common Year) +
- + Time: late morning +
- + Place: the Free City of Greyhawk +
- + Climate: moderately cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- Alindyar, along with Lyra, spent quite some time holed
- up in the Guild of Wizardry's libraries, doing research
- and studying old tomes and volumes. Both gained great
- amounts of magical prowess, though they first found it
- necessary to befriend one of the city's foremost magi,
- one Nystul, and convince him to persuade some of the
- guild's other magi that all drow were not evil of mind.
- Once this issue was cleared up, the pair of drow had no
- further trouble while doing their research, and actually
- made some new friends among the guild.
-
- Belphanior trained for all three of his professions,
- further increasing his usefulness to the party as a
- jack-of-all-trades. He visited the temple of Olidammara,
- to have his lost levels restored, and was much happier
- after this process was completed.
-
- Ged spent a lot of time at the temple of Boccob in
- Greyhawk (in fact, the Uncaring One's largest and most
- powerful temple was the one in the Free City), praying
- and meditating. He emerged with more magical power
- than ever before, both wizardly and priestly power.
- The elf also visited the Union of Sages and Academics,
- to seek help with his (apparently drained) fire wand.
- The learned ones decided that the artifact had used up
- its store of energy, and that the energy had to be
- replenished with the willing consent, and assistance,
- of any one of a variety of powerful fire-using beings.
- Ged also took Arnold to the Alchemists' Guild, seeking
- a cure for his henchman's green skin. After no small
- amount of gold and time was spent, the alchemists were
- able to undo the effects of the noxious green gas,
- returning the barbarian's original skin tone, much to
- his relief. Finally, Ged sold his old, nonintelligent
- morningstar in favor of Lightbringer.
-
- Mongo trained for weeks in the Warriors' Guild and
- its arenas, building his strength and skill further.
- Of course, he first visited the priests of Boccob,
- and paid them handsomely to restore his lost levels.
- He also reached an agreement with Flint Firelips,
- providing for the young dwarf to become his henchman
- and protege. The two sparred for hours on end.
-
- Peldor went to the Thieves' Guild and honed his fine
- skills to finer levels. He practically perfected the
- art of backstabbing, and also found that the guild no
- longer had any practice walls that he couldn't climb.
- The thief also experimented with his (relatively) new
- longsword, finding that, although unintelligent, the
- weapon seemed to have a mind of its own at times, and
- made its finest strikes from the rear flank. Also, it
- was extremely easy and light to wield, seeming to weigh
- no more than a large dagger. In favor of this weapon,
- and in light of his acquisition of the ten magical
- feathers, Peldor stashed his old shortsword (of Lyons)
- in a safe place, for the time being, no longer needing
- its invisibility power.
-
- Rillen practiced as best he could, given the limited
- fighting skills of most monk-types in Greyhawk. He
- found it necessary to adopt a more rigorous exercise
- and meditation routine, to keep his martial skills at
- their peak during this time without sufficient sparring
- partners. Also, he traded his old longbow to Belphanior
- for a potion and some gems.
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 12th level drow elf mage (N) +
- + Lyra 10th level female drow elf mage (N) +
- + Belphanior 9th/10th/11th level high elf w/m/t (CN) +
- + Ged 10th/11th level grey elf priest/mage (NG) +
- + Arnold 9th level human warrior (NG) +
- + Mongo 11th level dwarf warrior (CG) +
- + Flint 9th level dwarf warrior (CG) +
- + Peldor 13th level human thief (N) +
- + Rillen 11th level human warrior (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 9/571 C.Y. (Common Year) +
- + Time: +
- + Place: the Free City of Greyhawk +
- + Climate: moderate to cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- The adventurers, split into various sub-groups, now turned
- their attention to what they wanted to do in the near future.
-
-
-
- In a fine dining establishment in the Foriegn Quarter,
- Ged and Arnold enjoyed an expensive meal of rare seafood
- and fine wine.
-
- Arnold: So, whad do you wand to do?
- Ged: What else? Arnold, my friend, we're going to buy
- some land and build a castle!
-
-
-
- While Mongo exercised in a field, by smashing rocks with
- a huge hammer, he was approached by Rillen.
-
- Mongo: (pulverizes a boulder) Hey! What's up?
- Rillen: The sky? Actually, I came here to invite you on
- a journey.
- Mongo: (pauses in his demolition, and perks up) A trip?
- Where to?
- Rillen: Every year, there is a big weaponless fighting
- tournament in the lands to the north. I intend to be
- a participant this year.
- Mongo: You mean I can come along and watch guys beat the
- hell out of each other with their bare hands?
- Rillen: Hands, feet, heads, whatever. Yes. And you can
- bring Flint too.
- Mongo: Shoot, yeah! Count me in! When do we leave?
-
-
-
- Alindyar and Lyra rested in bed one night after hours
- of busy work...
-
- Alindyar: We need something to do.
- Lyra: (giggles) Besides research and-
- Alindyar: Yes. Besides research and that. Have you any
- ideas? (pinches Lyra's rear end)
- Lyra: Why, you...I'll show you an idea or two! (they
- begin wrestling)
-
-
-
- In the deepest depths of the thieves' guild, Peldor
- scrambled up a sheer cliff face with astounding ease.
-
- guildmaster: Most impressive. (goes away to run a new
- background check on Peldor, in order to gauge his possible
- ambitions for the future)
- Belphanior: (shows up at the top of the cliff) Hey there,
- old buddy, old pal.
- Peldor: (reaches the top and brushes himself off) What
- do you want?
- Belphanior: Let's go steal something of great value.
- Peldor: Hey, good idea! I've been thinking about the
- kidnapping of a princess...
- Belphanior: I'm listening.
-
-
-
-
-
- next time : the first of the four duo/trio (not solo)
- adventures
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Ah, 100 is a nice milestone to have reached. I
- can't say that it hasn't been fun. Anyway, enough
- of that. I have a few things to include in this
- section, things perhaps appropriate to a part 100.
- First of all, I figured that, after all this time,
- the readers might want to know what the various
- adventurers looked like, as discussed by myself
- and their players over the years. Hopefully this
- will solidify whatever images readers have been
- drawing up in their minds since episode #1...
-
-
- + +
- +++ +++
- + +
-
-
- Alindyar
- Male drow elf, 5'6" tall and slender (about 100 lbs).
- White hair, sort of long (maybe shoulder-length) and violet
- eyes. Handsome face, suggesting maturity and great age. He
- constantly wears his heavy, black cloak and carries little
- else (a staff and a bag of holding). The cloak has a very
- convenient hood, to protect the drow from the sun's light.
- Overall, he could be described as unusual.
-
- Lyra
- Female drow elf, 5'4" tall and slender (90 lbs), rather
- voluptuous. Long, flowing white hair, down to the middle
- of her back. Pale violet eyes set in a fine, delicate face.
- She wears a grey cloak with a hood, a bit heavier than
- Alindyar's since she isn't as well-adapted to the sunlight
- as he is. Other than that, most of her heavier possessions
- are in Alindyar's bag of holding - she carries only a dagger
- at her belt. To sum it up, she's cute.
-
- Belphanior
- Male high elf, abnormally tall for an elf (6'1"). Wiry
- and lean (117 lbs), very muscular. Light brown hair, barely
- shoulder-length; black eyes (they glow red due to an aberrant
- potion he once drank; the effect is positively hellish). He
- looks as rough as any hardened criminal, and his face seems
- twisted in a perpetual sneer. He wears a matching set of
- durable brown cloak and boots, and light bracers as well.
- A slender longsword rests at his side, and he usually holds
- his magical staff in one hand while traveling. In one word,
- dangerous.
-
- Ged
- Male grey elf, of average build for an elf (5'8" and 101
- lbs). Not too strong, but quite healthy, and very quick.
- Collar-length golden hair and green eyes tell of his grey
- elf lineage. Wears chain mail armor to important occasions
- (like adventuring and battle), and favors the morningstar.
- His armor is brightly painted with the symbols and runes of
- Boccob. A green cloak covers his backpack, which holds the
- other possessions he owns. A smug fellow.
-
- Arnold
- Male human, overpoweringly muscular. An absolutely huge
- member of humanity, at 6'3" and 270 lbs. Light brown hair,
- shoulder-length, and eyes of the same color. Seldom found
- without his plate mail armor and two-handed sword, he has
- few other possessions. Occasionally wears boots and cloak,
- until he destroys them in battle. Seldom bathes, and often
- reeks, probably the only thing that keeps his boyish good
- looks and huge body from attracting more fair maidens. All
- in all, could be termed as overpowering.
-
- Mongo
- Male dwarf, his stature (a mere 4'0") is overcome by his
- strength and power (he packs 154 lbs, all of it muscle and
- sinew, onto that small frame). Robust as a bear, durable
- as a steel ingot, tough as a badger. A black beard covers
- a red, puffy face, and blacker eyes stare out from beneath
- bushy eyebrows. Wears magical plate mail armor, shield,
- helm, and girdle. A large warhammer is usually in his
- meaty, knotted hand. Most of his other weapons and items
- are in his portable hole. Aggressive.
-
- Flint
- Male dwarf, much like Mongo (4'0" and 149 lbs) though
- not nearly as strong. Also uses a battleaxe, not a war
- hammer (though both are deadly). Doesn't have quite the
- charisma that his mentor does. Determined.
-
- Peldor
- Male human, 5'11" and 161 lbs. Doesn't look like much,
- but is, actually, almost as strong as he is quick. When
- not using his magical hat to assume another identity, can
- be seen with brown hair and eyes, complete with a well-
- trimmed moustache. A real charmer, is equally competent
- at finding wenches and telling elaborate lies that others
- believe. Probably as smart as any mage. Wears leather
- armor and a brown cloak; his sword is on his right hip
- while his two throwing daggers are on his left. Usually
- wears magical hat, boots, rings, and eyes as well. All
- other items are kept in his magical pouch. Shifty.
-
- Rillen
- Male human. Pretty big (6'6" and 250 lbs), not as
- musclebound as Arnold, but much more toned and flexible.
- Black skin, black eyes, and very, very short black hair,
- cut monk-style. Quite charismatic, more so after you
- meet him. Like Alindyar, avoids the use of contractions
- in his speech. Dresses simple - bracers, light robes that
- allow him maximum flexibility (elbow-length sleeves and
- knee-length pants), high boots, longbow on his back, six-
- foot staff in hand. His few other items are kept in his
- small pack. Intimidating.
-
-
- + +
- +++ +++
- + +
-
-
- So much for that. The only other thing I want to say
- is thanks to all the readers who send me mail, whether to
- praise, criticize, or merely comment. If you're reading
- this and haven't ever sent me mail, by all means, do it!
- I like to know who and how many my readers are, and I
- always answer every piece of mail I get.
- Oh, another announcement. Since the upcoming episodes
- will be a bit different, having 2-3 people at most, it's
- going to take a while to get them written the way I want
- to write them. Thus, I'll be taking a short break, let's
- say until the end of April, to rest and recuperate from
- the first hundred. Also to concentrate solely on work,
- since I'm starting several big projects right about now.
- So......until May 1st, farewell, and take it easy. Like
- Peldor would.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Mongo 11th level dwarf warrior (CG) +
- + Flint 9th level dwarf warrior (CG) +
- + Rillen 11th level human warrior (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 9/20/571 C.Y. (Common Year) +
- + Time: late morning +
- + Place: just northwest of the Free City of Greyhawk +
- + Climate: moderate to cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "It matters not whether you win or lose; what matters +
- + is whether _I_ win or lose." +
- + Darrin Weinberg +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CI. The Tournament
-
-
-
-
-
- The party has split into sub-groups to pursue individual
- ambitions and missions. Even now, Mongo, Rillen, and Flint
- Firelips ride from Greyhawk, traveling northward to seek a
- great fighting tournament which takes place but once every
- year.
-
- Mongo: So where _is_ this thing at, anyway?
- Rillen: Unknown. Rumors abound, though. We shall have
- to search a bit, but I have an idea of where to look.
- Flint: When does it start? How do we know we won't miss
- it?
- Rillen: Have no fear. We have at least a few weeks to get
- there.
-
- The trio of warriors journeyed north and west for weeks,
- eventually entering a mountainous area. It was here that
- they were finally challenged.
-
- hobgoblins: (appear) Hey! These are our trails!
- Mongo: Huh?
- hobgoblin leader: You're on our land. And there are many
- more of us than there are of you.
- Rillen: Strength does not always come from numbers.
- Mongo: Out of our way. We have an important quest.
- hobgoblin leader: All intruders to our land must die!
- Mongo: Cripes. I can't believe this.
- Rillen: (twirls his staff as the twenty hobgoblins close
- in, surrounding the party) I needed some practice anyway.
- Flint: (hefts his battleaxe) Yeah.
-
- hobgoblin leader: Chaaaaarge!
- hobgoblins: (they do) Aaaaaaaaaaa!
- Mongo: (pulverizes the hobgoblin leader with a single well-
- aimed hammer throw) Chew on that, monkey!
- hobgoblin leader: (collapses, dead as a doornail)
- Rillen: (to Mongo, quietly) Monkey?
- hobgoblins: (hesitate somewhat, seeing their dead leader
- hit the ground) Whoa...
- Rillen: (begins bashing hobgoblins with his staff) Hai!
- hobgoblin: (falls, his neck snapped)
- Flint: (cleaves a foe in two with his axe) Die, scum!
- Mongo: (catches his hammer) Who's next?
- hobgoblins: (several of them charge the dwarf) Yaaaargh!
- Mongo: Whaaaa...no fair! (belts one opponent, braining it,
- before he is overborne)
- Rillen: (ducks a sword swing and kicks the attacker in the
- chest) Yah! (a dull crunching follows the blow)
- hobgoblin: (reels back, his ribs shattered) Urk.
- Flint: (ignores a blow to his chain mail) Ugh.
- Mongo: (gets beaten a bit by the horde) Agh! Ugh! Ow!
- (smashes a hobgoblin in the face, knocking it away)
- hobgoblin: Blargh! (tries to find all his teeth) Glk.
- Rillen: (swats another hobgoblin) Back, smelly one!
- hobgoblin: (knocked aside)
- Rillen: (dodges a blow) Sai!
-
- Suddenly, and for no apparent reason, those hobgoblins
- who still lived broke off their attack and retreated into
- the rocky terrain, yelling and screaming.
-
- Rillen: We must have snapped their morale, as well as their
- bones.
- Mongo: Fuckin' vermin.
- Flint: Is anyone hurt? (nurses a sore rib or two)
- Mongo: No way. (actually he's lying, as he got several
- minor nicks and cuts, but he doesn't really care)
- Rillen: Not I. Shall we continue?
- Flint: (binds a wound) Yeah.
- Mongo: Where are we going, anyway?
- Rillen: We will only know when we get there.
-
- They traveled through increasingly rocky terrain, but
- with Mongo to help guide them, they made excellent time.
- Eventually, they encountered others who seemed to have
- the same destination.
-
- Mongo: Hey there!
- skinny baldheaded guy: (glares at Mongo)
- other skinny guy: (glares at Rillen)
- Rillen: Monks, these. They keep to themselves, mostly.
- Mongo: Why? Are they afraid to talk to us?
- Rillen: No. They may think we are all fighting in the
- coming tournament. To speak to us would be to give
- something away.
- Flint: Huh?!? That's the stupidest thing I ever heard!
- Mongo: Fucking monks. Well, they'd better not mess with
- me.
- Rillen: They will not bother us.
-
- Since the monks were walking pretty fast, they quickly
- outdistanced the trio of adventurers. Others were seen on
- the trail over the course of the next few days - here an
- immensely fat wrestler-type, there a muscular, evil-looking
- midget. One fellow, whose hair was bound in strange knots
- and patterns, apparently didn't stop to rest or eat during
- his march. From the ends of the world they came - short,
- tall, skinny, massive, common, unusual. They had only one
- thing in common: they all came to compete.
- Eventually, they trio reached a walled fortress carved
- from the very mountain itself.
-
- Mongo: Wow, what's this?
- Rillen: This is the hidden fortress of the grand tournament
- itself.
- Flint: Not very defensible, is it?
- Mongo: I wouldn't assume that...
- Rillen: There are no doubt numerous guards positioned above
- us. Were we a large force, such as an army, we would be
- dead by now.
- Mongo: Well, that's good to know.
- Flint: Hey, look. Guards! (there are two, outside a huge
- double door of thick stone)
-
- formidable-looking guard: Halt.
- other dangerous-looking guard: Name?
- Rillen: Rillen.
- guard: (looks over a list) You're not on the list.
- Rillen: No. I come representing myself, and have not been
- here before.
- other guard: Your funeral, maybe. Do you think you have the
- skill to fight here?
- Rillen: Indeed, I do.
- guard: The rules are as follows. You compete in the matches
- picked for you. The judges' decision is final. No priests
- or magi allowed beyond this point. As a competitor, your
- items will be held by your...
- Rillen: (looks at Mongo and Flint) Trainers?
- guard: ...trainers. You will not have access to any of the
- items. This is to avoid the use of items for healing or
- unfair advantage in the matches.
- Rillen: Of course.
- other guard: Any mischief will result in expulsion from the
- tournament and the fortress, never to return. Any weapons
- use will result in execution.
- guard: Do you understand?
- Rillen: Yes.
- other guard: (peers at the trio through some strange blue
- lens) They are not magic-wielders.
- guard: Very well. The entry fee is five hundred coins of
- gold.
- Mongo: WHAT?!? (looks at Rillen)
- Rillen: Err...
- guard: Each.
- Mongo: Grrrrrr.
- Rillen: (forks out three large gems) Here is the fee.
- other guard: (examines the gems through his blue lens) An
- unusual method of payment...but the stones are real enough.
- guard: Very well. Enter. (a massive double door opens)
-
- The interior of the fortress was somewhat spartan, with
- little decoration or detail. A large arena stood at the
- center of the place, and a complex of rooms and passages
- could be seen beyond the arena. A similar complex stood
- near the trio. A small marketplace here had some activity,
- though not a lot. They sky was not visible - the whole
- fortress was within some mountain. Numerous torches and
- lamps provided all the light for this tiny artificial city.
-
- Mongo: What are those areas on the far side of the arena?
- Rillen: That is where the competitors will stay, no doubt.
- You will have to hold on to my weapons and items.
- Mongo: No weapons?
- Rillen: Not for me. The rules do not allow any weapons or
- other items. I think the arena separates the section where
- you will be staying from the section where the combatants
- and officials will be staying.
- Flint: So that people can't bring their friends healing
- potions or items?
- Rillen: Exactly. That would be an unfair advantage.
- Mongo: I can't believe this. How do they know that we're
- not mages or priests? How can they keep people from
- sneaking stuff to the ones who fight?
- Rillen: In centuries of this tournament, no such incident
- has ever been successful. Probably because the penalty
- for mischief is death...and the officials and guards are
- all quite skilled, masters themselves. Many of them are
- previous winners of matches in the past.
- Mongo: Ah...a fight FOR the competitors, BY the competitors,
- OF the competitors.
- Rillen: Something like that.
- official: You!
- Rillen: (turns) Eh?
- official: You must report to the competitors' barracks by
- tomorrow morning. And your friends, they must stay in the
- guest barracks, as non-participants.
- Mongo: Huh? Does that mean we can't watch?
- official: Not necessarily. Not if you have five hundred
- coins of gold, per person...
- Mongo: (slaps his head) Argh!
-
- Rillen, it seemed, had a lot of money that he had to get
- rid of. He paid the observer's fee for the two dwarves, in
- fact getting them front row seats (which went for a cool two
- thousand gold apiece). The trio split up, officials guiding
- them to their appropriate areas. The tournament was to begin
- within two days, but the qualification tests would weed out
- any unworthy fighters before that time. They were to take
- place tomorrow.
- Mongo and Flint were given quarters along with all of the
- other companions and trainers of the tournament fighters.
- Rillen was given quarters with the approximately two hundred
- people who hoped to participate in the great tournament.
- There were monks, warriors, pugilists, wrestlers, and more -
- a plethora of bone-crunchers, head-crackers, and leg-breakers,
- the best of the best, gathered here to compete for the honor
- of being pitted against one another.
-
- Rillen: (meditating in his small quarters, devoid of all his
- possessions except a loincloth) Ohm.
-
-
-
- The next day, everyone was up bright and early to commence
- with the qualification bouts. Each competitor was made to
- demonstrate his form to the judges. Several dozen were then
- eliminated by the decision of the judges. A few did not take
- this well, and were beaten by the guards. One man drew his
- sword and threatned the officials, and was quickly slain.
-
- Mongo: holy shit! They weren't kidding around!
-
- Rillen passed the first level of qualification tests, and
- was surprised to learn that there were no other such tests,
- save the tournament combat itself. Later that night, the
- dwarves spoke with him.
-
- Flint: At least you passed the qualifiers.
- Rillen: As I knew I would. They are nothing - it is the
- matches tomorrow that really matter.
- Mongo: You're sure you can handle this?
- Rillen: Yes. People do not die here...usually.
- Flint: Well, if you do, we won't be able to do anything to
- help you. Or avenge you.
- Rillen: I shall be fine. (turns to go) I must return to
- the competitors' barracks...where they will check to see
- that I bring no weapons or other items in. I shall not be
- able to talk with you two again until the end.
- Mongo: You mean unconscious fighters get carried out into
- the barracks, by officials?
- Rillen: Exactly. No one but competitors and officials and
- guards is permitted on the far side of the arena, until
- the whole tournament is over.
- Mongo: Well...we'll be watching. (he clasps hands with his
- friend) Good luck.
- Rillen: Thanks. (he clasps hands with Flint as well, and
- departs)
-
- Flint: I wonder if he's nervous?
- Mongo: Of course he is. This whole tournament is a pretty
- serious thing. I'd be nervous too.
- Flint: Hmm. No "good" lands would approve of this thing.
- That must be why they hold it in this remote place.
- Mongo: Yeah. Here, they make their own rules...and also
- enforce them.
-
- The next day, trumpets announced the commencement of the
- tournament - it was time to begin!
-
- Some official stood upon the podium atop the arena and
- announced the first pairing. From their ringside seats,
- Mongo and Flint observed a skinny monk-type face off with
- a huge bear of a man.
-
- official: (holds up his hands) Ready. (drops his hands)
- Begin!
- big guy: (charges the monk) Reaaaargh! I'm gonna rip
- you in half!
- monk: (deftly steps aside, and kicks the big guy three
- times, in the head, chest, and gut) Whaaaai!
- big guy: Oof! (swings a beefy fist at the monk, but he
- misses)
- monk: (karate-chops the big guy in the neck) Saaa!
- big guy: (coughs) GgggrrrrrRRRR! (swings around with
- a sudden motion, and belts the monk in the head with
- an elbow) Hah!
- monk: (reels, stunned)
- big guy: (closes in for the kill) Ha ha! You're dead
- now!
- monk: (ducks a swing, and knees the big guy in the head)
- big guy: Argh! (totters around) Argh!
- monk: (delivers several blows to the chest and head of
- his opponent, then kicks him, sending him to the stone
- floor of the arena, unconscious and bloody) Sah! (he
- bows to the judges, as much applause ensues)
- Mongo: Wow. Maybe there really is something to all this
- martial-arts stuff.
- Flint: Maybe, but I doubt it. Besides, this sort of
- fighting is useless against big monsters.
- Mongo: I don't know...Rillen does pretty good in dungeons.
-
- Their talk was interrupted by the beginning of the next
- match. Somebody had done a surprisingly quick job of
- cleaning the blood off of the arena floor between matches.
- A muscular, albino-type faced a short boxer this time...
-
- After several dozen such fights, Rillen's first match
- was announced. He was paired against a tall, obese brawler
- of a man.
-
- official: Begin!
- fat brawler: Heh heh. (charges Rillen)
- Rillen: (leaps up into the air, and punches the man's
- head as he runs by) Aie-a!
- fat brawler: Argh! (grabs his head) You hurt me! For
- that you die! (swings at Rillen)
- Rillen: (diverts the blow with one hand, and delivers a
- pair of swift punches to the guy's head)
- fat brawler: Urk. (falls, unconscious)
- judges: (look on in admiration)
- official: (raises Rillen's arm) Winner! (to Rillen) A
- very neat job.
- Mongo: Hey, good job! (he and Flint join the applauders
- among the crowd)
- officials: (drag away the loser)
-
- The first round of matches consisted of sixty-four fights,
- which weeded out half of the one-hundred twenty-eight people
- competing. This took all day, and the next rounds were to
- take place tomorrow. Rillen retired to his quarters to rest,
- Mongo and Flint had a meal and discussed past battles, and
- those who had been eliminated either left or were tended to
- in their beaten, bloodied states.
-
- The next day, thirty-two matches were held, to again cut
- the total number of competitors in half. Rillen's bout had
- him up against Saheed, a well-muscled fighter from some far
- western land.
-
- official: Begin!
- Saheed: (closes in on Rillen)
- Rillen: (puts his arms up warily)
- Saheed: (strikes, landing a blow and wounding Rillen)
- Rillen: Ugh. (counterattacks, hitting his foe with a knee,
- and backs up)
- Saheed: (launches a swift flurry of blows, one of which hits
- Rillen in the shoulder)
- Rillen: Argh! (misses Saheed with a hand chop)
- Saheed: (trades some kicks with Rillen, and each is hit by
- one effective kick) Ugh.
- Rillen: Agh. (finally gets an advantage, and uses a palm
- strike to knock his opponent back a few feet)
- Saheed: (somewhat weary and hurt, he moves back in)
- Rillen: Hi-yaie! (delivers four punches to Saheed's torso)
- Saheed: Ack. (keels over, and doesn't get back up)
- official: Winner! (raises Rillen's arm in victory)
- crowd: (cheers loudly)
- Mongo: All RIGHT!
- Flint: Way to go, Rillen!
-
- After the battery (no pun intended) of thirty-two fights
- was over, there were, of course, thirty-two combatants left.
- The next round also took place this day, and consisted of
- sixteen matches, from which there would be sixteen winners.
- When Rillen's turn came around, he faced Fex Nonon, a big,
- bulky boxer-type.
-
- official: Begin!
- Rillen: (circles Fex)
- Fex: (cautiously prepares to attack) Come on, punk!
- Rillen: (leaps in and punches several times, hitting with
- three of his attacks and stunning his foe)
- Fex: (swings at Rillen, but misses) How'd I miss?!?
- Rillen: (scores a perfect strike to the solar plexus)
- Hai!
- Fex: Urgh. (crumples to his knees)
- Rillen: (waits for his opponent to get up)
- Fex: (stands) Ah, a nice guy! You'll get nowhere with
- that attitude, buddy. (punches Rillen while he talks,
- and lands a powerful blow)
- Rillen: Agh.
- Fex: (misses with a follow-up punch) Whoooa.
- Rillen: (kicks out twice, connecting once) Sa! (waits
- for his foe to turn and face him)
- Fex: Urgh. (uses a backhand punch to knock Rillen back)
- Ha ha! I warned you about being a nice guy! I-
- Rillen: (strikes twice to the head, knocking Fex down and
- out) Yes, so you did.
- official: (raises Rillen's arm) Winner!
- crowd: (goes wild)
- Mongo: (claps loudly)
- Rillen: (salutes his friends, and then goes to have his
- wounds bandaged - the only form of healing permitted in
- the tournament, and even then it is supervised by the
- officials)
-
- Thus, after this day's bouts were finished, only a mere
- sixteen fighters remained. Rillen was one of them.
-
- The third day of the tournament was to feature only the
- eight fights between the sixteen combatants. After these
- were over, the fourth day would see the remaining eight
- fight in the quarter-finals, semi-finals, and finals, with
- only one fighter emerging as the champion.
- Rillen found himself pitted against Snirpy Snotnose, a
- short, clumsy-looking fellow with a crooked nose and an
- evil disposition.
-
- official: Begin!
- Rillen: (approaches his foe)
- Snirpy: Yaieeee! (he charges and leaps, delivering a
- flurry of deadly blows all at once)
- Rillen: Argh! Ugh! Oof! (he trades punches with the
- deadly Snirpy, giving as good as he gets)
- Snirpy: (somersaults backwards, lands, and charges again)
- Aaaaaaiiiiiiiii-yah! (hits Rillen in the legs, but fails
- to break anything)
- Rillen: (dances and dodges about)
- Snirpy: (leaps back) Whaaaaaaaaaa!
- Rillen: Argh! (charges)
- Snirpy: (parries Rillen's blows expertly)
- Rillen: Damn it! (jumps back, but Snirpy stays with him
- all the while, chopping and kicking ferociously)
- Snirpy: (sensing victory, presses his attack)
- Rillen: (being beaten, launches several attacks, all of
- which miss the mark)
- Snirpy: (not an easy mark, as he dances about madly)
- Rillen: (finally gets a blow in, and sends Snirpy to the
- ground, where he bounces once, and rebounds, leaping to
- the offensive)
- Snirpy: Hi-yah! (delivers a sudden swift strike, which
- hits Rillen on the forearm with great force)
- Rillen: EYAGH! (his arm is now broken, and he realizes
- that his opponent is specialized in a bone-breaking
- martial art) Damn. (backs up) He cheats.
- Snirpy: (licks blood from his lips, and closes in for
- the kill) He he heh.
- Rillen: (musters his concentration, and ignores the
- oncoming foe)
- Snirpy: (leaps to the attack)
- Rillen: Sai! (dodges, and plants a solid kick in the
- small of Snirpy's back) Hai!
- Snirpy: Urgh! (sails to the ground, and gets up with
- a grimace)
- Rillen: (uses his good arm to strike out, bashing his
- opponent in the temple)
- Snirpy: (staggers about)
- Rillen: (leaps up and kicks Snirpy squarely in the
- chest, sending him flying into the crowd, unconscious)
- crowd: (goes wild again, tossing Snirpy aside as they
- cheer)
- official: Winner! (holds Rillen's good arm up high)
- Rillen: (staggers and walks away, with some help from
- the officials)
- Mongo: Hey, that arm looks busted! Shit, that's it.
- He's out of this tournament.
-
- But the two dwarves didn't see their companion that
- day, for he never emerged from the combatants' area or
- barracks. Apparently he intended to fight on, though it
- seemed nearly impossible, considering the broken arm.
-
- As the fourth day of the tournament began, only eight
- remained to fight in the quarterfinals...
-
- Dugar Denselwurst (an accomplished kickboxer)
- Jerod (an intensely-muscled midget/acrobat)
- Akeem (a sumo-wrestler type)
- Chuck (a bearded fighter, apparently a crowd favorite)
- Rillen himself
- Torm (a seven-foot tall monster of a man)
- Bruce (a short, quiet, skinny-looking guy)
- Hargus (a muscular guy, booed by the crowd every time)
-
- Rillen was pitted against Dugar in the quarterfinals.
-
- official: Begin!
- Rillen: (stalks Dugar, his right arm held in a sling)
- Dugar: This ought to be a snap. Heh heh. (kicks out
- swiftly, twice, and misses with both attacks as Rillen
- dodges) Eh?
- Rillen: (leaps forth, punching with his good arm and
- using kicks as well)
- Dugar: (hit by two accurate punches, reels) How'd he
- do that?!?
- Rillen: (backs up)
- Dugar: (kicks twice again, and hits both times) Ha!
- You can't dodge forever, one-arm!
- Rillen: (parries as the kicking foe presses his attack
- mercilessly; still takes numerous hits) Agh! Ugh!
- Dugar: Ha ha! (continues to beat on Rillen)
- Mongo: Why don't the judges stop this? Can't they see
- that his arm is no good?!?
- spectator: He chose to fight, so he gets to fight.
- Rillen: (punches Dugar in the face twice as he gloats)
- Dugar: Ow! Argh! (feels his broken nose) You've had
- it now, buddy!
- Rillen: (leaps up over Dugar's head, punching him in
- the process)
- Dugar: Hey! (he kicks at Rillen several more times,
- hitting with some of his attacks)
- Rillen: (badly injured by now) Argh! (he squares off
- again, and concentrates)
- Dugar: (thinking that he's close to victory, charges)
- Aaaaaaaaaaaaaa- (receives a blow to the temple from
- Rillen's good hand, and collapses, knocked out)
- Rillen: Whew. (falls to the floor, exhausted) Whew!
- official: Winner! (holds Rillen's arm up, but can't
- really raise it since Rillen isn't standing)
- crowd: (cheering profusely)
- Mongo: Geez, I don't know how long he can keep this up.
- Flint: Tell me about it.
-
- In the other matches of this round, Torm beat Akeem,
- hurling him out of the arena (!); Bruce beat Jerod the
- midget acrobat; and Chuck pummeled Hargus, much to the
- liking of the crowd, who cheered loudly during the
- process.
-
- Mongo: I wonder why they hate that guy so much?
- spectator: Ah, they always boo him. It's tradition.
- Mongo: Oh.
-
- Rillen was given water and smelling salts, and was soon
- facing the giant Torm in the semifinal round.
-
- Rillen: Ugh. I am not up to this.
- official: (drops his hands) Begin!
- Torm: (purposefully strides toward Rillen) Grrrrr.
- Rillen: (assumes a defensive posture) Uh-oh.
- Torm: (punches Rillen, hard) Grar!
- Rillen: Argh! (kicks Torm in the belly)
- Torm: Urgh. (punches Rillen again)
- Rillen: Ungh! (punches Torm in the head)
- Torm: Argh!
- Rillen: (tries to back out of this slugfest, since he
- can't win such an exchange)
- Torm: (punches Rillen on the back with an incredible
- overhand swing) Yarrr!
- Rillen: Urg! (falls to the mat)
- Torm: (picks Rillen up and prepares to hurl him out)
- Rillen: Uhhh...(reaches down with his good arm and
- smashes an elbow into Torm's face)
- crowd: (cheers)
- Torm: Argh! (drops Rillen)
- Rillen: (flips about and lands on his feet) Hai-yah!
- Torm: Rargh! (charges)
- Rillen: (kicks the giant man three times as he attacks)
- Wha-?
- Torm: (having shrugged off the blows, he pummels Rillen
- heartily) Yagh! Ragh! Blargh!
- Rillen: (quite bruised and beaten now) Ugh...
- Mongo: I can't look.
- Torm: (picks Rillen up again) Blargh!
- Flint: At least it'll be over when Rillen lands in the
- crowd somewhere.
- Rillen: (amazingly, again reaches down and musters all
- his strength to elbow Torm in the face...again)
- Torm: (drops Rillen, who falls heavily)
- crowd: (goes nuts, standing and chanting and yelling)
- Rillen: (stands up, and raises his good hand) Waaaaiyah.
- Torm: (grins through broken lips and teeth) Hargh. (he
- charges again)
- Rillen: (punches and kicks, connecting with three attacks)
- Torm: (punches Rillen once)
- Rillen: (knocked unconscious)
- Torm: (raises his huge arms in victory)
- official: Winner!
- crowd: (goes bananas)
- Mongo: Fuck.
- officials: (carry Rillen away, toward Mongo and Flint's
- side of the arena this time) Trainer?
- Mongo: We've got him. (he and Flint take the limp form
- of Rillen and carry him back to their spectator quarters
- to get his wounds cared for)
- Flint: I guess we can use a potion or eight of healing
- now that he's out of the tournament.
- Mongo: Yeah, I guess so.
-
- Thus, the trio were not around to watch as Chuck was very
- efficiently and soundly beaten by Bruce, and they missed the
- great final match, wherein Bruce proved the unlikely winner
- over the massive, hulking Torm. The nondescript young man,
- who nobody knew anything about, had won the tournament and
- claimed the grand prize. The trio of adventurers, being in
- no position to keep up with these events, missed them all,
- utterly.
- Later, an official came to Mongo and Flint's quarters.
-
- official: (enters)
- Mongo: What do YOU want? (feeds the unconscious Rillen
- another small dose of healing potion)
- official: Your friend there has won fourth place. I have
- brought him his prize. (hands Mongo a weird-looking metal
- amulet engraved with strange symbols and runes)
- Mongo: Err...thanks. (he puts the thing over Rillen's
- neck) We'll tell him you came by when he wakes up.
- official: Of course. Also tell him that he fought well,
- and has earned the judges' invitation to come again next
- year.
- Flint: We'll be sure to tell him that too.
- official: Very well. (leaves)
-
-
-
- The next day, they departed the fortress. Rillen was in
- a state of depression, despite his medal and the knowledge
- that he had done well in the tournament.
-
- Mongo: What's the matter?
- Rillen: Ngh.
- Mongo: Oh, come on! There was no way you could have won,
- not with a broken arm! You did great as it was!
- Rillen: Bah.
- Flint: No, really. You were awesome! (mimics the chops
- and kicks as best as he can) Ya! Ha! Whaaaaa!
- Rillen: (ignores the dwarves) Hmph.
- Mongo: (notices that they have wandered down the wrong
- mountain trail) Hey, where the hell are we?
- Rillen: (snaps to attention) Huh?
- Mongo: We sort of just walked down this trail, here, and
- I don't think it's the right one.
- Rillen: It is a sign. (looks around) My mindless state
- has led me this way. That can mean only one thing...
- (walks swiftly in a new direction)
- Mongo: Hey, wait up! Where can you possibly be headed
- now?
- Rillen: I must learn why I failed. I must seek out that
- place from which I emerged years ago.
- Mongo: Huh?
- Rillen: The ancient monastery hidden within the peaks of
- this land. I grew to manhood there, you know.
- Mongo: Oh, great. I suppose you know how to get there,
- too?
- Rillen: Yes. I do. (heads along the wilderness trail)
- Are you coming?
- Mongo: Oh, why not? Come on, Flint. (they follow the big
- warrior)
-
- After two weeks of hiking through the mountains (a trip
- that seemed to do wonders for Rillen's morale), the trio
- entered a fog-shrouded gorge. Soon, Rillen was examining
- sheer rock faces; he seemed to be searching for something.
-
- Rillen: Aha! (a section of rock slides away, revealing a
- dark tunnel beyond) See? (he enters said tunnel)
- Mongo: Now wait just one damned minute-
- Flint: Look, he's gone.
- Mongo: Shit. We'd better follow him. (they do)
-
- The tunnel was about a hundred feet long, and wound all
- over the place. The three adventurers emerged into a big
- cavern, decorated with strange and wonderful carvings of
- dragons and other fantastic animals and monsters. Torches
- illuminated the whole place. A short, wizened old man stood
- before them. Somewhere, a gong was sounded, and its echo
- reverberated through the cavern.
-
- Rillen: (bows) Greetings, O elder.
- elder: Gleetings, O student.
- Rillen: We have come to see the Grand Master.
- elder: Of course you have.
- Rillen: (surprised) You knew we were coming here?
- elder: We know all things. Come. (he trots away)
- Mongo: Weird.
-
- They were taken to the chamber of an even older man in
- a padded chair, to whom the elder and Rillen bowed deeply.
- Mongo and Flint bowed as well, not knowing what else to do.
-
- Grand Master: Welcome, my student.
- Rillen: Master.
- other elder: (departs silently)
- Grand Master: I knew that you would return someday.
- Rillen: Yes. I am distressed.
- Grand Master: Of course. You feel that your loss in the
- tournament signifies a loss of your skills.
- Rillen: How do you know about-?
- Grand Master: I know all things. You must stay here in
- our temple and meditate until the true meaning of these
- recent events comes to you.
- Rillen: Yes.
- Grand Master: You and your friends shall stay in the guest
- rooms. Who are your friends, by the way?
- Mongo: (stands up) Err...nice to meet you, your holiness.
- I am Mongo Thunderhead, of the dwarves, and this is my
- faithful henchman, Flint Firelips.
- Grand Master: Oh.
- Rillen: They accompanied me to the tournament.
- Grand Master: Of course they did. Now go and rest. We
- shall see you at supper.
- Rillen: (he and the two dwarves exit the chamber)
- shaven-headed acolyte: (appears) This way.
-
- They were taken to a large complex of guest chambers and
- given a chance to bathe and clean up.
-
- Mongo: (kicks a stone bathtub) Ow. What's this?
- Rillen: A bathtub?
- Mongo: Oh, yeah. Of course.
- Rillen: Here at the monastery, cleanliness is important. I
- would suggest that you take this chance and wash yourself.
- Mongo: Right. Hey, wait - I don't have a towel. Oh, well-
- acolyte: (appears and hands Mongo a towel)
- Mongo: Where'd you come from?!?
- acolyte: All living things come from the great wheel of
- life that is the earth-
- Mongo: Oh, yeah. Well, thanks for the towel. (wanders to
- some other chamber)
-
-
-
- In the early evening, they met in a small, nearby chamber
- for the supper. Present were the Grand Master, Rillen, and
- the two dwarves (apparently this was a private dinner).
-
- acolyte: (stops Mongo as he is about to enter the room)
- Your boots.
- Mongo: Huh? What about them? They're my road footwear.
- Rillen: No, he means take them off. Here, we do not eat
- with shoes or boots on. (he doesn't have anything on his
- own feet)
- Mongo: Sheesh. (removes his boots) Good thing I took a
- bath.
- Flint: Maybe you should get some new boots, too.
-
- They entered the chamber then, devoid of footwear.
-
- Mongo: (spots only a low table) Where's the chairs?
- Grand Master: They are here. You simply have not seen them
- yet.
- Mongo: Baloney! There's no chairs here!
- Grand Master: (sits on the floor, cross-legged)
- Rillen: (likewise)
- Mongo: Oh. Okay. (also sits, as does Flint)
-
- The Grand Master mumbled for a moment, but then it was
- apparently time to eat. The table was covered with a wide
- variety of foods - several kinds of rice and breads, a lot
- of fruits, and especially numerous vegetables, many of them
- types that neither of the dwarves had seen before. Stone
- cups held some odd-tasting wine, and colored candles burned
- with strange-smelling smoke.
-
- Mongo: Meat? Where's the meat?
- Grand Master: We do not kill animals for food here.
- Rillen: In fact, there _are_ no animals here.
- Mongo: (eyes the vegetables suspiciously) I can't eat this
- stuff!
- Rillen: (pokes the dwarf) Shh.
- Grand Master: (grins) Of course you can eat this "stuff".
- You, being a decent cook, should have greater appreciation
- for these foods.
- Mongo: Huh? (drops a potato-like thing) How'd you know- ?
- Grand Master: I am aware of all thngs, my son. Now eat.
- You shall find the food wholesome and satisfying.
- Mongo: (grumbles)
-
- It was true - Mongo did enjoy the meal, though he didn't
- admit it. The Grand Master and Rillen talked about various
- things, and Mongo interjected his opinion from time to time.
- After the meal, the Grand Master gave Rillen a weird candle
- and some instructions.
-
- Grand Master: Light this tonight and meditate upon recent
- events. The answer will come to you in time.
- Rillen: ...yes.
-
- Since everyone was exhausted (except possibly the Grand
- Master - after all, what could HE have done all day long to
- make him tired?), they all retired early, and slept well.
-
-
-
- Over the course of the next week, this cycle repeated
- itself. They would awaken, bathe (Mongo complained), eat
- breakfast (fruits and bread; Mongo complained) and then
- Rillen would sit around all day meditating or exercising.
- Mongo and Flint were left to their own devices during this
- time. At the end of the day, they would all eat, and then
- go to sleep early (Mongo complained about this too.)
- One day, Mongo was wandering around the temple, and found
- Flint watching the Grand Master dance around a courtyard
- like a gazelle - obviously practicing his martial arts.
- Flint was emulating the wizened old man, too!
-
- Mongo: What's this?
- Flint: Err...I thought I'd try and see what this was all
- about.
- Mongo: Bah! This mummery is no match for a dwarf's axe
- or hammer! Dwarves need no dances and chanting to be
- mighty!
- Grand Master: (appears behind Mongo) Do you truly believe
- this, my son?
- Mongo: Yie! (whirls around) Don't do that!
- Grand Master: I shall demonstrate. Try to hit me with
- that war hammer you prize so much.
- Mongo: No way! I'd kill you!
- Grand Master: You must try, so I can show you that you
- will fail.
- Mongo: You're asking for it, old man...
- Grand Master: I am older than you know. Throw the weapon.
- Mongo: (lightly tosses the hammer at the old one)
- Grand Master: (easily dodges the thing) No, no, no. You
- must _concentrate_ on this. Throw it at _me_, not at the
- wall.
- Mongo: (catches his hammer)
- Grand Master: Come, now.
- Mongo: Grr...(hurls the hammer with all his might) Hah!
- Grand Master: (stands there and moves only slightly, as
- the hammer misses his head)
- Mongo: Huh?!? (catches the weapon)
- Grand Master: You see?
- Mongo: Bah! If I could get a hold of you, you'd be toast.
- Grand Master: (glides over to Mongo) Put me in a hold.
- Mongo: (puts the old one in a headlock) There. (confident
- that his girdle-enhanced strength will guarantee that the
- old man stays put, he grins) Hah! Now I've got you.
- Grand Master: Are you certain?
- Mongo: Try me.
- Grand Master: (glides out of the headlock)
- Mongo: Fuuuuuuck! How'd that happen?!?
- Grand Master: Come, my son. (puts his hand on Mongo's
- shoulder) You must learn patience and grace, fluidity
- and economy of movement. Then you can be at peace.
- Mongo: Bah. Thanks but no thanks, old fella. Leave
- that stuff to Rillen. (walks away, Flint in tow)
- Grand Master: Hmm. Impudent as well as slow and clumsy.
- With companions such as these, it is a wonder my student
- is still alive.
-
- Later in the day, Rillen sought audience with his mentor.
-
- Rillen: Alas! I cannot find the answer you spoke of. I
- have meditated for a week, to no avail.
- Grand Master: (sighs) My student, there _is_ no answer.
- You have no trouble but that within your head. There is
- no more I can teach you here; you must apply your skills
- as often as is prudent, and practice as you see fit. If
- you are destined to win the tournament, you shall win,
- but if not, worry not about the matter.
- Rillen: Practice?
- Grand Master: Go back into the world now, my son, and seek
- to use your arts in all things. Your problems will have
- their answers, in time. Patience - that is the focus of
- the matter.
- Rillen: (bows) Yes, O Exalted One.
- Grand Master: Perhaps you needed a challenge. Speaking of
- which...beware, for a great challenge indeed will soon
- confront not only you, but also your friends who are here
- with you, and other friends as well.
- Rillen: Challenge? How can you know of these things?
- Grand Master: Have you not been listening all these years?
- All things are mine to know. Now go, and tread with much
- caution.
- Rillen: Yes. (bows again)
-
-
-
- Shortly, they departed the mysterious mountain monastery
- and emerged into the world once more. By the time that the
- trio of adventurers had returned to Greyhawk, it was only
- two weeks' time until their scheduled meeting with their
- companions. They had engaged in several battles, early in
- their journey, with hostile monsters and humanoids, but had
- stood triumphant after every such encounter. Perhaps more
- importantly, Rillen fought extremely well in these various
- skirmishes. Upon returning to Greyhawk, both Mongo and
- Rillen trained in their professions.
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Mongo 12th level dwarf warrior (CG) +
- + Flint 9th level dwarf warrior (CG) +
- + Rillen 12th level human warrior (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 12/24/571 C.Y. (Common Year) +
- + Time: afternoon +
- + Place: the Free City of Greyhawk +
- + Climate: extremely cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
- Mongo: Only one more week until our reunion!
- Rillen: Actually, two weeks, since the seven-day new year
- festival does not appear on the calendar.
- Mongo: Oh, yeah, okay. Well...let's go eat, drink, and
- be merry!
- Flint: Yeah!
-
-
-
-
-
- Meanwhile, far, far away, a motley crew rode through the
- outskirts of the Wild Coast.
-
- white-robed man: (silently glares around)
- tall warrior with skull-helm: All this riding around to
- collect allies bores me. I demand blood. When will we
- attack?
- female drow mage: (well-cloaked and hooded) Soon...very
- soon, vengeance will be mine! The adventurers, and
- especially that bitch Lyra, will die!
-
-
-
-
-
- next time : Ged and Arnold build a castle
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Inspiration for this came in part from some of
- the martial arts tournaments I've been to with my
- younger (not youngest) brother, over the years as
- he's worked his way up to black belt. Also check
- out the movie _Bloodsport_ to get an idea of how
- serious these things can be. Though these things
- aren't always lethal in real life, they would be
- in a movie...or in some fantasy worlds...
- This tournament did not follow any normal AD&D
- melee rules, but rather my own, which I promptly
- lost after this adventure (so don't ask :)...
- Oh, and by the way...I can recommend to you the
- film "Dragon: The Bruce Lee Story". Five stars.
-
- My little break from writing served its purpose,
- which was to give me a rest from writing and also
- let me concentrate on work. Also I just got my
- first salaried paycheck last Friday. Awesome.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Ged 10th/11th level grey elf priest/mage (NG) +
- + Arnold 9th level human warrior (NG) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 9/571 C.Y. (Common Year) +
- + Time: midmorning +
- + Place: the Free City of Greyhawk +
- + Climate: moderate to cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "But if for no other reason, Evil must be destroyed so +
- + that we can once more guide our own destinies." +
- + - The Darkest Day +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CII. Construction
-
-
-
-
-
- The party has split into sub-groups to pursue individual
- ambitions and missions. As the sun shines one fine morning,
- Ged and his henchman Arnold are out and about scouting the
- land market.
-
- Ged: (turns away from some desk-bound official in the city
- council building they are in) Boccob! These people ask
- far too much for land! We've got a castle to build! And
- a temple after that! We've no time for dealing with the
- inflated land prices here! Why, even Peldor could get
- ripped off in this market...
- Arnold: Hmph.
- Ged: (turns this way and that, to show off his new robes
- of Boccob to any who might be watching) What do you
- think, Arnold?
- Arnold: I think maybde we should look oud furdher from
- the cidy. The land midht be cheaper dhere.
- Ged: Why, of course! Brilliant, young Arnold, simply
- brilliant! Let us get the horses, and we'll go have a
- look. Gather three days' food. (hands Arnold some gold
- coins)
- Arnold: (scratches his head)
- Ged: Three days' food, for _two_. Meet me at the inn.
- Arnold: Okay. (merrily heads for the marketplace)
- Ged: (dreaming of his own temple of Boccob, goes to get
- the horses)
-
- Shortly, they were off. The pair rode westward for a
- few hours, following the River Road from Greyhawk. This
- wide, well-used walkway ran nearby and parallel to the
- great Selintan River, all the way south to Hardby, in fact.
- However, they left it after ten leagues or so, opting to
- use the ford and continue westward, rather than follow the
- river, and the road, south. They followed a trail west,
- toward the Free City of Dyvers, for ten more leagues. At
- this point, they left the trail, following a crude map
- purchased earlier at a small village, and headed northward,
- toward the great lake, the Nyr Dyv. Though there was no
- established path here, but the terrain was flat and grassy,
- and the horses had an easy time of it. By nightfall, the
- duo had reached a small farming community on the shore of
- the Nyr Dyv.
-
- Ged: (looks around, then out at the lake) This is a great
- place to build a castle! Or, it would be, if I could see
- the lay of the land in this darkness.
- Arnold: Maybde we should camp here, and look at the land
- in the morbning.
- Ged: Yea. (accosts a farmer) Excuse me, friend, but we
- seek an inn or tavern here.
- farmer: Sorry, purple-robed one, no inns here. Maybe you
- could stay in someone's barn.
- other farmer: Say, them's some weird robes you got there.
- Where'dja find 'em, eh?
- Ged: Bah.
-
- Eventually they found a barn (!) where the owner had some
- space (not for free, of course), and they spent the night in
- the barn with the farm animals, having paid to do so.
-
- Ged: This is humiliating. We have to sleep in a barn with
- the farm animals!
- Arnold: So? (reclines lazily in the hay, and begins to go
- to sleep) I can think of worse places to stay.
- Ged: Hmm. Someday soon, I shall dominate this land, and
- all the peasants will know of Boccob, and his faithful
- servant, Ged...
-
- Soon, they were asleep, much to the amusement of the horses
- and chickens in the barn, who nosed, pecked and clawed at
- their possessions with interest.
-
- Dawn was heralded with a loud, extremely disturbing crowing
- sound, and Ged was up and about immediately.
-
- Ged: Time to survey some land!
- Arnold: Whadb? Zzz.
-
- They ate a brief breakfast (Ged wouldn't let Arnold borrow
- any eggs from the chickens' nests) and then rode out toward
- the shore of the Nyr Dyv.
-
- Arnold: Whad's this, a sea?
- Ged: No, it's the Nyr Dyv! The largest inland body of water
- in the Flanaess. I have decided that my temple and land
- must overlook the lake. You know how I love the water.
- Arnold: (silent as they ride for a half hour along the shore
- and away from the farming village)
- Ged: (silent as he gazes longingly out onto the lake's blue
- waters)
- Arnold: Say, whad's THAT? (points)
- Ged: Hmm? Hey! Boccob! A castle! On my future land! It
- cannot be!
- Arnold: Loogs pretty old to me.
- Ged: Yea...almost dilapidated. Shall we have a look?
- Arnold: You're the boss. (they approach)
-
- The place was quite old and run-down. A crumbling square
- wall surrounded the place, but its full twenty-foot height
- was evident in only a few places. Huge holes penetrated the
- stone barrier, some exposing the interiors of dusty rooms.
- There was no standing structure above the ground floor; it
- appeared to have fallen long ago. A rickety-looking wooden
- drawbridge spanned a narrow moat filled with murky water.
-
- Ged: This isn't a very big castle. Maybe whoever built it
- moved on to a bigger place, somewhere else.
- Arnold: Maybde it's haunted.
- Ged: Come, we must investigate. (they head for the lowered
- drawbridge, first tying their mounts to a handy boulder)
- Arnold: We must? (draws his sword)
-
- They crossed the bridge carefully, for it was creaky and
- unhinged, making for a shaky walk. The rusted iron flywheel
- for the drawbridge rested on the ground inside the gate, a
- length of scummy chain beside it. The interior side of the
- wall was webbed with broken and rotting ledges and ladders.
- The main keep of this castle stood before the pair, its open
- double doors revealing a large, dark hall.
-
- Arnold: I'll need to light a tordch. (does so)
- Ged: Yea. Let's have a look inside this place.
-
- They entered the hall, passing through its empty, silent
- length before entering another room. This second place had
- the appearance of a dining hall, but the huge table and its
- attendant chairs were rotted and smashed. Two doors led to
- other places; they went through one (literally; the rotted
- portal all but crumbled before Arnold's sword pommel) and
- found themselves in some kind of old laboratory. The whole
- place was blackened and charred, as if by a mighty fireball,
- but something moved in a closet to one side.
-
- Lightbringer: (pipes up, and begins glowing) Foul undead
- lurk here! Sound the alarm! Marshal the forces! Let
- there be a RECKONING!!!
- Ged: (sighs) So much for the element of surprise.
- Lightbringer: We need no surprise to deal with those...
- Arnold: (faces six shambling, wrapped forms) Mummdies!
- Bud I shall not run in fear like lasd time! (waves his
- sword) Aaaaa. Come, bandage people, come and face me,
- Ah-nold!
- mummies: (comply with the warrior's request)
- Ged: (chants to Boccob) By the power of the allmighty
- Boccob, I banish you, foul undead! Begone! BEGONE!
- Arnold: Bandish them to where?
-
- The mummeis recoiled in terror, and retreated into their
- closet, where they appeared to have been eating some wild
- animal before the two adventurers showed up.
-
- Lightbringer: They must DIE! Kill them!
- Ged: They're already dead.
- Lightbringer: Do something! They are evil, and cannot be
- allowed to roam freely!
- Ged: Oh, all right. (casts Burning Hands into the closet,
- igniting all of the mummies) It's not like this will
- burn the castle down or anything...
- mummies: (run around blazing; one flees the closet and
- hits a wall and falls, rolling around)
- Ged: Stop, drop, roll...and burn. Heh heh. Belphanior
- would have appreciated that joke...
- Arnold: I tink we should get oud of here. (they do, and
- head back into the dining room, where they then take the
- other exit)
-
- That exit led into a kitchen-type place, which was now
- staffed by a band of zombies. The things were playing
- with various knives and other utensils, and making quite
- a mess.
-
- zombies: (begin walking toward the pair) Oooooo.
- Ged: Damn! (brandishes his holy symbol again) AWAY!
- zombies: (eleven of them disintegrate, leaving seven to
- menace the two adventurers)
- Arnold: Why didn't you bladst them all? (charges at the
- foes before they can grope at him) Aaaa! (hacks one
- into small bits) Aaaaaa!
- Ged: Shit! There's too many! (backs up, and brandishes
- Lightbringer) Here they come!
- Lightbringer: Bring them on!
- Ged: It sure is a lot different without Mongo and Rillen
- and Belphanior in the front lines...
- Arnold: How is thad? (cuts another zombie in half)
- zombie: (gropes at Arnold, but misses)
- zombie: (gropes at Arnold, and hits, clawing him for a
- minor bit of damage)
- zombie: (gropes at Arnold and misses)
- zombie: (gropes at Arnold but can't get through his
- plate mail)
- zombie: (gropes at Ged, but misses)
-
- Ged: Yie! (bashes the zombie with his weapon)
- Lightbringer: HA!
- zombie: (disintegrates)
- Ged: For Boccob!
- Arnold: Yah! (slashes another foe into pulp)
-
- The zombies tried to overpower Arnold, but by now there
- weren't enough, and shortly, all of them were sliced into
- bloody bits, or disintegrated by Ged and Lightbringer.
-
- Ged: A mighty victory!
- Arnold: (examines his wounded arm)
- Ged: Let me fix that for you. (sets Lightbringer down)
- Lightbringer: Hey!
- Arnold: Id's okay. (but already, Ged has cast a minor
- spell of healing upon him, closing the wounds) Aaaaaa.
- Ged: There. (picks up his weapon) Let's see what else
- is waiting for us around here.
-
- They explored the kitchen, but found nothing, and thus
- went back into the main hall (the one before the dining
- room), for there were caves there, noticed by Arnold -
- caves that weren't part of any normal castle construction.
-
- Ged: Hmm. Let's check this out. (he leads the way into
- one cave)
- Arnold: Wait, thad's my job! (he runs after the elf)
- Ged: This looks like it was...burrowed.
-
- They explored four cave-tunnels, finding nothing, but
- the fifth and last passage led into a larger area, a big
- hall of some kind. They only had a moment to notice the
- spiral stone staircase going downward, for a massive,
- spotted mauve creature launched itself from the shadows
- at them - a sixty-foot long, razor-mawed purple worm!
-
- Ged: By Boccob!
- Lightbringer: _That_ is no undead.
- Ged: No shit.
- Arnold: Badck! (pushes Ged out of the way and charges
- the rapidly-approaching worm, sword raised high) Aaaa!
- purple worm: (roars in challenge)
-
- Arnold: Aaaaa! (hacks the worm, slicing a large chunk
- from its neck) Take dhat, worm.
- purple worm: (snorts and lunges, knocking Arnold aside
- with a mere wave of its head)
- Arnold: Oh shiiiiidt! (sails into a wall, dropping his
- torch)
- purple worm: (squashes the torch, then looks at Ged and
- gnashes its teeth)
- Arnold: (groggy) Hey! He smashed my tordch!
- Ged: For Boccob! (casts a Lightning Bolt into the maw
- of the thing) Take THAT!
- purple worm: (fails to dodge the spell, and literally
- eats the lightning bolt!) Rrrrragh! (a huge hole is
- blown out of its back as the lightning bolt ravages
- its insides) Rrrrrrgh!
- Ged: Yes! By Boccob, a direct hit!
- Arnold: (leaps up and attacks again, slicing the worm's
- head in half with a perfectly-aimed blow of his huge
- sword) Aaaaa!
- purple worm: (undulates and thrashes about, then dies)
- Ged: Victory!
- Arnold: Vigdory! (he brushes himself off)
- Lightbringer: Too bad it wasn't an undead...
-
- Having defeated the mighty worm, the small group could
- only do one thing - descend the dark spiral staircase.
- They did so, after Arnold lit another torch to illuminate
- the way. The staircase exited into a small room, which
- contained only one exit, and a half-rotted wooden chest.
-
- Arnold: (pokes at the chest with his sword) Where's
- Peldork when we need him?
-
- The chest promptly fell apart, though, yielding a pile
- of golden coins, a sheathed dagger, a sack containing a
- weird musical instrument, and two crushed potion bottles.
- The small items were quickly pocketed (backpacked?), but
- the gold was too much to carry, and was left here for now.
- The pair of adventurers took the exit, a doorless passage,
- and walked through a round tunnel into a cave-like area.
- Two tall, broad monsters with big, bug-like eyes and two
- sets of mandibles were here, busy eating a dead, purple
- baby worm. They promptly stood up and lumbered toward
- the intruders.
-
- Ged: Umber hulks! Avoid their gaze at all costs! (he
- begins spellcasting)
- Arnold: Ridght. (he charges blindly, and hacks at one
- of the monsters, inflicting a bloody wound)
- umber hulk: (paws at Arnold, wounding him)
- other umber hulk: (also paws at Arnold, and wounds him)
- Arnold: Argh! Argh!
- Ged: (casts a Slow spell on the umber hulks, and both of
- them are affected) Boccob! What luck!
- umber hulk: (moves about slowly, intending to bite Arnold
- but not quite sure what's wrong)
- other umber hulk: (watches its claws move about slowly in
- front of its face)
- Arnold: (takes this opportunity to slash the monster he
- wounded earlier, and the thing is knocked off its feet
- by the force of his blow) Yah!
- umber hulk: Rargh! (topples, and falls, pawing at the
- ground uselessly)
- Lightbringer: That's it! Get them! Bash them!
- Ged: Not now. We need spells...
-
- Arnold: (hacks the slowed, wounded hulk, slaying it)
- other umber hulk: (claws and bites Arnold, and also has
- a chance to lock gazes with him) Rergh?
- Arnold: Rergh? (begins wandering around, having fallen
- prey to the monster's confusion gaze) Ergh?
- Ged: Damn! (casts a Polymorph Other upon the creature)
- You shall be a rat!
- umber hulk: (fails to resist this powerful magic, and is
- quickly compressed into a large rat with large compound
- eyes) Squeak! (it attacks Ged, biting at his foot)
- Ged: Ugh. (kicks the rat away) So much for that. Now
- where did Arnold get to?
- rat: (scurries off into a tunnel)
- Arnold: (still wandering around)
- Ged: Damn this waste of spells...(casts Dispel Magic on
- his henchman)
- Arnold: (returns to his senses, such as they are) Huh?
- Ged: You look wounded. (casts a curative spell)
- Arnold: (healed muchly) Thandks.
- Ged: (looks around) Several exits...hmm.
-
- They tried one exit (all of the passages leading out
- were round and obviously monster-made) and discovered a
- small chamber filled with weird purple fungus. This was
- left alone, and soon, another exit led to a caved-in
- section of tunnel. The third exit tried ended abruptly,
- apparently abandoned by whatever had been digging it.
- The fourth and last exit led to a rotting door, and
- they advanced beyond this into a large dungeonlike room.
- Something stirred in the darkness...
-
- Ged: Hold that torch up!
- Lightbringer: (blazes into life)
- Ged: Never mind.
- Arnold: Uh-oh.
-
- A huge skeleton, perhaps fifteen feet tall, moved out
- of the darkness and toward the pair of adventurers. Its
- huge hands flexed in anticipation, and its teeth ground
- and gnashed with some damnable hunger.
-
- Ged: (holds up his holy symbol with great determination)
- Away, O granddaddy of all undead vermin! I command you
- to go back, by the power of the almighty Boccob! BACK!
- giant skeleton: (ignores the priest, and advances)
- Ged: Aie! It's too strong! (raises Lightbringer)
- Arnold: (charges the skeleton) Die, skeledon! (he hits
- it with his sword, inflicting minor damage)
- giant skeleton: (swats Arnold, bowling him over)
- Arnold: Aaaaa. (rolls into a wall) Oof.
- giant skeleton: (swats Ged, knocking him from his feet)
- Ged: Aaargh! (stands up shakily) You shall pay for
- that, skeletal scum! (bashes the undead)
- Lightbringer: Perish!
- giant skeleton: (avoids being disintegrated/dispelled,
- but suffers significant damage from the holy weapon)
- Ged: Hey! It didn't dissolve!
- Lightbringer: My powers are not limitless, you know.
- But we can still burn it with my holy flames! Hit it
- again!
- Ged: (can't manage another attack at the moment, due to
- positioning)
- Arnold: (tries to tackle the monster, but can't knock it
- down) Aaaaa.
- giant skeleton: (regards the relatively puny human with
- its hollow eye sockets)
-
- Arnold: (jumps back, and brandishes his sword) Ah-nold!
- (beats his chest and attacks)
- giant skeleton: (suffers some damage from the sword blow,
- and then gropes Arnold, tearing gashes in his side)
- Arnold: Aaaa!
- Ged: (clobbers the skeleton from behind, smashing its
- ribcage into flinders) For Boccob!
- giant skeleton: (teeters and totters)
- Arnold: (in a desperate fit of fury, leaps forth and
- chops the thing's head in half) Yah!
- giant skeleton: (shatters into small pieces)
- Arnold: Agh.
- Ged: Whew.
- Lightbringer: And so another undead scum is disposed of.
- Ged: (notices that Arnold is once again wounded, and
- heals him of most of his damage) We really could use
- some more front-line warrior support here...
- Arnold: Yah. Judst a Mongo or two.
-
- There was a single door leading out of this chamber, and
- the pair took it, finding a smaller room, perhaps once a
- bedroom, beyond. An ancient draped bed stood in one corner,
- and a rusty washbasin nearby contained a rotted towel and
- some crusty soap. Before they could do anything, a pack of
- dark forms drifted from beneath the bed, and toward the two
- adventurers.
-
- Ged: By Boccob! Wraiths!
- Arnold: There sure are a lod of them...
- Lightbringer: Do something!
- Ged: I am. (turns the undead) Boccob is tired of your
- undead faces! GO BACK!
- wraiths: (due to a certain factor of luck, all twelve of
- them are turned back, and they flee into a dark corner)
- Ged: Yea! Perfect!
- Lightbringer: We must still slay them! We are obligated
- to rid the world of them.
- Ged: <sigh> Yea, I guess you're right.
-
- Very carefully, Ged, Arnold, and the holy morningstar
- sought out the wraiths, one by one, and destroyed them by
- bashing them with Lightbringer. The weapon's power proved
- greater than the wraiths', and they were summarily reduced
- to ashes.
-
- Arnold: I get the feeling thad we shoulbd be looking for
- some treasure...
- Ged: But where...? Ah! Of course! (looks under the bed
- while using Lightbringer to provide illumination) Aha!
- Arnold: Whad?
- Ged: There's something here...some kind of door...hmm, we
- need to get the bed out of the way, though.
- Arnold: Say no more. (sheathes his sword, and lifts one
- corner of the massive bed, then hurls it aside with a
- mighty effort) Dhere.
- Ged: Good job. (they now regard a square metal hatch in
- the floor, under the bed) It's got a pullring. Where's
- Peldor when we need him? Ah, never mind. (he casts Find
- Traps) Well, it's safe. I should have used this a while
- ago.
- Arnold: Safe? (grabs the ring and heaves, exposing a very
- small cubical space containing a few items) Phew! (he
- sets the heavy trap door down beside the hole it covered)
-
- They found a silken pouch containing nine sapphires, a
- ring of blue metal, a scroll in its tube, and a leather-
- bound tome. That was all, but just as they lifted these
- items from the hole, the ground began to shake.
-
- Ged: Uh-oh. I've got a bad feeling about this...
- Arnold: (looks around) Time to RUN! (they flee, and
- head for the entrance to the castle, above)
-
- They made it out just as the whole castle collapsed into
- rubble (Arnold got bonked on the head by a sizable rock as
- he fled, and was knocked out, but they were already safe,
- fortunately) and quickly found their mounts, still tied to
- the small boulder. The horses seemed agitated, and had to
- be calmed down. Ged and Arnold rode a short distance away
- before turning to watch the dust settle.
-
- Ged: Well, THAT was certainly a good way to kill an
- afternoon.
- Arnold: Nod to mention a few undeads...
- Ged: Of course. And we got some good stuff, too. (he
- begins evaluating the treasure) Magical? (casts a
- Detect Magic) Hmm, now I could conceivably detect any
- magical traps...
-
-
-
- THE MAGIC ITEMS:
-
- dagger +2 - Arnold
- lyre - Ged ("Arnold, do you play the lyre?
- No? I thought not.")
- ring - Ged
- scroll vs demons - Arnold
- old spellbook - Ged
-
-
-
- Since there seemed to be nothing better to do, the pair
- decided to eat lunch. It was during this break that the
- riders approached.
-
- Arnold: Riders?
- Ged: Uh-oh. (stands up)
- Arnold: Aaaa.
- Lightbringer: Well, _these_ certainly aren't undead!
-
- The two adventurers (and one magical morningstar) were
- confronted by a force of thirty well-armed warriors, who
- bore some insignia they had never seen before.
-
- tall leader-type: (approaching middle age, he is fairly
- stocky, with a shaved blond scalp and blue eyes) What
- in the HELLS have you done here?!?
- Ged: (taken aback) Pardon?
- leader: That castle! What did you DO with it?
- Arnold: We-
- Ged: Sh. I am Ged, a priest of the almighty Boccob. We
- were exploring yonder place (points offhandedly to the
- rather large pile of rubble) when numerous foul undead
- attacked us. We fought back, and won, multiple times,
- and after one of the combats, the whole place just went
- to pieces. So it was.
- leader: Well, I'll be DAMNED! (strides forth and shakes
- Ged's hand) We've been shirking that place for years!
- And now you've gone and levelled it! I'll have to make
- a report of this - surely you'll be due for a medal!
- Ged: Medal?
- Arnold: Mettle?
- leader: I am Tigran. Tigran Gellner, commander of the
- City's Cairn Hills force. Pleased to meet you.
- Ged: The pleasure is mine. Do you have a place we can
- stay for a bit, and talk business?
- Tigran: Of course; come with us. (they ride to the east)
-
- Ideas were already forming in Ged's head, and he asked
- Tigran who owned all of this land.
-
- Tigran: The City of Greyhawk, of course. Why?
- Ged: Well, I'd like to settle here, maybe build a manor
- or a small castle...
- Tigran: The City doesn't usually sell this sort of land.
- Ged: But I have a lot of money. And surely I deserve a
- chance to fortify this area, on the city's authority of
- course. And under its jurisdiction, ultimately.
- Tigran: Hmm. It couldn't hurt, to have one such as you
- in the vicinity. I'll see if I can put in a good word
- for you with the City Council. Meanwhile, you can stay
- at our hill fort there. (indicates a speck in the far
- distance)
-
- Within two days, a response came - the answer was yes!
- Ged would be allowed to purchase, initially, a three-by-
- three league plot of grassland, touching on the Nyr Dyv.
- His land was a plot just east of the ruins of the older
- castle (to avoid vengeful spirits, the council's minion
- said). The price of the land was hefty (forty thousand
- coins of gold), but was reasonable considering the land
- prices closer to the city. Ged returned at once to the
- city, to make the necessary withdrawal from his account
- at the city vaults; he augmented his raw coinage with the
- nine sapphires from the castle, and was able to meet the
- price of the land while still retaining significant coin
- for the hiring of workers and other necessary people.
-
- In the weeks that followed, Ged, Arnold, and the man
- who they had hired for his architectural expertise, one
- Marcus Lindsellicus, drew up plans for the castle. It
- was a major undertaking, involving the hiring of a lot
- of workers and specialists. There were bricklayers and
- carpenters, carters and cartwrights, grooms and laborers,
- limners and linkboys, plasterers and porters, quarriers
- and weavers, tanners and tinkers, even a gardener or two
- to make sure that the land was fertile. A clerk was a
- late addition to the army of hirelings, for his skills
- at accounting would be needed to help manage this whole
- operation.
- As the work commenced, under the supervision of the
- great Lindsellicus, it quickly became obvious to Ged
- that he would need a lieutenant, a second-in-command,
- someone to run this place when Ged and Arnold were out
- adventuring. For this, Ged went to Greyhawk's guild
- of warriors, and held interviews one day. He used the
- spells of Detect Lie, Know Alignment, and Detect Evil to
- ensure that he didn't make an unwise decision. After a
- full three hours of searching, Ged found exactly what he
- was looking for in a fellow named, simply, Deryck. This
- half-elf's honesty and good nature were quickly evident,
- as was his skill as a ranger. He had spent years among
- the Gnarley Forest to the south, and had many friends
- there. In addition, Deryck was an extremely competent
- leader and strategist, having previously commanded bands
- of woodsmen in forays against humanoids in the western
- part of the Gnarley. Ged's offer interested the young
- half-elf greatly, and within moments, a suitable salary
- had been agreed upon. Ged decided to give the ranger a
- token of his trust, namely, his sling of seeking; this
- gift was greatly appreciated by the elf's new friend, who
- swore his loyalty to Ged and his castle.
-
- A few days later, when Ged and Arnold were visiting the
- construction site, Ged just happened to be strumming his
- new lyre, trying to learn how to play it. Suddenly, a
- wild-eyed, red-bearded man ran from one of the holes in
- the ground (for the foundation) and began yelling!
-
- Ged: (quits playing and approaches the fellow) Who the
- hell are you?
- fellow: I'm Scotty, one o' yer hired help. I'm the
- chief miner, yes I am, and somethin's afoot in them
- thar foundation mines! They be a'diggin' themselves,
- strangest damned thing I ever seen, yep, diggin tunnels
- an' fillin' holes, just like on yer drawins!
- Ged: How? Who? What?
- Arnold: Id starded when you were playink that thing...
- Ged: (looks at the lyre) This? (strums its strings)
-
- The earth rumbled slightly, as somewhere nearby, a new
- passage dug itself.
-
- Scotty: See? Thar it be again! I've played many a fine
- instrument, but ne'er one the likes o' that one! Can
- it really be doin' these things?
- Ged: (gazes at the lyre) It must be an item of...of...
- of building! That's it! (turns to Scotty) Can you
- use the help that this thing gives?
- Scotty: Why, yea, sure! But we'll be needin' to know
- whence it's playin' so's we can get outta the way!
- Ged: Deal. (he begins playing the instrument once more)
- Scotty: I've never seen a thing quite like it!
-
- By experimentation, Ged learned that the item would
- function like this only once per week - but when it did,
- it would build in a half hour what should have taken a
- full week, for five score workers! The device seemed to
- have tuned itself to Ged's mind, and he quickly mastered
- its use, and then used it to help build his castle. The
- fact that he found it exactly when he needed it seemed to
- be a godsend...
-
- A few days later, Ged was busy studying his magical
- libram (he finally had some time on his hands!), while
- Arnold was watching the stonemasons work with no little
- fascination. A lone rider approached, heading for Ged.
- He was elderly, of average height and build, with grey
- hair which was thinning out. His grey-blue eyes bored
- holes into Ged, and his beaked nose and thin, bloodless
- lips made odd contortions as he observed the elf.
-
- Ged: (looks up from his book) Who are _you_?
- man: Someone you should get to know. (he dismounts) I
- am Ravel Dasinder...(tosses back his cloak, revealing
- purple robes with a familiar symbol sewn on)...the Free
- City of Greyhawk's Patriarch of Boccob!
- Ged: Er...uh...um. Oh.
- Ravel: And you are a sub-priest of Boccob, planning to
- erect a temple here, am I not correct?
- Ged: Uh, basically, yea. I've never been called a "sub-
- priest" before, though.
- Ravel: It's all relative. (walks forth and shakes Ged's
- hand) Nice work on that haunted castle. Tigran told
- me all about it. Good way to get started here, it was.
- Ged: Err, thanks. (wondering if he should bow to the
- high priest) Undead, you know. They had to be gotten
- rid of.
- Ravel: Yes, yes. I have no doubt that your temple will
- be a fine one, when finished. We shall be talking more
- often, you and I. (he gets back on his horse) Do stop
- by sometime and have a meal with me.
- Ged: Sure thing. Until we meet again...
- Ravel: (rides away, checking out the castle as he goes)
- Ged: (muttering to himself) I knew he looked vaguely
- familiar...
-
-
-
- After a week, Ged finished the libram of silver magic,
- and advanced in the wizardly ways. He also incorporated
- the spells from the new spellbook into his own book, as
- Deryck supervised the castle work with Arnold. Ged was
- now the master of several new spells, such as the fire
- shield, the animation of the dead, and the spell of true
- seeing - mighty spells indeed.
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Ged 10th/12th level grey elf priest/mage (NG) +
- + Arnold 9th level human warrior (NG) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 11/24/571 C.Y. (Common Year) +
- + Time: morning +
- + Place: one days' ride west of Greyhawk +
- + Climate: cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- Ged: We have much to be thankful for.
- Arnold: Led's have a feast!
-
- A great feast commenced, and for the next several weeks,
- construction continued, at least until the new year, and the
- rendevous with the rest of the adventurers.
-
-
-
-
-
- Meanwhile, somewhere in the Wild Coast, evil was afoot.
-
- female drow mage: (looks over her companions as the band
- approaches a small town) It is fortunate that you were
- for hire, fiend. (reins in her horse, a huge black evil
- animal)
- wraithlike one: (floating a foot above the ground, he/it
- whispers in a hissing tone) not for hire. for souls.
- if these...adventurers are indeed as powerful as you
- claim, it shall be my pleasure to take their lives...
- tall warrior with skull-helm: (frowns at the wraithlike
- one) Bah! I deal with no hissing ghouls from hell!
- (draws his sword) Away, you! (his horse rears)
- wraithlike one: (a blade of black energy appears in one
- hand) have a care, mortal, lest I become...offended.
- tall warrior: (growls menacingly)
- horse: (neighs menacingly)
- female drow mage: Enough! Save your hostilities for the
- adventurers, damn you!
- big red-armored priest: (holds the warrior back) Hold,
- for she is right. Fighting amongst ourselves now will
- be counter-productive. (pats his own mount on the head)
- white-robed man: (looks on curiously, yet silently, from
- his pale white horse)
- pale white horse: (looks half-dead)
- female drow mage: (points to the town ahead) Perhaps
- the worms in this shoddy place can tell us where to
- find the next ally we seek.
- tall warrior: (sheathes his sword) So be it. For the
- price you are paying me, I will track anyone to the ends
- of the earth. It can't hurt to fight alongside a demon
- or two, I guess.
- female drow mage: Good. The adventurers must die!
-
-
-
-
-
- next time : Belphanior and Peldor get into trouble, and we
- find out more about these bounty hunters
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : This story just goes to show that:
- 1) building a castle can be interesting and
- involve role-playing, and
- 2) you can't be a 10th level priest and remain
- unknown in the land for long.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Belphanior 9th/10th/11th level high elf w/m/t (CN) +
- + Peldor 13th level human thief (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 9/571 C.Y. (Common Year) +
- + Time: midmorning +
- + Place: the Free City of Greyhawk +
- + Climate: moderate to cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "When you've got talent like ours, the world is your +
- + oyster." +
- + Calvin +
- + +
- + +
- + "Even foolery is dangerous in the hands of a fool." +
- + Jasper +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CIII. Kidnapped!
-
-
-
-
-
- The party has split into sub-groups to pursue individual
- ambitions and missions. Even now, Belphanior and Peldor are
- pondering their next mighty quest.
-
- Peldor: Whatever will we do for the next few months?
- Belphanior: Actually, several options come to mind...we
- could go decimate some small country...we could try and
- rob the thieves' guild...we could kidnap someone really
- important...
- Peldor: All great schemes, yes. Let's look further into
- this kidnapping thing.
-
- For the next week, the two thieves scouted the Free City
- and surrounding areas, scoping out potential targets and
- assessing the dangers associated with those targets. The
- main problem with a Greyhawk-based victim seemed to be the
- high level of penalty if the pair got caught - Greyhawk had
- strict laws to prevent that sort of thing. Through a fluke
- of fate, Peldor learned of a princess, from a noble (and
- rich) house in Dyvers, who was due to be married within a
- week. She seemed like an ideal victim - and also fell well
- outside the jurisdiction of Greyhawk.
-
- Belphanior: What the hell, let's go investigate this a bit
- further. There's no reason to stay in Greyhawk, right now
- at least.
- Peldor: Yup.
-
- So it was - they rode west, to Dyvers, for the next couple
- of days. While on the road, they passed a large caravan of
- tradesmen, headed northwest for some new castle that was now
- being built. Before they knew it, they were in Dyvers, and
- the two quickly began seeking information on their target.
- The young, nubile Princess Tessa, daughter of one of the more
- powerful nobles in the city, was to be wed to the great lord
- William of Dyvers, who was probably the _most_ powerful noble
- in the city. As they still had four days to execute their
- insidious plan, the thieves decided to take it slow and easy,
- and scout the manor where the princess was currently living.
- They did so, and after the second day, learned that she had
- a daily ritual, a morning ride in the grasslands to the north
- of Dyvers. This knowledge immediately led to much planning.
-
- Peldor: Okay, we'll do it tomorrow. She'll be on her little
- ride about midmorning. We can just lie in wait, and when
- we see her...we'll pounce!
- Belphanior: Sounds good to me. Where will we flee while we
- await our ransom? The north?
- Peldor: Hmm. I hadn't thought about that. I guess we could
- hide somewhere. Surely they can't have enough magic to
- locate one as mighty as Peldor!
- Belphanior: Surely not. I guess if they found us, we could
- always flee into my well of many worlds...
- Peldor: Well of who? Ah, nevermind. They don't - won't -
- dare attack, since we could kill the princess at any time.
- Belphanior: Kill? Hm, I hadn't thought about that. But-
- Peldor: Not that we'd actually have to _kill_ her. All the
- great thieves have to _use_ such threats, though. That's
- how we get what we want. Of course, if she's pretty, then
- we _really_ won't want to kill her.
- Belphanior: Oh, perish the thought.
- Peldor: Okay then. We've got food, we've got wine, we've
- got your spells, and all our equipment. Not to mention
- three of the most expensive, fastest horses in the land.
- And then the mere name of Peldor...I think we're ready to
- do this tomorrow.
- Belphanior: Yep. The fact that little Tessa's supposed to
- get married the day after we kidnap her can only add to her
- value.
- Peldor: Can I pick 'em, or what? Ah, time to get set up,
- here. We've got a big day tomorrow.
-
- They retired for the night, not renting a room in an inn,
- as that would be too conspicuous. They left Dyvers, Peldor
- using his magical hat to disguise himself as a smelly dwarf
- (the smelly part was easy, with the right dung), Belphanior
- wearing a black cloak with a hood, to cover his ears and
- mask his complexion. They exited the city through the east
- gate, figuring that the north was the first place people
- would look, and the south was the second. They backtracked
- around in the wilderness for a while, losing the disguises
- near a small stream (where Peldor washed away most of his
- disguise) and burying them in a deep hole. Next, they went
- around to the north of the city, and camped out in the high
- grass, expecting the princess to show up in the morning as
- she had for the last couple of days.
-
- The next morning, Peldor was up early, again disguising
- himself. He used his disguise skills as well as his hat,
- just to be sure; this time he became a tall half-orc with
- one eye and one ear. Belphanior cast spells of Stoneskin
- and Invisibility on himself, and smeared soot all over his
- face so as to hide his skin tone, should he need to. They
- waited, and before long, the princess showed up, riding a
- small white horse. A single guardsman accompanied her, a
- big galoot by the looks of him.
-
- Peldor: (goes invisible also, and waits as the pair ride
- right toward their ambush place) This is just like the
- last two days! I can't believe they're so stupid!
- Belphanior: (also whispering) Shh! Get ready! (he
- douses a rag with some liquid from a small bottle)
- Peldor: (readies a leather jack filled with sand)
- princess: (rides to within earshot) Oh, look at those
- pretty flowers!
- guardsman: Yeah.
- Peldor: (stalks the pair as they rest for a moment)
- princess: I bet the flowers they've got planned for my
- wedding are nicer, though.
- guardsman: Yeah.
- Belphanior: (somewhat behind the princess now)
- Peldor: (bashes the guard with the sap, knocking him out)
- Belphanior: (grabs the princess from behind, and covers
- her mouth with the rag, putting her to sleep with the
- special sleep poison he bought months ago, when he was
- far away from this area) Hah!
- princess: (goes to sleep)
- Peldor: (both he and Belphanior are visible now) Good!
- We got 'em both!
- Belphanior: (carries the princess over to where the three
- horses are tied, grazing quietly)
- horse: (looks up) Neigh?
- Belphanior: (sets the sleeping princess onto the horse,
- and ties her in place lightly) Here, have a princess.
- Peldor: (meanwhile, has left a scroll, with a crude coal
- drawing of a pierced eye, on the ground) That ought to
- throw them off for a while. (notices that the princess
- was carrying a lot of suppies and clothes in her saddle
- bags) Eh?
- Belphanior: (mounts) Let's go!
- Peldor: (mounts) Yeah...(they ride northward)
- Belphanior: The pierced eye? What's that, a tribe of
- orcs?
- Peldor: I guess so. Actually, I just made it up on the
- fly.
- Belphanior: Cool. (they ride on for some time, heading
- northwest)
-
- A few hours later, they approached the southwestern shore
- of the Nyr Dyv, and at this point, the sleeping princess
- was drugged again, and turned invisible by a spell from
- Belphanior. Peldor also became invisible, by his sword's
- power, and thus it was that the old ferryman saw one tall,
- skinny, dirty man on a horse, leading two riderless mounts
- before him.
-
- old ferryman: Hi there!
- Belphanior: (pulls his hood more tightly around his head)
- Greetings. Passage for one, please.
- old ferryman: Sure, eh, err, that'll be ten silver.
- Belphanior: (pulls out a pouch, and makes a big deal out
- of digging for coins, dropping copper pieces onto the
- ground) Uh, lessee here, I _think_ I have enough...
- old ferryman: (looks on eagerly)
- Belphanior: Ah, yes, here we go. (hands the ferryman a
- combination of copper and silver coins that sums up to
- the required fee)
- Peldor's horse: (stamps the ground impatiently)
-
- They boarded the barge, and then began to cross the wide
- river.
-
- old ferryman: Say, my ferry's dipping awfully low into the
- water...
- Belphanior: Err, I've got these horses loaded down awful
- heavy.
- old ferryman: Oh? Good, I thought for a minute there that
- I had sprung a leak. Awful heavy, them horses are...
- Belphanior: Yeah, w- I'm headed westward, toward Veluna.
- Could be a long trip. I needed all kinds of supplies
- and food.
- old ferryman: Ah! That, me lad, sounds like a fine trip!
- A fine trip indeed!
-
- Soon, they were across, and Belphanior bid farewell to
- the old geezer. Twenty minutes later, the half-invisible
- group was riding rapidly northward, directly into the heart
- of Furyondy.
-
- Peldor: (still invisible) Heh heh.
- Belphanior: Maybe if someone tracks us, that old guy'll
- tell them that we went to Veluna.
- Peldor: I would have picked his pockets, if I thought he
- had anything worthwhile. But somehow, I got the feeling
- that he only had about ten, maybe eleven silver pieces.
- princess: (stirs)
- Belphanior: Looks like Sleeping Beauty here is ready to
- wake up and face the music...
- Peldor: (notices for the first time how attractive their
- kidnapped princess is) Wow. She's sure a looker.
- princess: (sits up) Wh- Where am I?
- Belphanior: (decides to let Peldor do all the talking)
- Peldor: Princess Tessa, I presume?
- princess: Yes...(looks around) Who- ?
- Peldor: I am...err, Bonnie. And this is Clyde. (points
- to Belphanior)
- Belphanior: (squints and looks mean)
- Peldor: I'm afraid we've kidnapped you.
- Tessa: Kidnapped?!? Oh my _gods_!!
- Belphanior: (grins) Heh heh. You _should_ be scared.
- Peldor: Have no fear, you'll be ransomed when the time
- is right.
- Tessa: (begins to laugh)
- Belphanior: What the hell are you laughing at?!?
- Peldor: (looks around) I don't see anybody chasing us.
- I think we made a clean getaway. What's so funny?
- Tessa: Ha ha! I can't believe it!
- Belphanior: (growing irritated) What?
- Peldor: Yeah, what?
- Tessa: On the day that I finally run away from home, I
- get kidnapped! Ha ha ha!
- Belphanior: WHAT?!?
- Peldor: I beg your pardon?
- Tessa: That's right! You idiots! I ran away! Fled! I
- never had any intention of marrying that clod Sir William
- but no one would listen to me. So I decided to run away
- rather than marry someone who I didn't love. Ha ha ha!
- Kidnapped! That's a good one! I don't even _want_ to go
- back to Dyvers!
- Belphanior: Shit.
- Peldor: Double shit.
- Tessa: In fact, this is perfect! I'll never make it back
- there now! Ha! (tosses her idiotically long and bulky
- outer dress away, leaving a more travel-suitable, normal-
- looking dress underneath)
- Peldor: Those things come in layers? Wow, I didn't know
- that.
- Belphanior: Quit your gawking. We have to do something!
- Wait a minute. We can still ransom her - the fact that
- she ran away from home does not discredit the fact that
- we kidnapped her.
- Tessa: What?!? You can't be serious! I don't _want_ to
- go back! You can't _make_ me go back!
- Belphanior: Watch us.
- Peldor: I think-
- Tessa: NO! NO! (begins wailing)
- Peldor: Shit, she'll attract the attention of some guards
- or someone this way. Quiet, girl.
- Tessa: (wailing and keening loudly now) aaaaaaugh!
- Belphanior: (gets the sleeping potion and rag out)
- Tessa: It's not _fair_! I don't _want_ to be ransomed!
- Belphanior: (puts her to sleep again) Shh. Someone will
- hear you.
- Tessa: (now asleep) zzzz.
- Belphanior: Hmm. Handy stuff, this. (puts the potion away)
- Peldor: Don't worry, we can still get our money's worth out
- of this. They'll still pay to get her back. They _have_
- to. We have nothing to worry about.
- Belphanior: Think so?
-
-
-
- several days later...
-
- Belphanior: (looks back) They're gaining on us! I can see
- the dustclouds in the distance! Hiya! (spurs his mount)
- Peldor: Shit! Invisibility means nothing if you still make
- footprints and leave dust in your wake! Besides, how could
- _I_ have known that Sir William was a really good friend of
- the fucking king of fucking Furyondy?!?!?!?
- Belphanior: I don't know, but I think they sent their whole
- army after us! Hiya! (spurs his horse again) The KING of
- the whole LAND...!!
- Tessa: (tied to her horse, yelling and screaming) I could
- have told you THAT! (looks back) Don't let them catch us,
- you idiots!
- Belphanior & Peldor: SHUT UP!!!
-
- Belphanior saw the wide river ahead, and the lone ferry at
- the shore, seemingly ready to go. He also saw the dozen or
- so Furyondian guardsmen, border guards stationed here in the
- somewhat unlikely event of a Horned Society invasion from the
- north. The guardsmen gaped in surprise, as nothing remotely
- eventful had happened here in months.
-
- Belphanior: Fuck...(slows down a bit, and begins making the
- motions of spellcasting)
- Peldor: What are you doing?!?
- Belphanior: Quiet! (casts Chaos upon the band of guardsmen
- ahead)
- guardsmen: (immediately begin bickering, arguing, brawling,
- or wandering about aimlessly)
- Belphanior: Yes! They've left their barge unguarded! Now
- we ride on board and cast off! (the wind whips his cloak
- around wildly)
- Peldor: What?!?
- Belphanior: No, wait, I've got a better idea! (grabs his
- compressed, magical folding boat and tosses it into the
- water, speaking a command word, and reins in ihs horse)
-
- The item transformed into a large boat, complete with sails
- as well as oars. They boarded hastily, and set out across the
- river, while the guards milled in total confusion.
-
- Peldor: Good job!
- Tessa: Good job?!? It was an _excellent_ job!
- Belphanior: I'm not done yet. (gets out his wand of acidic
- spheres and points it at the big ferry tied at the shore)
- Peldor: What now...?
- Belphanior: (drills the ferry with several acidic spheres,
- and it begins sinking slowly but surely) Heh.
- Peldor: (nods) That'll teach them to mess with us. There
- can't be another barge or ferry within miles of here.....
- We're home free!
-
- As they sailed across the river, taking full advantage of
- the great winds, a large force of soldiers arrived at the
- shore they had just left. The men tried to board their
- ferry and pursue the trio, but quickly capsized the ruined
- boat and sank into the water, cursing and yelling threats.
- Making haste, the two thieves and their quasi-prisoner
- reached the other side, disembarked onto shore, and had the
- folding boat collapse back into a small box. They mounted
- their horses next, and rode northward, having little idea
- that they were headed directly into the chaotic, extremely
- dangerous land of the Horned Society, ruled by the dreaded
- Heirarchs and patrolled by their mighty humanoid armies...
-
- sometime later...
-
- orcs: (mill about on a plain, grunting and blabbering)
- orc chieftan: Okay, c'mon guys, let's get back to base.
- orcs: (obey grudgingly)
- orc scout: (runs toward the main group, huffing and puffing
- heavily) Cap'n! Cap'n!
- orc chieftan: What? What?
- orc scout: There's three people coming, from the south! I
- think one of 'em is an elf! Also a girl!
- orc chieftan: Really?
- orc scout: Really! They's still about a mile away!
- orc chieftan: Heh heh. (gestures to his troops) Men! We
- is gonna make an ambush!
- orcs: (let out a cheer)
-
- nearby...
-
- Belphanior: (his sword tingles) Eh?
- Peldor: Hm?
- Tessa: (stares at Peldor)
- Belphanior: Yo, don't look now, but there are numerous and
- sundry souls nearby...a few hundred feet away, at least...
- Peldor: (looks around) I don't see anything.
- Belphanior: That's probably because somebody is about to
- ambush us. (sheathes his sword and begins spellcasting)
- Now listen closely, we don't have much time. Here's the
- plan...
- Peldor: (he and Tessa lend ears to the elf)
-
- shortly...
-
- Peldor: (leads the party of three along the trail, on foot
- now, as is Belphanior - Tessa is still on horseback, and
- holds the reins to the other two horses)
- orc: (appears from a grassy knoll to one side) Hey!
- Peldor: What do you want?
- orc: We's got you surrounded! Throw down yer weapons!
- Peldor: Uh...(silently uses his feathers to haste himself)
- Belphanior: (raises his hands in the air) I demand to
- speak with your leader!
- orcs: (they all pop up from the high grass, about fifty of
- them; they surround the trio in a horseshoe-shaped line)
- orc chieftan: (walks forth) Don'tcha make a move, or my
- troops'll feather you!
- Belphanior: Are _you_ the leader?
- orc chieftan: That's me, Sluggo Bloodnose, o' the orcs!
- (several sub-chiefs gather directly behind him)
- Belphanior: I see. (puts his hands behind his head)
- Peldor: (at this signal, he becomes invisible, and uses his
- boots of striding and springing to leap to one side)
- Belphanior: (says the final phrases for his Confusion spell
- and lets the orc chieftan and the orcs behind him have it)
- Tessa: (holding Belphanior's cube of force in her hand, she
- speaks the command word that the elf told her about) Err..
- Bleemis! (a force cube pops up around her, protecting her
- from the rain of arrows and spears that is now flying in
- her and Belphanior's direction) Wow. (forgets that she
- was supposed to be holding the reins...the other horses
- gallop away rapidly, though in the confusion of battle,
- no one has the chance to pay attention)
- Belphanior: (leaps and dodges about, relying on his great
- dexterity and his Stoneskin spell to protect him from any
- lethal shots) Yie! Whoa! Whee!
- orc chieftan: (confused, brains one of his soldiers) !
- orcs: (about ten of them, nearby the leader, also confused
- by Belphanior's spell, they mill about mindlessly)
- orc shaman: (the only one in his vicinity who saved versus
- the confusion, he prepares to cast some spell at the elf)
- Peldor: (backstabs the shaman, slaying him before he can do
- his vile deed)
- non-confused orcs: (charge at Tessa) Yaaarggh! (bounce off
- of the invisible field put up by the cube) What?!?
- Tessa: Eeeeeee! (realizes that she isn't in any danger)
- Peldor: (now visible, leaps aside as an orc charges him)
- Belphanior: (largely protected from harm by his Stoneskin
- spell, gets a few minor nicks and scrapes from the arrows
- whizzing around him) Shit! My stoneskins are used up...
- (begins thinking about spells that won't take too long to
- cast)
- orcs: (seeing Belphanior alone now, and away from the cube
- of force and Tessa, they decide that he's outnumbered, and
- draw their swords as they circle him) Heh heh.
- Belphanior: Uh-oh.
- orc: (in his foolishness, charges Tessa again, and again is
- bounced back from the force field) Ooooof!
- other orc: (fires an arrow at Peldor, but misses)
-
- orcs: (thirty of them now surround Belphanior, babbling to
- no end as they close in)
- orc sergeant: Heh heh. We's got you serrounded now, elf!
- Belphanior: (looks about) Yeah, that's one way of looking
- at it. (casts Mirror Image, and suddenly there are six
- Belphaniors instead of one) Hah! HAH! Orcish fools! WE
- SHALL NOW KILL YOU ALL! HAHAHAHA!
- orc sergeant: Huh?!?
- Peldor: (uses his wand of darkness to engulf a bunch of the
- humanoids in total, inky blackness)
- orcs: Aie! (they begin fleeing in every direction)
- Belphaniors: SEE?!? (they all begin advancing on the orcs
- who surround them)
- orcs: Aaaaaa! (most of them break formation and run)
- orc sergeant: No! You fools!
- Peldor: (uses his ring to lift the sergeant into the air)
- orc sergeant: AAAAAA!
- Peldor: (hurls the orc away)
- orc sergeant: Aaaaaaaaaaa.......... <whump>
- orcs: (those who remain) Get them! (they begin attacking
- the Belphaniors)
- Belphanior: (the real one; since he knows that the orcs
- don't know which images are images, he is able to dodge a
- path through the ring of foes) Whoa! Whee!
- Belphanior images: (perish upon being struck) <pop>
- orc: (attacks Peldor, scoring a small cut in the thief's
- leather armor) Ha!
- Peldor: Argh!
- orc: (misses Peldor)
- orc: (misses Peldor)
- Tessa: (safe in the cube of force, looks on, terrified)
- orcs: (menace the princess, making faces at her, but can't
- get at her) Blerg! Blarg! Boog!
- Tessa's horse: (stamps the ground, inside the cube) Neigh!
- orc: (slashes a Belphanior image, dispelling it) Huh?
- orc: (slices the real Belphanior) Die!
- Belphanior: Arg! (leaps aside)
- orc: (swings but narrowly misses the elf)
- Belphanior: (whips out his sword) All right, have it your
- way.
-
- Peldor: (slashes an orc, slaying it) That's what happens
- when you mess with Peldor!
- other orc: (staring wide-eyed, no doubt in awe of the
- mightiness of Peldor)
- Peldor: Well, don't just stand there! Fight! Or perhaps
- you'd rather flee, to live and tell all the other orcs of
- Peldor another day?
- orc: Aaaa! (turns and bolts)
- Peldor: I thought so!
- Belphanior: (slashes an orc, killing it and absorbing its
- life energy through his sword) Ahhh.
- orc: (stabs at the elf, but misses)
- Belphanior: (guts the attacker, and gets his life energy
- too) Ha! At this rate, I could fight the whole mob of
- orcs! (looks around) Hey! Where'd they all go?
- Peldor: (faces ten orcs; the rest have fled) To face the
- mighty Peldor is to face doom, smelly ones!
-
- orcs: (charge Peldor) Aaaaaa! Die, human!
- Peldor: Whoops! (turns and flees, leaping high into the
- air with his magical boots)
- Belphanior: (casts Melf's Minute Meteors, and five of the
- fiery missiles sail toward the orcs chasing Peldor) Hey
- idiots!
- orcs: (four of them are hit by the blazing fire-spheres,
- and either die or ignite, or both)
- orc: (gets lucky and dodges the missile)
- other orc: (splashed by the missed missile as it impacts
- on the ground nearby, his boots are set aflame) Aaaa!
- (he runs around stamping the ground)
- Peldor: (turns and slashes a sixth orc, downing it) Ha!
- Peldor commands the magicks of the ages!
- orc: (charges Belphanior, slashing wildly, but its blow
- is deflected by the elf's armor)
- orc: (charges Belphanior, but trips and falls instead)
- orc: (chops at Peldor, but misses)
- orc: (slices Peldor, wounding him)
- Peldor: Argh! You'll regret that!
- Tessa: (silently wondering how to shut down the cube's
- force field)
-
- Belphanior: (releases his other five missiles, decimating
- the remaining orcs) Ha!
- Peldor: Yeah, hah! (looks around, confirming that no more
- orcs remain) Whew, what a battle!
- Belphanior: Yeah. (turns to Tessa) You can say the word
- to deactivate the field now.
- Tessa: What word?
- Belphanior: Garzik. (the cube's field vanishes) Give me
- that cube.
- Tessa: (hands the item to the elf)
- Peldor: Say, do we really want to continue riding into an
- obviously hostile land?
- Belphanior: (notices for the first time that only Tessa's
- horse remains) What the hell happened to our horses?!?
- Tessa: (looks around) Oooooops.
- Belphanior: Fuck! (draws his sword) I ought to kill you
- now and save us all a whole lot of trouble!
- Tessa: (cowers) Eeeeee!
- Peldor: (grabs Belphanior's shoulder) Now, now. We need
- to come up with a better plan than _that_.
- Belphanior: Fuck, fuck, fuck. Fuck! (stomps on the head
- of a slain orc) Damn!
- Peldor: (begins searching the dead orcs' pockets)
-
- They eventually decided to turn back and head southwest,
- out of this land. Since they didn't want Tessa escaping on
- horseback, they let her walk, too, and loaded the horse up
- with supplies. Then they trekked in a southwest direction,
- hoping to avoid pursuers from both the Horned Society (since
- a number of orcs got away and no doubt warned somebody) and
- from Furyondy, to the south.
-
- a few hours later...
-
- Peldor: (spots something in the air behind the group) Hey
- ho, what's this?
- Belphanior: (whirls about) Somebody's flying after us!
- Peldor: Shit, you're right! (draws his sword)
- Belphanior: Uh...(gets his staff ready)
-
- The distant shapes grew nearer, and as they did, it was
- obvious that they were...blue.
-
- Peldor: Blue?!?
- Belphanior: Crap! The last time we fought someone who was
- blue, they were-
- Peldor: - Ogre magi! (uses his ring to push Tessa far to
- one side, away from him and Belphanior) Look out!
-
- ogre mage: (fires a cone of cold at the pair of thieves)
- Belphanior: (utters a command word simultaneously, and his
- staff sends an immense bolt of lightning toward the ogre
- magi in the air) Whee.
- Peldor: (thinking about going invisible, but has no time)
- Incoming!
- Tessa: (lands in some soft high grass) Oof!
-
- Peldor: (manages to roll aside somewhat, and is frozen a
- bit by the chilly blast, but lives on) Argh!
- Belphanior: (likewise, escapes the brunt of the blast)
- Tessa: Eeeeeee! (cleverly hides in a bush, out of harm's
- way)
- horse with supplies: (roasted, dies)
- ogre mage#1: (utterly fails to resist the deadly bolt of
- lightning, and is incinerated right there in the air;
- only a single item survives the humanoid, some kind of
- rod, and it falls from the sky to land near Tessa)
- Tessa: (eyes the smoking metal rod as it slowly scorches
- the grass it rests upon) Huh?
- ogre mage#2: (his magic resistance saves him from a fate
- similar to his late companion) Grazbut!
- ogre mage#3: (wounded by the bolt, but not seriously) O
- shizbar!
-
- Belphanior: Find some way to delay them for a bit! (he
- begins casting Vampiric Touch upon himself as the two
- ogre magi approach)
- Peldor: (uses his ring to TK one ogre mage into the other,
- buying Belphanior a short bit of time)
- ogre magi: (intending to fight from the air, they collide
- and one dips down to a mere ten feet above the ground)
- Nik dar shibrah!
- Belphanior: (takes advantage of this opportunity to run
- and leap into the air, grabbing a blue ankle and holding
- on)
- ogre mage#2: (his magic resistance fails, and he falls prey
- to the elf's spell, losing all of his energy as Belphanior
- gains it) Psoooft. (falls from the sky, unconscious)
- Belphanior: (newly healed, but now falling with the ogre
- mage) Oh shiiiiiiiiit!
- ogre mage#2: <crunch>
- ogre mage#3: (speaks now in Common, to Peldor) I will take
- the woman. You have invaded our land, and the Dreaded One
- has commanded that you be brought to him. Dead or alive,
- it matters not.
- Peldor: Bah. How dare you speak to the mighty Peldor that
- way?
- ogre mage: What?!? (readies a wand)
- Peldor: Uh-oh!
- ogre mage#3: (points his wand at Peldor and speaks a command
- word) Nglik!
-
- A forked bolt of electricity arced toward Peldor...but was
- diverted by some unknown force, and blasted into the ground
- near Tessa, startling her.
-
- Tessa: Yie! (runs for some bushes farther from the battle)
- ogre mage#3: What?!? (looks at his wand in disbelief)
- Belphanior: (leaps from the ground, apparently having made
- it through his fall, and backstabs the big humanoid) Die!
- ogre mage: (perishes and falls to the ground) urk.
- Peldor: Hey! I though you were a goner!
- Belphanior: Nope. I landed atop that fellow (points to the
- twisted body of ogre mage#2) and survived my fall.
- Peldor: Well, that's good. Say, let's search the bodies.
-
- They found, from the two intact ogre mage corpses, a good
- bit of treasure:
-
- wand of lightning
- scroll with mage spells
- 3 potions
- crossbow bolt
- bean
-
- numerous valuable gems
- a few platinum coins
-
-
-
- Tessa: (approaches)
- Belphanior: Yeah, it's safe to come out now. What have you
- got there?
- Tessa: (using a ripped bit of cloth to hold the steaming
- metal rod that fell from the ogre mage in the sky) This
- fell from that thing you blasted...also it-
- Belphanior: Cool. (takes the rod) Ow, it's hot.
- Peldor: Our last horse - along with the bulk of of our
- supplies - has been melted...
- Belphanior: Great.
-
-
-
- They split up the loot, Peldor taking the bolt, the bean,
- and all three potions; Belphanior got the wand, the rod, and
- the scroll. The monetary treasure was split evenly between
- the pair. They resumed their march to the south, and walked
- for hours across the grasslands. Peldor and Tessa engaged in
- much hearty conversation, while Belphanior kept to himself.
- After a while, a large force approached...
-
- armored men: (on horseback, and bearing the logo of Furyondy
- on their shields) Hold, there! (they surround the trio,
- and there are hundreds of them)
- Peldor: Who the hell are you?!?
- leader-type: (steps forth)
- Tessa: Oh, no!
- leader-type: I am Sir William, of Dyvers. And _you_ are in
- big trouble.
- Belphanior: (looks around at the dozens of archers facing
- him and Peldor, bows drawn) So I see. (begins thinking
- of ways to blast out of this situation)
- Sir William: Have no doubt that we will feather you where
- you stand, should you make one move.
- Peldor: Aw, come on. You're supposed to say "one false
- move"...
- Sir William: Quiet, fool. (looks at Tessa) So these two
- are your kidnappers, eh, my love?
- Tessa: No! It's not like that at all! Let me-
- Sir William: (to a guard) Take her back to our quarters
- in the camp.
- Tessa: (dragged away, protesting)
- Peldor: Any bright ideas?
- Belphanior: (to Peldor) I think we should fight.
- Sir William: I _heard_ that...
- Peldor: (to Belphanior) Let's just play along. I have a
- notion that things might work out okay...
-
- The thieves were taken under close guard, and put in some
- kind of guest tent. The whole affair was rather like an
- unsteady truce - Belphanior and Peldor had to be careful so
- that they didn't get shot full of arrows, while the guards
- seemed to fear the possibility of them attacking (after all,
- these _were_ the great rogues who made off with the princess
- right in her own land!) After the pair had been held in the
- tent for an hour or so, Sir William came to speak with them.
-
- Peldor: Look who's back.
- Belphanior: Yeah, I see him.
- Sir William: Well, gentlemen, I'm afraid that there's been
- a terrible misunderstanding.
- Peldor: There has?
- Sir William: Of course. My dearest Tessa has told me all
- about how the ogres and orcs kidnapped her, and how you
- two brave lads then followed that evil band, ultimately
- dispatching them to the hells where they belonged.
- Peldor: She told you about that?!?
- Sir William: She told me everything. After all, we never
- got a chance to see what manner of foul humanoids did the
- kidnapping - all we did was chase them from a distance.
- It's a good thing that you two brave heroes were around
- to happen upon the vile miscreants as they retreated into
- their own land.
- Peldor: Well, sir, it was our pleasure to rescue her. It
- was obvious that she was the fairest of damsels, and we
- couldn't just stand by while those vile scum spirited her
- away to parts unknown.
- Belphanior: (staring, wide-eyed with disbelief) Rescue?!?
- Peldor: Yes! Don't just sit there and let me take all the
- credit! (to Sir William) He's _so_ modest, isn't he?
- Sir William: Indeed he is! (claps the elf on the shoulder)
- Peldor: It was all his plan, to rescue her. Without his
- spells, there would have been no hope.
- Belphanior: No hope whatsoever. Nosireejimbob.
- Sir William: Well, you two are due for an apology, if not
- a medal or two. You shall dine in Chendl, the capital of
- Furyondy, with the king and I, no?
- Peldor: Well, err, umm-
- Belphanior: (grins) A free meal is a free meal! We'd be
- simply _delighted_ to go there with you. (begins hatching
- a plot to rob the king's palace)
- Sir William: Glad to hear it. (to the guards) Let them go,
- and give them free run of the camp.
- guards: (sheathe their swords and unstring their bows)
- Sir William: Now...
- Peldor: Eh?
- Sir William: ...if I could just figure out why the princess
- is giving me the cold shoulder...
- Peldor: Well, I think I know what the problem is, if you've
- got a minute to listen...
- Sir William: (cocks an ear) Go on.
- Peldor: Ahem...
-
- And so it was that the pair of thieves not only escaped an
- imminent demise for their ill-fated kidnapping, but managed
- to twist the facts around, with the princess Tessa'a help
- (the fact that Peldor may have exercised some of his magical
- persuasiveness power on the naive young girl did not escape
- Belphanior's notice, though.) They remained as guests of
- King Belvor IV for almost a week, and were showered with
- praise from all concerned. Great tales of the daring rescue
- attempt began to circulate, and it became obvious to the
- thieves that they would never be able to follow any thiefly
- pursuits in this region. Furthermore, princess Tessa had
- it out with the noble but aloof Sir William, informing him
- that she absolutely would not marry him because, well, he
- was aloof. William took it all in stride (since Peldor had
- already talked with him and prepared him for this) and let
- it be known that he would seek a different wife.
- Weeks later, Belphanior and Peldor headed back to Greyhawk
- to take care of business before their reunion, Sir William
- returned to Dyvers to look for a new wife, Princess Tessa
- followed him, to return to her normal life, Belvor IV was
- tickled by the whole affair...and they all lived happily
- ever after.
-
- Or did they?
-
-
-
- Peldor: (on the thieves' one-night stopover in Dyvers, he
- prepares for sleep in his tavern room, which is next door
- to Belphanior's room) Hm. I wonder what this stupid
- bean is good for? Eh? (hears a footstep in the hall,
- and a soft knock is issued from outside) What's this?
- (draws his sword and opens the door) Hey!
- hooded figure: (rushes in, and then speaks in a soft and
- female voice) Hurry, close the door before someone sees
- me here!
- Peldor: (quickly closes the door and then boldly unhoods
- the visitor) Well met, princess Tessa. Err, what do you
- want at this hour, anyway?
- Tessa: (blushes) I wanted to thank you for what you did...
-
- With a grin, Peldor pulled the curtains closed over his
- window.
-
-
-
- About a month later, back in Greyhawk, after training and
- such things were over and done with...
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Belphanior 9th/11th/11th level high elf w/m/t (CN) +
- + Peldor 15th level human thief (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 12/28/571 C.Y. (Common Year) +
- + Time: midmorning +
- + Place: the Free City of Greyhawk +
- + Climate: cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- Both thieves gained much from their adventure, despite its
- odd ending. Belphanior copied the scroll's spells into his
- own spellbook, and also learned a few on his own, as he grew
- in wizardly power. Peldor seriously considered forming his
- own guild, since he was a better thief now than almost all
- thieves in the city, but fortunately the reunion was coming
- in less than two weeks, and he decided to go drinking in that
- time instead.
-
-
-
-
-
- Meanwhile, somewhere in the northern reaches of the Wild
- Coast, future trouble was a-brew...
-
- female drow mage: (surveying the town they recently razed,
- watching in glee as houses burn and people flee) Ha ha!
- Too bad for these townspeople that they were in our way!
- huge ogre-type with ten-foot pike: Yeah. (skewers some
- passing guard) They threw me in jail, can you _believe_
- that?!? (hurls the dead man from the pike contemptuously)
- big red-armored priest: I've no doubt that it took a score
- of them, my new friend.
- huge ogre-type: (grins) Yeah. At least.
- female drow mage: I had heard the legends...of an ogre who
- was more powerful than other ogres...who reaped elf heads
- by the dozen...
- huge ogre-type: Yeah, that would be me, all right. (chops
- a nearby farmer in half with a single blow) These idiots
- shouldn't have ever bothered me about those cows I ate...
- wraithlike one: (floating a foot above the ground, he/it
- whispers in a hissing tone) it would appear not.
- tall warrior with skull-helm: (to ogre-type) You are one
- of the mightier warriors I have ever worked with. With
- this group, how can there be any doubt? Those adventurers
- are dead meat!
- huge ogre-type: (waves his pike in the air) I sure do hope
- they've got an elf or two with them. Gualgin here is sort
- of hungry...
- white-robed man: (looks on curiously, yet silently, from
- his pale white horse)
- pale white horse: (looks half-dead...still)
- female drow mage: Yet, there is one more who we must seek.
- He...it...is, according to this parchment (waves a scroll
- about) imprisoned somewhere in the Cairn Hills.
- tall warrior with skull-helm: Well, what are we waiting
- for? Let's leave this shitpile town and find this ally!
- big red-armored priest: What manner of ally are we seeking
- in those haunted hills, anyhow?
- female drow mage: One who was forged ages ago by the darker
- powers of the Underdark...a mortal, bathed in molten lava
- and encased in alien metal...tempered by hate and fueled
- with rage...
- huge ogre-type: Sounds neat. Let's go get this guy.
- female drow mage: 'Tis no _man_ we seek...
-
-
-
-
-
- next time : a pair of drow get into trouble
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : This was a fool's quest, and I told them that it
- would be next to impossible. They didn't listen,
- and this is the adventure they got.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Alindyar 12th level drow elf mage (N) +
- + Lyra 10th level female drow elf mage (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 9/571 C.Y. (Common Year) +
- + Time: afternoon +
- + Place: the Free City of Greyhawk +
- + Climate: moderate to cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "You are meddling with powers that you cannot possibly +
- + comprehend" +
- + - Marcus Brody +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CIV. Sanctuary?
-
-
-
-
-
- The party has split into sub-groups to pursue individual
- ambitions and missions. The two drow, Alindyar and Lyra,
- have already spent several days in Greyhawk's Guild of
- Wizardry, and in the library, studying spells and copying
- all kinds of arcane notes out of tomes and librams.
-
- Alindyar: Hmm, what could this be? (holds up a thick and
- dusty book, which he has opened to a particular chapter)
- Lyra: What's that? (peers over Alindyar's shoulder)
- Alindyar: (reading intently) Fascinating.
- Lyra: What? What?!? This makes no sense to me. What in
- the world have you been smoking?
- Alindyar: Hmm...(flips some pages) Yes...now THIS might
- be worth checking out.
- Lyra: Do you mind explaining to me just what you're
- talking about?
- Alindyar: Eh? Oh, yes. (closes the book, using a finger
- to keep his page) Of course. This tome tells of a lost
- archmage and his...hideaway. So to speak.
- Lyra: So? So what?
- Alindyar: Oh, come now. Picture this, if you will: many
- centuries ago, a mighty wizard builds a retreat in the
- midst of nowhere. He stores all of his magic, all of
- his items, all of his secrets - everything, in this
- place. Nothing is heard from him after that.
- Lyra: Hmm. Could be interesting...
- Alindyar: Could? COULD? Why, the magical lore alone is
- worth a hundred trips! We simply must find this place,
- wherever it may lie, and see what we can see there.
- Lyra: But how will you - we - find it?
- Alindyar: (holds up the book he has been reading) 'Tis
- elementary, my dear. We have the map already. There
- is one more matter, that of the _key_ to this place we
- seek...
- Lyra: Key?
- Alindyar: ...but that is the thing! I already _know_
- where the key is! 'Tis the very remembrance of it as
- I saw it recently, that struck a chord within my mind
- as I read this old tome!
- Lyra: Do go on...
-
- Later that day, Alindyar returned to the antique shoppe
- near the Guild, after copying arcane notes for hours...
-
- proprietor: So you're back.
- Alindyar: I am flattered, for you remember me.
- proprietor: Let's just say that you're not an easy one
- to forget.
- Alindyar: Hm, I suppose not. In any case, I stand ready
- to make a purchase, of an item that I noticed earlier.
- proprietor: Oh, yeah. What was it, the cube...nah...uh,
- the globe...? No...hmm...
- Alindyar: (picks up a ring) 'Twas this.
-
- The drow was holding an unusual ring, a band of silver
- engraved with tiny runes. This, in and of itself, wasn't
- unusual, but the stone set into the ring made it unique.
- A bright green emerald, it was, with a tiny black dragon
- embedded in its center. Whether this was a bit of metal,
- a smaller and more intricate stone inside the emerald, or
- something else entirely (some manner of magical image,
- Alindyar suspected) was unknown. Lyra looked on with no
- small wonder.
-
- Alindyar: Ah, this is truly a prize among valuable and
- rare jewelry. (to proprietor) As I collect such odd
- gems and jewelry, I should like to own this one.
- proprietor: Yep. Lessee...that'll cost you...uh...ten
- thousand in gold. Yep.
- Alindyar: Ten thousands of gold?!? The stated price
- was three thousand!
- proprietor: Yeah, well, it just went up. Ten thousand.
- Alindyar: Why are you doing this?
- proprietor: Oh, a whim. (looks away casually) I can't
- just have _anyone_ walking in here and buying things.
- Alindyar: (flustered) That had _better_ not mean what
- I think it means. (a glowing red nimbus springs from
- his left hand) Or I shall be extremely displeased.
- proprietor: (trembles) Uh...
- Alindyar: A whim? A WHIM?!? Do you have any idea what
- _I_ could do on a WHIM?!?
- proprietor: Err...eight thousand?
- Alindyar: (looks up at the ceiling) Any establishments
- who do business like you do deserve to be reported to
- the Guild of Wizardry and DESTROYED!!
- proprietor: Agh, not that...five thousand?
- Alindyar: You are getting closer...hmm, a _blue_ dragon
- or a _red_, now THAT is the question.
- Lyra: I'd say red, definitely. Their fiery breath knows
- no equal.
- Alindyar: (a small red egg appears from the mists in
- his hands) Heh heh.
- proprietor: Egads! You win!!! Three thousand it is!
- Take the damned ring! And get out of my store!
- Alindyar: (hands the man a sack of gems) The gems in
- this pouch are worth at least four thousand in gold,
- if you take them to a reputable gemcutter. (his egg-
- illusion vanishes)
- proprietor: (greedily reaches into the leather pouch,
- his worries forgotten)
- Alindyar: (he and Lyra depart)
- Lyra: What a fool.
- Alindyar: I think I might actually have destroyed his
- entire establishment.
- Lyra: Really?
- Alindyar: Of course. We are not obligated to deal with
- bigoted dolts such as him. (examines the ring) Soon,
- soon...we shall see where this item leads...
- Lyra: Is it magical?
- Alindyar: Extremely.
-
- They returned to their quarters, and proceeded to set
- up the arcane rituals described in the book Alindyar had
- found in the library. As night fell, the two drow were
- ready to unlock the secrets of the ring. They gathered
- their spellbooks and other equipment, and followed the
- mystical instructions and incantations necessary to show
- them the way to the wizard's sanctuary.
-
- Alindyar: Stand you ready?
- Lyra: Yes...
- Alindyar: Very well. (holds up the magical ring, and
- begins chanting, as weird candles blaze with colorful
- smoke) Klaatu barada nikto.
- Lyra: (wondering where she has heard these magical words
- of power before)
- Alindyar: Shazagran ti'en grak sovik ryleh!
-
- There was a bright flash, and a puff of thick green smoke
- filled the room. When the stuff finally dispersed, the
- room was empty, except for a lot of extinguished candles...
-
-
-
- Somewhere else, neither here nor there, total darkness
- and silence reigned supreme. Until, that is, two figures
- from elsewhere appeared, their least movements echoing in
- the place and raising small clouds of dust, clouds that
- they could not see.
-
- Alindyar: Whither did the light go?
- Lyra: Uh...
- Alindyar: (snaps his fingers, and a simple spell of light
- is cast upon the tip of his staff, illuminating the room
- that the drow now find themselves in) Eh?
- Lyra: I don't think we're in the same place that we used
- to be...
-
- They stood in some kind of arched hallway, their voices
- echoing loudly in the high, vaulted ceiling. The hall was
- long, wide, and high, perhaps twenty feet at the start of
- the upward-sloping ceiling, and forty at its highest tip.
- The stone of the place (if it was stone) was smooth and
- green, a pale green very much like the stone of the ring
- Alindyar was holding...or had been holding.
-
- Alindyar: (looks in his hand, astonished) The ring! It
- had vanished!
- Lyra: Let me see. (grabs Alindyar's hand) Where could it
- be? Perhaps it became invisible...
- Alindyar: Not a chance. 'Twas here one moment, and gone
- the next. Right as we were, err, teleported.
- Lyra: Hmm. It looks like we'll have to find another way
- back from this place.
- Alindyar: Actually, anticipating such difficulties, I took
- the liberty of memorizing the spell of teleportation ere
- we...left. But, perhaps we should first explore this
- place, and find its secrets.
- Lyra: And find out if it really is the old wizard's lair.
- Alindyar: Yes, that too.
-
- The slopes of the walls and ceiling - indeed, the whole
- architecture of the place - was nothing short of unearthly.
-
- Alindyar: 'Tis beautiful!
-
- The hall was about fifty feet long, and thirty feet wide.
- A large double door, of the same green stone, dominated one
- end of the large room, while the other end was nothing but
- a blank wall.
-
- Alindyar: (points to the double door) Methinks we must go
- that way.
- Lyra: Brilliant. (they walk slowly toward the odd door)
-
- The double doors were massive, being ten feet high and
- five feet wide each. One was slightly ajar, perhaps three
- inches, and it took all of both drows' strength to pull it
- open another foot. That was enough, though, and they slid
- through the narrow gap and entered another room.
-
- Alindyar: (wondering why neither of them have the Knock
- spell)
-
- The next chamber was divided into two halves by an empty
- area in the center. To the right was a series of shelves
- and drawers, some of them open, all of them empty. To the
- left was an exit, a passage that veered away into darkness.
- The pair searched the room, briefly, and then followed the
- winding passage as it slowly sloped upward and rightward.
- A few minutes later, they entered another hallway, this one
- smaller than the one they had appeared in. This hall was
- long and narrow, with several doors on both sides. Also,
- the main passage continued, rather than ending with this
- hall; it led onward a short way and then ended in a large,
- faintly glowing blue stone door. The drow walked over to
- this portal, as it looked more interesting than the other
- doors within the hall. The greenish tint of the walls and
- floor looked really strange next to the glowing blue door.
-
-
-
-
-
- N
- ___________ W ? E
- / ___________ \ S
- / / \ \________
- / / \ ______*
- __________ _| |_ | |
- | | | / /
- | x / | | | / door
- |__________| | | | * blue door
- |______| / / x entry point
- | |
- | |
- /__/
-
-
-
- Alindyar: (examines the blue door) Hmm. Most novel.
- Lyra: How's that?
- Alindyar: The portal-
- magic mouth: (appears on the door) WHO DARES INTRUDE
- UPON THIS SACRED AREA?
- Alindyar: Err...
- magic mouth: TO PASS, YOU MUST PROVE YOUR KNOWLEDGE.
- Alindyar: What is this?
- magic mouth: NAME THE MASTER.
- Lyra: Maybe it wants to hear the name of he who made
- his lair here.
- Alindyar: Hmm, I gathered that bit of information in
- my readings. (to the mouth) 'Twas (whispers a dread
- name to the mouth)
- magic mouth: CORRECT. KNOW YE FROM WHENCE THE MASTER
- HAILED?
- Alindyar: (speaks the name of a land known only to a
- handful of learned ones)
- magic mouth: CORRECT. KNOW YE THE YEAR OF THE MASTER'S
- ARRIVAL HERE?
- Alindyar: (quickly gets out his scribblings and notes)
- Err...um...
- Lyra: (to Alindyar) Keep in mind the different date
- systems of the various nationalities...
- Alindyar: (does some timetable conversions in his head)
- Aha! (to the mouth) 'Twas in the latter part of the
- second century, Common Year, which was the mid-eighth
- century, Flan year, and the early-
- magic mouth: ENOUGH. YOU MAY ENTER THE INNER SANCTUM,
- BUT FURTHER TESTS, NOT OF MERE KNOWLEDGE, ARE YET TO
- COME.
-
- The blue door opened, revealing a large spherical room
- whose entrance was set at mid-height.
-
- Alindyar: Never before have I seen a magical mouth that
- asked trivia questions.
- Lyra: At least all the studying you did on this topic
- paid off.
- Alindyar: Indeed. (he steps into the room, prepared to
- slide down the curved wall/floor, but instead floats
- toward the center of the chamber) Fascinating! An
- utter lack of gravity!
- Lyra: Hmm. (floats out after Alindyar)
-
- Suddenly, three blazing objects appeared in the center
- of the spherical room. Keys they were, floating side by
- side in the air, before the two drow. Each of the items
- was aflame with rich orange fires, and the heat could be
- felt from a distance, as the drow found out.
-
- Lyra: Aaa. That's fairly hot.
- Alindyar: Now whyever would someone leave three such
- keys here? Unless...only a single one was real, and
- the others were illusions. Yes, that could be...
- Lyra: But which?
- Alindyar: (his abnormal intelligence enables him to
- see through many illusions) Hmm. (he concentrates
- upon the three fiery keys) My formidable experience
- with illusions will help here as well.
- Lyra: (looks on, floating) I'll take your work for it.
- Alindyar: Aha! (all of the keys fail to escape his keen
- notice, and the flames on one key vanish) Methinks the
- _keys_ are real, but the flames upon the genuine key
- are not. (grabs the key from the air) Indeed.
- Lyra: (spots an exit across the way) I bet the key is
- sized to fit in that door's lock.
- Alindyar: (notices some holes in the ceiling, and thus
- wonders what would have happened had he chosen a "bad"
- key)
-
- The key did indeed open the locked door, and the pair
- moved into another chamber, this one hemispherical with
- a flat floor and rounded ceiling. As they entered the
- chamber, the corridor behind them vanished (!), leaving
- only a bare stone wall. No exits presented themselves,
- and only a greenish-black stone pedestal in the exact
- center of this area provided distraction from the smooth
- walls and ceiling.
-
- Alindyar: (trots over to the pedestal) Hmm.
- Lyra: Wow.
-
- The thing was covered with levers, switches, slides,
- buttons, knobs - a seemingly endless assortment of weird,
- alien devices. Already, Alindyar began trying to figure
- out their purposes and meanings...and before he knew it,
- one hand strayed to a random lever...
-
- Alindyar: YIE! (he is jolted by a crackling nimbus of
- green energy, which flows from the pedestal and engulfs
- his body)
- Lyra: What?!?
- Alindyar: (falls, comatose, covered in the green field)
- Lyra: (hesitant to touch him due to the field)
-
-
-
- While Alindyar's body was engulfed by the strange green
- energy, his mind wandered freely, as if in a dream. At
- first, he was floating through a void, but then various
- things began to manifest themselves. Spheres, rays, and
- other semi-tangible shapes sailed by the drow's spirit-
- body. The very void around him bubbled and rippled, at
- times collapsing upon itself, at other times folding and
- twisting. He found that, simply by concentrating on the
- things he saw, he could change their form and motion.
-
- back on this plane...
-
- Lyra: (notices that the room is shrinking rapidly) By
- the gods! (realizes that she has no time to cast any
- spell, even if one would get her out of this)
-
- back in Alindyar's mind...
-
- The drow struggled to make sense of what he was seeing
- (hearing, touching?). Patterns and trends began to make
- sense to him, and he strove to weld them together into a
- cohesive whole, sensing that somehow, somewhere, time was
- running out.
-
-
-
- Lyra: (grabs Alindyar) What the hell is going on?!?!
-
-
-
- Just as the room was about to blink out of existence in
- this dimension, just as their physical bodies and items
- were about to be lost forever...Alindyar gained control.
-
-
-
- Alindyar: (sits up)
- Lyra: What?! (looks around - the room is back to normal
- now, though still exit-less) What did you DO?!?
- Alindyar: Me?
- Lyra: What happened?!?
- Alindyar: (shrugs) I passed some sort of test...I think.
- Having mastered the mystical patterns of this place, I
- am now its master.
- Lyra: What the hell are you talking about?!? That's the
- craziest thing I ever heard!
- Alindyar: (shrugs again) Nevertheless, it is true. (he
- grabs a lever on the pedestal and pulls it)
- Lyra: No-
- Alindyar: Observe.
-
- The stone of the room changed hue, taking on a deep blue
- color.
-
- Lyra: Eh?
- Alindyar: There is more. (turns a knob)
-
- The room itself then changed shape, becoming squarish in
- form.
-
- Lyra: Wow! You really _do_ control it!
- Alindyar: (slightly offended) Of course. 'Tis a simple
- matter, really. (slides a slide, and an exit appears in
- one wall) Hmm. (concentrates for a moment) Actually...
- the room we stand in is now the _only_ chamber in this
- whole place.
- Lyra: It is?
- Alindyar: Yes. Via this device (gestures to the stone
- pedestal) we can construct whatever rooms we wish. Or
- destroy them.
- Lyra: How did-
- Alindyar: How did I gain mastery of this device? I know
- not...but I do know that the former tenant of this odd
- place - also the former master of this control pedestal,
- by the way - left some time ago, and was careful to set
- up certain precautions. As if to keep out any who would
- not know how to use it.
- Lyra: So we passed some kind of test, and are now the new
- "masters" of this place?
- Alindyar: For the time being. However, given the magics
- at work here...nothing is certain. However, I think we
- are quite safe. (his head is still buzzing from his
- vision/dream/coma experience) 'Twill take some serious
- studying, to be sure.
- Lyra: (still wondering about this whole business)
-
- Alindyar found something else, too, some kind of magical
- extra-planar pocket tuned to the pedestal's general area.
- He was able to open this space, and recover several items
- that were cached there. They decided to deal with these
- later, and examined the pedestal for now.
- After more experimentation, they came up with several
- hypotheses about the general nature of this place. It did
- not appear to lie on an outer plane, but then again, there
- was no evidence that it wasn't situated somewhere on the
- Prime Material plane, either. Without windows, it was kind
- of hard to tell...and no control on the "central pedestal"
- was able to open a gateway or tunnel to the outside. Thus,
- they deduced that the only way in or out of this place was
- by teleportation. This was actually ideal, since only one
- who had been here before, and could cast that spell, would
- be able to get in. Then again, who knew what beings had
- previously been here? They (Alindyar, mainly) also figured
- out how to lock in settings on the pedestal, such that only
- Alindyar could cause rooms to change, appear, or disappear.
- Quickly, a basic floorplan was implemented, with an entry
- hall, a dining hall, a kitchen, a laboratory, a study, and
- a bedroom. Furniture appeared in these areas (apparently
- Alindyar had no control over this, but the place was still
- devoid of books, food, drink, clothes, etc. - all furniture
- was empty, basically. Lyra would not be able to use the
- pedestal to change things, since it apparently tuned its
- magicks to a single user, and Alindyar was more powerful.
-
- The items Alindyar had found were interesting. There was
- a book, obviously a spellbook; Alindyar found several very
- useful spells within. There was also a ring (a protective
- device, given to Lyra), a deck of illusion-bearing cards,
- a gnarled old staff of jet-black wood, and some high boots
- (which bestowed the power of flight; given to Lyra). The
- cards were more Alindyar's forte, and the staff seemed to
- be a powerful magical item in its own right. More testing
- would be necessary.
-
- After a few days more, they had the place under control.
- Alindyar copied the spells from the new book into one of
- his own spellbooks, learning several new and useful ones
- in the process (Teleport Without Error, Veil, and Non-
- Detection, among others).
- This research took longer than expected, and they were
- only too happy when lack of food and drink, as well as the
- general emptiness of the place, necessitated a return to
- Greyhawk. Their hunches were correct, for the teleport
- spell worked flawlessly, taking them from wherever they
- were back to the Free City's gates. It was so simple that
- it was scary. Of course, at this juncture, Alindyar needed
- some time for more research, within the Guild of Wizardry's
- hallowed halls. Days became weeks and weeks became months.
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (or a part of it; they have split for now): +
- + +
- + Alindyar 13th level drow elf mage (N) +
- + Lyra 10th level female drow elf mage (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 12/29/571 C.Y. (Common Year) +
- + Time: early evening +
- + Place: the Free City of Greyhawk +
- + Climate: cold +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- Alindyar: 'Tis only a short time until our scheduled party
- reunion. What say you to a week of fine dining and other
- entertainment?
- Lyra: Why...yes! (they get dressed up)
-
-
-
-
-
- Meanwhile, in a haunted and desolate tomb deep beneath
- the Cairn Hills, things were coming to a head.
-
-
-
- female drow mage: (leading the others, she stands in front
- of a huge slab of metallic-ore that serves as a door) At
- last! Beyond this enchanted portal lies that which we
- seek! (begins casting a series of spells upon the door)
- two ogres: (bearing torches and pickaxes) Hmph.
- huge ogre-type with ten-foot pike: (chuckles) This oughtta
- be fun...
- big red-armored priest: Indeed. (fingers his mace)
- wraithlike one: (floating a foot above the ground, he/it
- whispers in a hissing tone) there were no guards in this
- dungeon.
- big red-armored priest: Maybe they all died a long time
- ago.
- tall warrior with skull-helm: Maybe someone killed them.
- female drow mage: Actually, there are no guards because
- none were necessary. Without knowledge of the one who
- lies buried here, control is impossible. But _I_ have
- cast all the right spells, and as the one who frees the
- dreaded warrior, I will be able to control it. (casts
- a final spell, and the metallic door slides open slowly,
- sending small clouds of dust into the air)
- white-robed man: (looks on curiously, yet silently, from
- his pale white horse)
- pale white horse: (looks half-dead, as always)
- female drow mage: (to the pair of ogres) Go in there and
- light the way.
- ogres: (obey, not too worried that anything within might
- be able to hurt them)
-
- There was only a small chamber beyond the door, and one
- thing dominated the room - an adamantine coffin. It rested
- on a raised dais, and was covered in strange sigils and
- runes.
-
- female drow mage: (casts another spell, on the coffin)
- Ha! (points to the coffin)
- ogres: (obeying the silent command, they proceed to the
- coffin and prepare to open it)
- tall warrior with skull-helm: (grasps his sword anxiously
- and watches) Hmm.
- wraithlike one: (to white-robed and hooded man) why is
- the coffin so short? what manner of great warrior is
- less than five feet tall?
- white-robed man: (doesn't answer, but just looks at the
- floating wraith-lord from beyond his hood's eye holes)
- huge ogre-type with pike: Hmmm.
-
- The two ogres opened the coffin's lid, grunting in their
- exertion, for the thing looked heavy. A most unusual body
- rested within the metal coffin. It was only four feet in
- height, but thick-limbed and quite stocky. The thing was
- armored from head to toe, and sharp spikes covered every
- inch of the armored form. The helm appeared to be welded
- onto the torso armor, and had two longer, wicked-looking
- spikes jutting out from its top. A short, double-headed
- battleaxe was grasped in the gauntleted right hand, and
- this, too, appeared to be one with the armor that covered
- the small body.
-
- ogre#1: Bah. All this work to find a stupid _dwarf_!
- ogre#2: Yeah.
- female drow mage: (cracks a smile) Heh heh. (to the
- others) Watch this.
- ogre#1: (leans over the armored body) Hrmph.
-
- Suddenly and without warning, one gauntleted hand shot
- upward and locked on the ogre's throat, crushing with
- incredible force! The ogre tried to regain some semblance
- of balance, but his efforts were cut short (literally) by
- the axe that decapitated him in the next moment. As the
- second ogre backed up, the armored warrior leaped out of
- its coffin with startling speed, and head-butted the ogre
- in the belly, goring bloody holes in the humanoid's gut.
- The ogre fell to the ground, but the iron dwarf charged,
- and like a merciless machine of destruction, hacked the
- ogre into bits with its axe. After the corpse stopped
- twitching, the armored warrior-thing turned to face the
- others.
-
- tall warrior with skull-helm: Wow.
- iron dwarf: (glares at the group, its helmeted eye slits
- glowing bright red) Rrrrrr...
- female drow mage: STOP! It is I who have freed you, and
- it is I who now have the power to command you!
- iron dwarf: (takes a step toward the drow, but is held at
- bay by the intangible power of an ancient curse) Rrr!
- Raaaargh! (it stamps and fumes angrily, and smoke seeps
- from its armored joints) RAAAARGH!
- tall warrior with skull-helm: He's a ferocious one, isn't
- he?
- red-armored priest: Yes. I trust that we can control his
- rages?
- female drow mage: Of course. (to the iron dwarf) As of
- now, you shall not attack me or these others. We have
- a simple task to perform, and then you are free to go
- forth and loot and pillage. Or whatever it is that you
- do...
- iron dwarf: (appears to be contemplating)
- wraithlike one: ...not that there is a choice...
- iron dwarf: (finally calms down) Rrrrrg.
- huge orge-type with pike: Yeah, I know what you mean.
-
- Shortly, they left the cairn, and saddled up. Except
- the iron warrior, that is - it appeared ready to run on
- foot, alongside those on horseback.
-
- female drow mage: Fortunately, I planned for this, since
- I knew that no horse would bear you. (she gestures to
- a stout wagon nearby, drawn by two horses) You ride in
- the supply wagon, and we shall ride our horses.
- wraithlike one: not i. (he floats along)
- iron dwarf: (jumps in the supply wagon, breaks open a box
- of dried meat, and proceeds to eat the whole thing with
- much messiness) Grmph! Glg!
- huge ogre-type with pike: Heh heh. Party time!
-
- With that, the motley crew rode for the Greyhawk region
- and their "appointment" with the adventurers.
-
-
-
-
-
- next time : the party reunites, and a new quest is found
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Alindyar's solo adventures were always the
- weirdest.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- +
- + +
- + +
- + +
- + +
- + +
- + +
- + THE ADVENTURERS +
- + +
- + +
- + +
- + +
- + +
- + +
- +
-
-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (reunited at last): +
- + +
- + Alindyar 13th level drow elf mage (N) +
- + Lyra 10th level female drow elf mage (N) +
- + Belphanior 9th/11th/11th level high elf w/m/t (CN) +
- + Ged 10th/12th level grey elf priest/mage (NG) +
- + Arnold 9th level human warrior (NG) +
- + Mongo 12th level dwarf warrior (CG) +
- + Flint 9th level dwarf warrior (CG) +
- + Peldor 15th level human thief (N) +
- + Rillen 12th level human warrior (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 1/1/572 C.Y. (Common Year) +
- + Time: lunchtime +
- + Place: the Free City of Greyhawk +
- + Climate: cold outside, but quite toasty indoors +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "As a rule, I hate reunions. They only seem to lead to +
- + more trouble than ever before." +
- + - Yod Ironbeard, of the dwarves +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CV. A New Quest
-
-
-
-
-
- The party has engaged in a few months of land-grabbing,
- castle-building, thieving, fighting, or whatever. As they
- agreed to do four months ago, they are meeting at their
- favorite tavern, the Green Dragon Inn in Greyhawk.
-
- Rillen: (sitting at the party's usual table) Where is
- everyone? I hate it when I am on time and all others
- are late.
- Mongo: Relax, it's hardly lunchtime. (orders another
- mug of beer)
- Flint: Yeah. (begins thinking about what he wants to
- eat for lunch)
- Arnold: Yah! (strolls in with Ged)
- Ged: Hi, guys.
- Mongo: Hey there! Have a seat and join us for a beer or
- three!
- Ged: (signals to a barmaid) I'll have wine.
- Arnold: Beer! (grabs a huge mug from the bar)
- Peldor: (walks in) Aw, come on, guys! You know that no
- party's complete without Peldor! (accepts a mug of new
- beer from the weary bartender)
- Belphanior: (trots in, looking relaxed for a change)
- Mongo: What's up?
- Belphanior: Not too much. (finds and drains a mug of
- beer) Ahh. The good stuff.
- Arnold: Where are the drows?
- Ged: They'll show up sooner or later, I'm sure.
- Alindyar: (materializes with Lyra) Yes. And that is
- _drow_ in the plural.
- Arnold: Hey! Where'd you combe from?!?
- Alindyar: Elsewhere. (he seats himself, and motions to
- the barkeep) Fine white wine, please.
- barkeep: (hustles off)
- Peldor: So, what did everyone do?
- Mongo: Well, there was this tournament, you see, with a
- million fighters kicking and jumping and-
- Rillen: Not really a million. (drains his cup)
- Mongo: It was kinda neat.
- Ged: Castle Ged is being built even as we speak.
- Peldor: (looks at Belphanior)
- Ged: No! Don't even _think_ about trying to rob me!
- Arnold: Yah! And we foudght some monsders too!
- Alindyar: We did nothing much. Just a bit of research
- and a bit of spellcasting.
- Lyra: That's putting it mildly.
- Ged: Hmm.
- Mongo: (gets another beer)
- Peldor: (likewise) Urp.
- Ged: So....what did you two rascals do to occupy your-
- selves for all those cold months?
- Belphanior: Uh...
- Peldor: Well, did you hear about the big church robbery
- last month?
- Ged: No.
- Peldor: That's okay, 'cause it wasn't us. Actually, we
- traveled to new and exciting lands, and met all kinds
- of new people.
- Belphanior: And killed some of them.
- Peldor: But not _all_ of them.
- Belphanior: No, I suppose not. Well, there's always next
- time...(sips his drink)
- Mongo: What in the hells are we gonna do next?
- Ged: Yea, a new quest is called for here.
- Alindyar: Verily.
- Peldor: (talking to Mongo about a magical crossbow bolt
- that he has) It's a great deal!
- Mongo: Yeah, I'm sure I've got something to trade for it.
- Peldor: That gets me thinking...(turns to Belphanior) I
- have a shield...a magical shield...
- Belphanior: What kind of shield? What does it _do_?
- Alindyar: (to Lyra) Ah, that reminds me...since I now
- have a new staff, you are welcome to use my old one. A
- staff of striking, it is - a fine weapon.
- Lyra: Hmm.
-
- The conversation quickly degenerated into a bartering
- session, for those who had excess or unusable items to
- get rid of. Several deals were made; Mongo bought the
- enchanted crossbow bolt from Peldor, and then promptly
- gave it to Flint (actually, he decided that this was as
- good a time as any to go ahead and give Flint his crossbow
- of speed and his other magical bolts); Belphanior traded
- a set of valuable gems to Peldor for the latter thief's
- magical shield; Lyra took Alindyar's old staff as her new
- weapon. Everybody seemed happy for the moment.
-
- Ged: (babbling to Arnold) ...to the Sea of Dust.
- Belphanior: (perks up) What's this about the Sea of Dust?
- Ged: Oh, I was just talking to Arnold here about the lost
- treasures and magic rumored by legends to be there...
- Peldor: What's a "Sea of Dust" ?
- Ged: Well, once upon a time, the Bakluni and Suel tribes
- were at war. The greatest of the Sueloise archmagi used
- their powers to bring the Invoked Devastation down upon
- the Baklunish empire...reducing it to ruins! This is the
- region we now know as the Dry Steppes, to the north of
- the Sea of Dust, beyond the Hellfurnace mountain range.
- Peldor: Wow. Go on.
- Ged: But the Baklunish wizards, in a bitter last-ditch
- effort, brought a Rain of Colorless Fire to bear upon
- their enemies. The entire Suel nation was reduced to a
- bed of dry ash...which we know as the Sea of Dust. It
- lies far to the west, beyond the Hellfurnaces.
- Belphanior: Hear, hear.
- Alindyar: So this is a desert you speak of?
- Ged: Worse than any desert. Untold dangers make the
- place quite inhospitable.
- Mongo: But why would we want to go there?
- Ged: The _knowledge_! The _magic_! The _treasure_! For
- a thousand years, forgotten cities have gone untouched
- and unexplored by anyone...
- Belphanior: (a gleam in his eye) Think of it!
- Peldor: (already planning the spending of this loot)
- Mongo: Gems? Monsters? These are the only reasons _I_
- would want to go!
- Ged: Monsters aplenty, no doubt.
- Belphanior: Yep.
- Arnold: Mahn-sters! Ah-nold stands ready!
- Flint: As does Flint!
- Alindyar: (to Lyra) This could be a good opportunity to
- gain new and unique magicks...
- Lyra: I hear you.
- Rillen: (not really interested in this quest, but decides
- to go with the majority) Hmmph.
- Ged: Actually, guys-
- Lyra: (glares at the grey elf)
- Ged: -and ladies...actually, I've been planning this Sea
- of Dust trip for a while now.
- Mongo: Oh really?
- Ged: Yea. And I have found a guide, one who has actually
- _been_ there and back! Such a person is of course rare
- in the extreme, but he lives right here in Greyhawk. He
- has supposedly been _inside_ one of the lost cities...
- Rillen: Who is he?
- Ged: He's a great explorer, perhaps the best there is.
- Peldor: Well...what are we waiting for?
-
- Soon, at the residence (a manor) of one Kiel Morgan...
-
- guard: Good day.
- Ged: Hi there. Ged, of Boccob, here to see Kiel.
- guard: Begging your pardon, but the boss hasn't been at
- home for a while. Maybe three weeks.
- Ged: What?!? I just talked with him a week ago! Or was
- it a month? Shit. Where did he go?
- guard: He embarked on an expedition to a jungle far in
- the south...the Amedio Jungle.
- Ged: When do you expect him back?
- guard: Oh, about a year.
- Ged: Ack!
- Mongo: What do we do now?
- Belphanior: (thinking of attempting the Sea of Dust on
- his own)
- priestly type: (comes rushing out) Are you looking for
- Kiel?
- Peldor: Sure we are, why do you ask?
- priest: Because I've lost contact with him. I usually
- scry, to co-ordinate the expeditions and such, and we
- talk using a magical bowl he has. But I haven't been
- able to speak to him since two nights past! I fear
- that something terrible has happened!
- Ged: Hmm. Well, since we need to talk to him anyway, I
- suppose that we can go south and find him.
- priest: Yes! That would be great! I'm sure a generous
- reward would be due you if you brought him back safely.
- Peldor: How generous is generous?
- priest: _Generous_.
- Peldor: Whee. Let's do it.
- Ged: We need no reward-
- Belphanior: !
- Ged: -but we can use it to reimburse our travel expenses
- later on.
- Mongo: Come on, folks, let's get our stuff packed.
-
- They spent the rest of the day outfitting themselves for
- the journey. Though it was wintertime, it would be hot in
- the jungles of the south, and appropriate measures were
- taken. Ged made a useful transaction at the temple of
- Boccob, trading his ring of shooting stars to the High
- Priest, Ravel Disander, for a decanter that could produce
- a constant supply of water. Such was the urgency with
- which Ged wanted to go to the Sea of Dust (actually, he
- already had two other magical rings anyway) - and he made
- no point of mentioning his hopes that the ruined Sueloise
- cities within the wasteland would contain the secret to
- recharge his ancient Sueloise fire wand...
- Also, Ged rode out to his construction site, to inform
- Deryck that he was soon embarking on a great quest ("This
- happens all the time, you'll get used to it.") and that the
- half-elf was now in charge of all operations until further
- notice. Ged left a hefty sum of money, as well as the lyre
- of building, with Deryck, to facilitate construction. It
- was fortunate that Scotty, now the construction foreman for
- the site, was a regular lyre-player himself...
-
- Mongo stocked a goodly amount of rations and supplies in
- his portable hole, while the magi prepared their traveling
- spellbooks for travel. Alindyar and Lyra had kept their
- master spellbooks at their "hideaway", but had all the
- spells they might need in Greyhawk with them. Belphanior
- and Ged plotted a course, planning to sail downriver along
- the Selintan, into the bay. Once the open water had been
- reached, the party could pay some ship captain to sail to
- the jungle-covered continent, far to the south. From the
- shore, the adventurers would follow a copy of a map given
- them by Kiel's priest friend; this map would take them
- along the same path that the explorer had followed, and
- they would presumably find him, or learn of his fate.
-
- It sounded like a good plan for a difficult quest, one
- that would rank among the greatest that the adventurers
- had ever undertaken - a journey that would either bring
- great fortune, or swift and merciless death!
-
- And, somewhere to the south of the city, the drow mage
- and her companions waited for the adventurers.
-
-
-
-
-
- next time : sinister forces strike!
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : This episode will mark the end of book 6. It
- looks probable that book 7 (episodes 106 - end)
- will wrap up the series. If you don't yet know
- what will happen after that, check out the FAQ
- list at the ftp site.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-